Player Matchup

Hercules
Hercules
Silver II
 
Hercules
Silver II
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sol
Sol
Gold V
DaniGato
Sol
Gold V
Level 106
God Stats
3W - 4L
1,500 SR
Queue Stats
268W - 261L
1,191 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Silver I
LURKGrossesNein
Morgan Le Fay
Silver I
Level 98
God Stats
5W - 7L
1,568 SR
Queue Stats
31W - 43L
1,415 MMR
Party 2
Awilix
Awilix
Gold V
LoboOscuro2
Awilix
Gold V
Level 102
God Stats
10W - 6L
1,506 SR
Queue Stats
136W - 136L
1,350 MMR
Party 1
Cthulhu
Cthulhu
Silver I
SoyiiSauce
Cthulhu
Silver I
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 112L
1,300 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 101
1,515 SR
1,351 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,531 SR
1,302 MMR
Cupid
Cupid
Silver IV
KinSouge
Cupid
Silver IV
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,309 MMR
Solo
Bakasura
Bakasura
Silver I
PistagN
Bakasura
Silver I
Level 65
God Stats
5W - 5L
1,459 SR
Queue Stats
143W - 141L
1,340 MMR
Solo
Persephone
Persephone
Silver III
ThePapiPapito
Persephone
Silver III
Level 138
God Stats
4W - 3L
1,432 SR
Queue Stats
45W - 49L
1,354 MMR
Solo
Guan Yu
Guan Yu
Silver I
Yasslapiav
Guan Yu
Silver I
Level 57
God Stats
9W - 9L
1,574 SR
Queue Stats
47W - 61L
1,243 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
lI-Say-lI
Kuzenbo
Gold V
Level 215
God Stats
4W - 5L
1,690 SR
Queue Stats
309W - 302L
1,263 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
3 / 3 / 3
8,769
585
7,572
15,743
13,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 2 / 3
9,306
620
10,820
10,130
3,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
LURKGrossesNein
Morgan Le Fay
15
1 / 1 / 4
8,407
560
5,405
8,394
3,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
14
6 / 3 / 3
8,699
580
8,829
11,352
3,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
SoyiiSauce
Cthulhu
12
2 / 0 / 4
8,488
566
5,292
13,168
11,400
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
ThorLokiAnubis

VS

Bans
KaliRavanaMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
KinSouge
Cupid
12
0 / 3 / 1
6,885
459
3,813
10,171
3,887
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
PistagN
Bakasura
14
2 / 2 / 4
8,218
548
9,993
15,785
7,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
ThePapiPapito
Persephone
13
3 / 3 / 2
8,254
550
6,822
7,384
2,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Yasslapiav
Guan Yu
12
3 / 1 / 4
7,797
520
6,478
9,573
6,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kuzenbo
lI-Say-lI
Kuzenbo
12
0 / 6 / 2
7,135
476
9,471
16,384
20,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
15
Kills
8
9
Deaths
15
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
3
3
1.5
W
3
2
3
2.25
L
Cupid
KinSouge
Cupid
0
3
1
0.17
W
Morgan Le Fay
LURKGrossesNein
Morgan Le Fay
1
1
4
3
W
Awilix
6
3
3
2.5
L
Bakasura
PistagN
Bakasura
2
2
4
2
W
Cthulhu
SoyiiSauce
Cthulhu
2
0
4
4
L
Persephone
ThePapiPapito
Persephone
3
3
2
1.33
L
Guan Yu
Yasslapiav
Guan Yu
3
1
4
5
L
Kuzenbo
lI-Say-lI
Kuzenbo
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,918
Damage
36,577
58,787
Taken
59,297
35,105
Mitigated
40,754
16,699
Healing
15,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,572
2,158
0
5,049
15,743
13,231
0
7,091
7,067
589
58,013
W
10,820
5,306
0
3,947
10,130
3,409
6,688
628
9,009
90,614
0
L
Cupid
KinSouge
Cupid
3,813
2,560
308
3,728
10,171
3,887
512
6,637
3,534
0
47,347
W
Morgan Le Fay
LURKGrossesNein
Morgan Le Fay
5,405
927
0
2,459
8,394
3,087
207
4,101
4,283
68,412
0
W
Awilix
8,829
3,786
0
870
11,352
3,978
141
2,553
7,982
0
53,305
L
Bakasura
PistagN
Bakasura
9,993
6,594
0
4,312
15,785
7,008
0
4,443
11,342
0
61,682
W
Cthulhu
SoyiiSauce
Cthulhu
5,292
669
1,767
2,607
13,168
11,400
286
1,552
11,560
24,503
0
L
Persephone
ThePapiPapito
Persephone
6,822
602
0
698
7,384
2,578
0
2,857
4,509
54,584
0
L
Guan Yu
Yasslapiav
Guan Yu
6,478
683
282
3,766
9,573
6,842
0
6,375
3,154
0
20,156
L
Kuzenbo
lI-Say-lI
Kuzenbo
9,471
2,339
0
2,864
16,384
20,439
0
1,583
14,801
40,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,669
Gold Earned
38,289
470
Minions Killed
377
0
Camps Cleared
0
1,632,422
Distance Traveled
1,570,955
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,769
585
115
8
0
289,217
6
W
Sol
9,306
620
149
10
0
303,981
0
L
Cupid
6,885
459
83
6
0
271,328
2
W
Morgan Le Fay
8,407
560
107
7
0
311,284
0
W
Awilix
8,699
580
68
5
0
405,830
0
L
Bakasura
8,218
548
101
7
0
369,123
2
W
Cthulhu
8,488
566
31
2
0
322,110
4
L
Persephone
8,254
550
94
6
0
289,922
0
L
Guan Yu
7,797
520
19
1
0
357,960
8
L
Kuzenbo
7,135
476
80
5
0
282,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role