Player Matchup

Sobek
Sobek
DankDubz777
Sobek
Level 101
God Stats
1W - 1L
1,716 SR
Queue Stats
39W - 42L
1,506 Elo+
Party 1
Zhong Kui
Zhong Kui
Dont Hard Reset
Zhong Kui
Level 221
God Stats
18W - 18L
1,706 SR
Queue Stats
1,891W - 1,783L
1,502 Elo+
Solo
Cernunnos
Cernunnos
EPreciado
Cernunnos
Level 108
God Stats
10W - 4L
1,630 SR
Queue Stats
289W - 239L
1,604 Elo+
Solo
Da Ji
Da Ji
Fiishig
Da Ji
Level 129
God Stats
12W - 4L
1,649 SR
Queue Stats
104W - 82L
1,536 Elo+
Solo
King Arthur
King Arthur
llZAYDEll
King Arthur
Level 76
God Stats
6W - 7L
1,821 SR
Queue Stats
267W - 240L
1,533 Elo+
Party 1
Team Averages
Level 127
1,704 SR
1,536 Elo+

VS

Team Averages
Level 120
1,623 SR
1,547 Elo+
Hades
Hades
DAVEhuty
Hades
Level 99
God Stats
46W - 28L
1,656 SR
Queue Stats
318W - 232L
1,564 Elo+
Solo
Horus
Horus
DeadFromRock
Horus
Level 105
God Stats
1W - 1L
1,730 SR
Queue Stats
120W - 129L
1,484 Elo+
Solo
Kali
Kali
REDxDC10
Kali
Level 145
God Stats
5W - 3L
1,604 SR
Queue Stats
262W - 232L
1,578 Elo+
Solo
Cernunnos
Cernunnos
laughingecho
Cernunnos
Level 128
God Stats
1W - 4L
1,559 SR
Queue Stats
147W - 161L
1,581 Elo+
Solo
Sylvanus
Sylvanus
rabidsquirrel483
Sylvanus
Level 123
God Stats
7W - 2L
1,567 SR
Queue Stats
92W - 83L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 11
10,526
585
8,268
18,292
21,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
Dont Hard Reset
Zhong Kui
15
1 / 2 / 2
8,733
485
9,256
12,418
11,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
EPreciado
Cernunnos
19
10 / 1 / 4
11,859
659
21,859
16,136
8,656
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Da Ji
Fiishig
Da Ji
15
4 / 3 / 8
9,328
518
11,912
19,166
8,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
llZAYDEll
King Arthur
14
2 / 6 / 5
9,172
510
10,554
23,393
17,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
DAVEhuty
Hades
15
1 / 4 / 4
9,164
509
15,221
19,678
11,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 3 / 0
8,697
483
5,748
18,556
22,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kali
15
3 / 6 / 4
9,141
508
13,056
17,913
9,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
laughingecho
Cernunnos
14
0 / 6 / 0
8,166
454
5,475
14,859
4,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 1 / 2
10,790
599
17,733
19,619
19,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
24
20
Kills
14
14
Deaths
20
30
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hades
DAVEhuty
Hades
1
4
4
0.75
W
3
2
11
4.25
L
5
3
0
1.67
W
Zhong Kui
Dont Hard Reset
Zhong Kui
1
2
2
1
W
Cernunnos
EPreciado
Cernunnos
10
1
4
12
W
Da Ji
Fiishig
Da Ji
4
3
8
2.67
L
Kali
3
6
4
0.83
L
Cernunnos
laughingecho
Cernunnos
0
6
0
0
W
King Arthur
llZAYDEll
King Arthur
2
6
5
0.75
L
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,849
Damage
57,233
89,405
Taken
90,625
68,245
Mitigated
67,513
23,828
Healing
31,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
DAVEhuty
Hades
15,221
889
1,041
10,061
19,678
11,790
34
7,740
11,938
101,280
0
W
8,268
1,778
0
7,254
18,292
21,712
34
4,968
13,159
33,456
0
L
5,748
3,036
400
3,887
18,556
22,823
46
5,370
13,186
0
26,570
W
Zhong Kui
Dont Hard Reset
Zhong Kui
9,256
1,657
0
1,466
12,418
11,573
230
7,030
5,368
65,484
0
W
Cernunnos
EPreciado
Cernunnos
21,859
11,671
0
9,094
16,136
8,656
1,183
1,557
14,519
0
134,824
W
Da Ji
Fiishig
Da Ji
11,912
2,508
0
2,100
19,166
8,812
642
6,843
12,323
0
57,915
L
Kali
13,056
5,128
0
1,947
17,913
9,048
0
2,709
15,204
0
75,232
L
Cernunnos
laughingecho
Cernunnos
5,475
1,634
0
2,320
14,859
4,497
190
797
14,062
0
60,958
W
King Arthur
llZAYDEll
King Arthur
10,554
1,252
48
3,866
23,393
17,492
52
12,553
10,840
88
61,999
L
17,733
4,839
449
11,623
19,619
19,355
360
1,062
18,557
80,116
18,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,618
Gold Earned
45,958
503
Minions Killed
520
0
Camps Cleared
0
1,765,964
Distance Traveled
1,683,849
17
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,164
509
168
9
0
346,534
0
W
Sobek
10,526
585
22
1
0
346,707
7
L
Horus
8,697
483
25
1
0
341,940
0
W
Zhong Kui
8,733
485
130
7
0
329,008
4
W
Cernunnos
11,859
659
172
10
0
345,414
0
W
Da Ji
9,328
518
78
4
0
364,915
2
L
Kali
9,141
508
96
5
0
363,199
0
L
Cernunnos
8,166
454
101
6
0
348,269
0
W
King Arthur
9,172
510
101
6
0
379,920
4
L
Sylvanus
10,790
599
130
7
0
283,907
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role