Player Matchup

Janus
Janus
LorDz_VC
Janus
Level 104
God Stats
5W - 8L
1,357 SR
Queue Stats
56W - 72L
1,389 Elo+
Party 1
Kuzenbo
Kuzenbo
SpardaNoctis
Kuzenbo
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 55L
1,387 Elo+
Party 1
Ne Zha
Ne Zha
Stfclewis
Ne Zha
Level 102
God Stats
1W - 3L
1,343 SR
Queue Stats
104W - 114L
1,420 Elo+
Party 1
Odin
Odin
Tomy34316
Odin
Level 125
God Stats
3W - 8L
1,446 SR
Queue Stats
95W - 119L
1,413 Elo+
Party 1
Anhur
Anhur
shadow_assasin_c
Anhur
Level 128
God Stats
2W - 6L
1,350 SR
Queue Stats
87W - 95L
1,452 Elo+
Party 1
Team Averages
Level 113
1,399 SR
1,412 Elo+

VS

Team Averages
Level 102
1,314 SR
1,476 Elo+
Merlin
Merlin
Fwigidaire
Merlin
Level 44
God Stats
9W - 5L
1,407 SR
Queue Stats
164W - 170L
1,459 Elo+
Solo
King Arthur
King Arthur
Jumpe_Yumm74
King Arthur
Level 98
God Stats
10W - 21L
1,268 SR
Queue Stats
435W - 415L
1,436 Elo+
Solo
Kumbhakarna
Kumbhakarna
Snake3235
Kumbhakarna
Level 141
God Stats
1W - 2L
1,257 SR
Queue Stats
183W - 175L
1,525 Elo+
Party 2
Lancelot
Lancelot
lynxfighter9489
Lancelot
Level 68
God Stats
1W - 2L
1,136 SR
Queue Stats
121W - 108L
1,447 Elo+
Solo
Cupid
Cupid
xSatoUchiha
Cupid
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
201W - 192L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
LorDz_VC
Janus
8
0 / 5 / 0
4,649
465
1,300
6,797
2,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
SpardaNoctis
Kuzenbo
8
1 / 3 / 0
5,252
525
3,586
9,619
8,293
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
Stfclewis
Ne Zha
8
0 / 3 / 0
4,602
460
3,012
9,211
2,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Odin
11
0 / 1 / 0
5,430
543
3,772
8,942
6,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 2 / 1
4,812
481
4,749
6,014
1,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fwigidaire
Merlin
12
4 / 0 / 1
6,519
652
6,914
3,659
1,163
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
Jumpe_Yumm74
King Arthur
11
2 / 0 / 0
6,633
663
6,177
9,834
8,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kumbhakarna
Snake3235
Kumbhakarna
9
5 / 0 / 1
6,032
603
3,535
7,382
4,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
8
3 / 0 / 3
5,101
510
3,166
4,741
1,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 1 / 6
5,099
510
4,893
6,634
1,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
14
14
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
Fwigidaire
Merlin
4
0
1
4.5
W
King Arthur
Jumpe_Yumm74
King Arthur
2
0
0
2
L
Janus
LorDz_VC
Janus
0
5
0
0
W
Kumbhakarna
Snake3235
Kumbhakarna
5
0
1
5.5
L
Kuzenbo
SpardaNoctis
Kuzenbo
1
3
0
0.33
L
Ne Zha
Stfclewis
Ne Zha
0
3
0
0
L
Odin
0
1
0
0
W
Lancelot
3
0
3
4.5
L
0
2
1
0.25
W
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,419
Damage
24,685
40,583
Taken
32,250
21,804
Mitigated
16,981
7,381
Healing
12,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Fwigidaire
Merlin
6,914
399
0
2,366
3,659
1,163
345
960
2,699
55,481
0
W
King Arthur
Jumpe_Yumm74
King Arthur
6,177
878
0
2,139
9,834
8,188
0
0
9,834
0
50,480
L
Janus
LorDz_VC
Janus
1,300
140
0
500
6,797
2,334
0
4,421
2,376
29,058
0
W
Kumbhakarna
Snake3235
Kumbhakarna
3,535
713
0
1,790
7,382
4,279
23
1,367
5,843
17,215
0
L
Kuzenbo
SpardaNoctis
Kuzenbo
3,586
1,479
107
1,902
9,619
8,293
0
1,822
7,797
19,249
0
L
Ne Zha
Stfclewis
Ne Zha
3,012
1,590
0
2,622
9,211
2,876
0
1,593
7,618
0
25,878
L
Odin
3,772
1,064
0
1,500
8,942
6,318
0
0
8,942
0
40,787
W
Lancelot
3,166
254
0
1,514
4,741
1,678
0
1,166
3,483
0
15,670
L
4,749
3,812
0
750
6,014
1,983
579
2,688
3,326
0
28,901
W
4,893
2,972
410
3,873
6,634
1,673
201
1,258
5,356
0
30,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,745
Gold Earned
29,384
232
Minions Killed
260
0
Camps Cleared
0
981,056
Distance Traveled
978,488
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,519
652
82
8
0
171,948
0
W
King Arthur
6,633
663
83
8
0
187,808
1
L
Janus
4,649
465
51
5
0
180,390
0
W
Kumbhakarna
6,032
603
20
2
0
192,064
0
L
Kuzenbo
5,252
525
17
2
0
191,483
2
L
Ne Zha
4,602
460
44
4
0
231,605
0
L
Odin
5,430
543
70
7
0
210,324
0
W
Lancelot
5,101
510
28
3
0
244,018
0
L
Anhur
4,812
481
50
5
0
167,254
0
W
Cupid
5,099
510
47
5
0
182,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role