Player Matchup

Lancelot
Lancelot
IDindisponible_
Lancelot
Level 176
God Stats
1W - 0L
1,500 SR
Queue Stats
400W - 263L
1,720 Elo+
Party 1
Scylla
Scylla
ines10
Scylla
Level 47
God Stats
36W - 53L
1,416 SR
Queue Stats
575W - 582L
1,496 Elo+
Party 1
Sobek
Sobek
xAkSL7
Sobek
Level 148
God Stats
8W - 9L
1,359 SR
Queue Stats
599W - 435L
1,651 Elo+
Party 1
Team Averages
Level 124
1,425 SR
1,622 Elo+

VS

Team Averages
Level 78
1,424 SR
1,413 Elo+
Medusa
Medusa
Aqu4rius92
Medusa
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 13L
1,417 Elo+
Party 2
Raijin
Raijin
PainPain LaVaRe
Raijin
Level 125
God Stats
2W - 2L
1,271 SR
Queue Stats
64W - 68L
1,520 Elo+
Solo
Tyr
Tyr
Zeludrow
Tyr
Level 65
God Stats
3W - 3L
1,500 SR
Queue Stats
6W - 12L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
16
9 / 1 / 5
12,880
859
21,169
17,813
8,377
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
ines10
Scylla
16
4 / 0 / 9
11,978
799
9,931
3,923
1,987
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sobek
xAkSL7
Sobek
13
1 / 5 / 8
10,571
705
6,772
21,257
23,437
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aqu4rius92
Medusa
13
3 / 5 / 2
10,469
698
6,469
12,351
4,757
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
2 / 5 / 4
10,222
681
8,708
16,214
5,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 4 / 2
9,760
651
6,929
16,524
18,469
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
14
Kills
5
6
Deaths
14
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
Aqu4rius92
Medusa
3
5
2
0.8
W
Lancelot
9
1
5
11.5
L
2
5
4
0.8
L
0
4
2
0.25
W
Scylla
ines10
Scylla
4
0
9
8.5
W
Sobek
xAkSL7
Sobek
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,872
Damage
22,106
42,993
Taken
45,089
33,801
Mitigated
28,312
16,254
Healing
6,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Aqu4rius92
Medusa
6,469
2,923
0
986
12,351
4,757
0
4,460
7,891
21
38,211
W
Lancelot
21,169
7,252
0
9,187
17,813
8,377
1,322
4,362
12,623
0
72,110
L
8,708
902
0
1,760
16,214
5,086
0
5,358
10,856
42,902
0
L
6,929
1,652
0
3,460
16,524
18,469
0
8,082
8,442
148
29,100
W
Scylla
ines10
Scylla
9,931
221
0
960
3,923
1,987
814
971
2,952
28,039
0
W
Sobek
xAkSL7
Sobek
6,772
625
0
6,107
21,257
23,437
250
4,024
16,305
31,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,429
Gold Earned
30,451
156
Minions Killed
152
0
Camps Cleared
0
907,267
Distance Traveled
715,911
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,469
698
59
4
0
240,578
0
W
Lancelot
12,880
859
86
6
0
328,980
3
L
Raijin
10,222
681
53
4
0
199,030
0
L
Tyr
9,760
651
40
3
0
276,303
2
W
Scylla
11,978
799
44
3
0
309,095
0
W
Sobek
10,571
705
26
2
0
269,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role