Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
G00Ba7R0N
Artemis
Level 155
God Stats
6W - 3L
1,826 SR
Queue Stats
183W - 180L
1,468 Elo+
Party 1
Apollo
Apollo
Guerin13
Apollo
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 108L
1,496 Elo+
Party 1
Atlas
Atlas
HappyGuardian
Atlas
Level 69
God Stats
1W - 3L
1,461 SR
Queue Stats
156W - 150L
1,524 Elo+
Solo
Ymir
Ymir
raskoprasko
Ymir
Level 119
God Stats
2W - 5L
1,417 SR
Queue Stats
259W - 260L
1,494 Elo+
Solo
Team Averages
Level 113
1,541 SR
1,496 Elo+

VS

Team Averages
Level 95
1,595 SR
1,515 Elo+
Hachiman
Hachiman
SaucyThiccness
Hachiman
Level 126
God Stats
2W - 0L
1,690 SR
Queue Stats
100W - 84L
1,534 Elo+
Solo
Neith
Neith
Tanotio
Neith
Level 150
God Stats
7W - 0L
1,513 SR
Queue Stats
208W - 188L
1,517 Elo+
Solo
Jormungandr
Jormungandr
altosax2098
Jormungandr
Level 64
God Stats
4W - 2L
1,913 SR
Queue Stats
136W - 129L
1,482 Elo+
Solo
Ao Kuang
Ao Kuang
copperridge20
Ao Kuang
Level 108
God Stats
1W - 2L
1,359 SR
Queue Stats
41W - 40L
1,541 Elo+
Solo
Lancelot
Lancelot
maxwellthehermit
Lancelot
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
14
0 / 0 / 8
8,064
576
2,492
1,792
742
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
G00Ba7R0N
Artemis
20
8 / 3 / 5
11,672
834
24,381
13,998
7,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
Guerin13
Apollo
11
2 / 3 / 5
7,862
562
4,551
6,079
2,859
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
7 / 5 / 7
11,099
793
9,954
19,026
21,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 2 / 3
7,012
501
2,492
5,062
2,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
18
4 / 4 / 6
10,515
751
13,530
12,865
5,368
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Neith
Tanotio
Neith
20
3 / 1 / 8
11,218
801
9,201
9,617
4,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
altosax2098
Jormungandr
19
2 / 3 / 11
10,527
752
11,875
12,818
15,709
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
copperridge20
Ao Kuang
11
0 / 8 / 7
8,262
590
806
11,782
6,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
4 / 4 / 5
10,833
774
6,689
12,309
9,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
50
17
Kills
13
13
Deaths
20
28
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
0
0
8
4
L
Artemis
G00Ba7R0N
Artemis
8
3
5
3.5
L
Apollo
Guerin13
Apollo
2
3
5
1.5
L
7
5
7
2.1
W
Hachiman
4
4
6
1.75
W
Neith
Tanotio
Neith
3
1
8
7
W
Jormungandr
altosax2098
Jormungandr
2
3
11
2.5
W
Ao Kuang
copperridge20
Ao Kuang
0
8
7
0.44
W
4
4
5
1.63
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,870
Damage
42,101
45,957
Taken
59,391
35,096
Mitigated
41,594
12,474
Healing
14,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
2,492
927
301
567
1,792
742
0
798
904
0
9,799
L
Artemis
G00Ba7R0N
Artemis
24,381
5,072
1,011
3,122
13,998
7,668
465
3,932
8,884
0
51,408
L
Apollo
Guerin13
Apollo
4,551
2,714
452
631
6,079
2,859
126
1,659
4,173
0
8,081
L
9,954
3,980
1,180
3,039
19,026
21,590
0
2,611
15,761
27,225
0
W
Hachiman
13,530
7,639
1,437
4,135
12,865
5,368
870
2,736
10,081
0
35,690
W
Neith
Tanotio
Neith
9,201
2,122
1,070
3,290
9,617
4,723
3,355
2,315
7,218
0
28,118
W
Jormungandr
altosax2098
Jormungandr
11,875
814
683
3,136
12,818
15,709
579
3,040
9,570
28,984
0
W
Ao Kuang
copperridge20
Ao Kuang
806
102
141
309
11,782
6,523
47
1,804
9,978
1,536
0
W
6,689
946
0
773
12,309
9,271
529
2,578
9,731
0
16,590
L
2,492
153
820
1,351
5,062
2,237
0
1,747
3,009
3,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,709
Gold Earned
51,355
123
Minions Killed
166
0
Camps Cleared
0
962,922
Distance Traveled
1,283,177
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
8,064
576
16
1
0
251,579
0
L
Artemis
11,672
834
74
5
0
245,156
0
L
Apollo
7,862
562
6
0
0
129,405
0
L
Atlas
11,099
793
24
2
0
243,672
0
W
Hachiman
10,515
751
47
3
0
221,790
0
W
Neith
11,218
801
62
4
0
261,780
0
W
Jormungandr
10,527
752
40
3
0
246,046
0
W
Ao Kuang
8,262
590
0
0
0
247,556
0
W
Lancelot
10,833
774
17
1
0
306,005
0
L
Ymir
7,012
501
3
0
0
93,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role