Player Matchup

Olorun
Olorun
 
Olorun
Level 305
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Caconym
Maui
Level 128
God Stats
9W - 5L
1,592 SR
Queue Stats
517W - 516L
1,515 Elo+
Solo
Sobek
Sobek
FetkoCikulin
Sobek
Level 155
God Stats
16W - 3L
1,725 SR
Queue Stats
583W - 112L
1,843 Elo+
Party 2
Cliodhna
Cliodhna
GiG0_40
Cliodhna
Level 166
God Stats
6W - 6L
1,684 SR
Queue Stats
487W - 510L
1,479 Elo+
Solo
Izanami
Izanami
Sivenka
Izanami
Level 62
God Stats
3W - 1L
1,645 SR
Queue Stats
593W - 112L
1,763 Elo+
Party 2
Team Averages
Level 163
1,629 SR
1,620 Elo+

VS

Team Averages
Level 107
1,550 SR
1,447 Elo+
Artio
Artio
 
Artio
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Hermaghost
He Bo
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 48L
1,388 Elo+
Party 1
Anubis
Anubis
Oblizador
Anubis
Level 106
God Stats
1W - 5L
1,478 SR
Queue Stats
166W - 175L
1,396 Elo+
Party 1
Medusa
Medusa
Scanddline
Medusa
Level 128
God Stats
6W - 4L
1,581 SR
Queue Stats
236W - 218L
1,414 Elo+
Party 1
Ne Zha
Ne Zha
Vivelesfrites8
Ne Zha
Level 106
God Stats
1W - 1L
1,693 SR
Queue Stats
186W - 190L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
16
2 / 2 / 19
8,496
772
6,943
9,676
4,258
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Maui
Caconym
Maui
16
4 / 2 / 20
9,563
869
7,830
18,719
15,925
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
3 / 1 / 21
9,373
852
7,219
11,596
11,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
GiG0_40
Cliodhna
17
8 / 1 / 13
9,394
854
14,082
10,433
4,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Sivenka
Izanami
18
11 / 2 / 14
10,623
966
16,475
11,387
5,126
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
0 / 5 / 3
7,626
693
5,657
16,390
15,011
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

He Bo
10
0 / 8 / 3
6,613
601
5,159
10,528
4,020
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
Oblizador
Anubis
17
0 / 4 / 5
8,310
755
13,291
8,836
6,959
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
Scanddline
Medusa
14
2 / 7 / 3
8,202
746
13,599
13,999
6,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 4 / 1
9,214
838
16,483
10,150
6,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
22
28
Kills
7
8
Deaths
28
87
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
2
2
19
5.75
L
Artio
 
Artio
0
5
3
0.3
W
Maui
Caconym
Maui
4
2
20
7
W
3
1
21
13.5
W
Cliodhna
GiG0_40
Cliodhna
8
1
13
14.5
L
He Bo
0
8
3
0.19
L
Anubis
Oblizador
Anubis
0
4
5
0.63
L
Medusa
Scanddline
Medusa
2
7
3
0.5
W
Izanami
Sivenka
Izanami
11
2
14
9
L
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,549
Damage
54,189
61,811
Taken
59,903
41,522
Mitigated
38,646
34,485
Healing
14,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
6,943
2,347
8,808
4,731
9,676
4,258
324
3,912
5,764
19,610
0
L
Artio
 
Artio
5,657
139
1,841
5,327
16,390
15,011
0
5,228
10,163
7,598
0
W
Maui
Caconym
Maui
7,830
895
4,370
5,772
18,719
15,925
127
7,933
10,786
14,459
477
W
7,219
360
2,109
3,962
11,596
11,993
224
5,849
5,585
10,717
0
W
Cliodhna
GiG0_40
Cliodhna
14,082
725
0
2,110
10,433
4,220
94
4,086
6,347
0
18,978
L
He Bo
5,159
274
78
565
10,528
4,020
0
4,099
6,393
10,457
0
L
Anubis
Oblizador
Anubis
13,291
96
305
2,277
8,836
6,959
0
2,290
6,482
34,844
0
L
Medusa
Scanddline
Medusa
13,599
6,278
517
1,836
13,999
6,601
29
5,686
8,153
0
20,040
W
Izanami
Sivenka
Izanami
16,475
10,324
697
1,926
11,387
5,126
2,024
2,459
8,928
0
42,812
L
16,483
1,656
8
1,317
10,150
6,055
0
3,793
6,259
0
29,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,449
Gold Earned
39,965
138
Minions Killed
107
0
Camps Cleared
0
1,017,137
Distance Traveled
1,009,720
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,496
772
30
3
0
176,954
0
L
Artio
7,626
693
4
0
0
211,358
0
W
Maui
9,563
869
10
1
0
205,979
0
W
Sobek
9,373
852
12
1
0
212,759
0
W
Cliodhna
9,394
854
10
1
0
240,760
0
L
He Bo
6,613
601
14
1
0
191,153
0
L
Anubis
8,310
755
36
3
0
199,297
0
L
Medusa
8,202
746
28
3
0
184,671
0
W
Izanami
10,623
966
76
7
0
180,685
0
L
Ne Zha
9,214
838
25
2
0
223,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role