Player Matchup

Ymir
Ymir
 
Ymir
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Babooshhka
Neith
Level 148
God Stats
2W - 2L
1,447 SR
Queue Stats
13W - 14L
1,630 Elo+
Solo
King Arthur
King Arthur
GoldenGunZ30
King Arthur
Level 135
God Stats
61W - 34L
1,542 SR
Queue Stats
446W - 243L
1,658 Elo+
Party 2
Raijin
Raijin
SeanathanB22
Raijin
Level 146
God Stats
3W - 0L
1,817 SR
Queue Stats
194W - 56L
1,730 Elo+
Party 2
Team Averages
Level 151
1,561 SR
1,604 Elo+

VS

Team Averages
Level 76
1,403 SR
1,435 Elo+
Lancelot
Lancelot
BagelGuy
Lancelot
Level 127
God Stats
2W - 2L
1,539 SR
Queue Stats
206W - 175L
1,571 Elo+
Solo
Neith
Neith
Ennis22
Neith
Level 36
God Stats
7W - 14L
1,063 SR
Queue Stats
7W - 15L
1,110 Elo+
Party 1
Athena
Athena
IdkWhyIBother
Athena
Level 44
God Stats
18W - 13L
1,590 SR
Queue Stats
150W - 136L
1,528 Elo+
Solo
Agni
Agni
RφbbieGoesJ
Agni
Level 127
God Stats
1W - 2L
1,216 SR
Queue Stats
65W - 69L
1,492 Elo+
Party 1
Achilles
Achilles
TheJehovaWitness
Achilles
Level 46
God Stats
6W - 9L
1,607 SR
Queue Stats
162W - 166L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 1 / 9
6,708
1,342
4,003
7,016
6,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
 
Nu Wa
11
1 / 0 / 10
6,170
1,234
5,539
1,655
636
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
11
4 / 1 / 6
6,819
1,364
7,256
4,662
1,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
GoldenGunZ30
King Arthur
11
1 / 0 / 9
5,890
1,178
4,723
6,777
5,729
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
11
4 / 1 / 5
6,719
1,344
9,053
2,536
934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

388

VS

Team 2 Tickets

339

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BagelGuy
Lancelot
10
2 / 2 / 1
6,211
1,242
6,519
7,149
2,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
Ennis22
Neith
10
0 / 1 / 1
5,476
1,095
2,838
4,764
1,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 2 / 0
5,663
1,133
1,304
4,976
2,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 2 / 0
5,402
1,080
5,553
4,690
1,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 4 / 0
5,659
1,132
3,721
11,364
9,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
5
11
Kills
3
3
Deaths
11
39
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
1
9
5.5
W
Nu Wa
 
Nu Wa
1
0
10
6
W
Neith
4
1
6
7
L
Lancelot
BagelGuy
Lancelot
2
2
1
1.25
L
Neith
Ennis22
Neith
0
1
1
0.5
W
King Arthur
GoldenGunZ30
King Arthur
1
0
9
5.5
L
0
2
0
0
L
0
2
0
0
W
Raijin
4
1
5
6.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,574
Damage
19,935
22,646
Taken
32,943
15,450
Mitigated
19,023
3,541
Healing
738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,003
875
0
1,108
7,016
6,379
0
2,415
4,151
7,312
0
W
Nu Wa
 
Nu Wa
5,539
1,003
0
0
1,655
636
0
616
958
15,556
0
W
Neith
7,256
2,410
0
887
4,662
1,772
0
1,443
3,159
0
18,009
L
Lancelot
BagelGuy
Lancelot
6,519
1,592
0
0
7,149
2,823
0
3,055
3,838
0
10,060
L
Neith
Ennis22
Neith
2,838
855
0
247
4,764
1,833
0
2,869
1,811
0
13,811
W
King Arthur
GoldenGunZ30
King Arthur
4,723
497
0
1,297
6,777
5,729
0
1,623
4,910
0
10,863
L
1,304
152
0
122
4,976
2,826
0
2,186
2,648
3,199
0
L
5,553
579
0
30
4,690
1,727
0
2,645
1,804
20,678
0
W
Raijin
9,053
758
0
249
2,536
934
0
557
1,902
18,427
0
L
3,721
326
0
339
11,364
9,814
0
7,436
3,461
0
12,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,306
Gold Earned
28,411
109
Minions Killed
91
4
Camps Cleared
3
476,199
Distance Traveled
465,080
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,708
1,342
6
1
0
90,522
0
W
Nu Wa
6,170
1,234
26
5
1
105,288
0
W
Neith
6,819
1,364
30
6
2
96,068
0
L
Lancelot
6,211
1,242
7
1
1
101,728
0
L
Neith
5,476
1,095
17
3
0
92,983
1
W
King Arthur
5,890
1,178
18
4
0
101,793
0
L
Athena
5,663
1,133
8
2
0
69,733
0
L
Agni
5,402
1,080
45
9
2
102,058
0
W
Raijin
6,719
1,344
29
6
1
82,528
0
L
Achilles
5,659
1,132
14
3
0
98,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role