Player Matchup

Sylvanus
Sylvanus
MachadoDeAris
Sylvanus
Level 178
God Stats
2W - 6L
1,476 SR
Queue Stats
1,305W - 1,055L
1,500 Elo+
Solo
Da Ji
Da Ji
Naative
Da Ji
Level 81
God Stats
4W - 5L
1,727 SR
Queue Stats
113W - 100L
1,592 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PaulaoChamps
Morgan Le Fay
Level 71
God Stats
10W - 3L
1,765 SR
Queue Stats
72W - 61L
1,598 Elo+
Solo
Martichoras
Martichoras
Skolpion
Martichoras
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 70L
1,528 Elo+
Solo
Anubis
Anubis
SonicTheShooter
Anubis
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,499 Elo+
Solo
Team Averages
Level 114
1,594 SR
1,543 Elo+

VS

Team Averages
Level 93
1,440 SR
1,522 Elo+
Ix Chel
Ix Chel
AntiFaBR
Ix Chel
Level 62
God Stats
0W - 6L
1,121 SR
Queue Stats
303W - 370L
1,459 Elo+
Solo
King Arthur
King Arthur
KRgAmeRr
King Arthur
Level 57
God Stats
7W - 2L
1,786 SR
Queue Stats
36W - 21L
1,582 Elo+
Party 1
He Bo
He Bo
Kas1997
He Bo
Level 125
God Stats
2W - 1L
1,532 SR
Queue Stats
107W - 59L
1,566 Elo+
Party 1
Anubis
Anubis
N0D3Xxx
Anubis
Level 65
God Stats
2W - 5L
1,324 SR
Queue Stats
64W - 62L
1,542 Elo+
Solo
Izanami
Izanami
Nado87
Izanami
Level 157
God Stats
231W - 303L
1,437 SR
Queue Stats
1,029W - 1,140L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
MachadoDeAris
Sylvanus
18
3 / 0 / 20
11,437
1,144
8,837
11,538
12,855
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
Naative
Da Ji
18
9 / 0 / 15
12,482
1,248
17,419
8,850
4,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
PaulaoChamps
Morgan Le Fay
18
6 / 1 / 16
11,581
1,158
15,606
7,060
2,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Martichoras
Skolpion
Martichoras
17
3 / 1 / 15
11,322
1,132
10,280
5,612
2,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
6 / 1 / 11
10,731
1,073
9,977
5,612
2,767
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

262

VS

Team 2 Tickets

118

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
AntiFaBR
Ix Chel
15
1 / 15 / 2
9,734
973
3,739
23,993
9,709
King Arthur
KRgAmeRr
King Arthur
15
0 / 4 / 1
9,810
981
6,656
19,120
18,304
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
Kas1997
He Bo
15
1 / 3 / 2
9,882
988
12,150
8,001
2,895
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anubis
N0D3Xxx
Anubis
16
0 / 0 / 3
10,303
1,030
6,943
4,394
2,794
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Nado87
Izanami
15
1 / 5 / 1
9,527
953
6,625
12,013
3,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
12
27
Kills
3
3
Deaths
27
77
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
AntiFaBR
Ix Chel
1
15
2
0.13
L
King Arthur
KRgAmeRr
King Arthur
0
4
1
0.13
L
He Bo
Kas1997
He Bo
1
3
2
0.67
W
Sylvanus
MachadoDeAris
Sylvanus
3
0
20
13
L
Anubis
N0D3Xxx
Anubis
0
0
3
1.5
W
Da Ji
Naative
Da Ji
9
0
15
16.5
L
Izanami
Nado87
Izanami
1
5
1
0.3
W
Morgan Le Fay
PaulaoChamps
Morgan Le Fay
6
1
16
14
W
Martichoras
Skolpion
Martichoras
3
1
15
10.5
W
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,119
Damage
36,113
38,672
Taken
67,521
25,041
Mitigated
37,379
13,836
Healing
3,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
AntiFaBR
Ix Chel
3,739
205
94
505
23,993
9,709
0
13,563
10,403
6,769
0
L
King Arthur
KRgAmeRr
King Arthur
6,656
249
0
727
19,120
18,304
0
9,014
10,106
0
27,953
L
He Bo
Kas1997
He Bo
12,150
166
0
0
8,001
2,895
0
2,984
5,017
23,760
0
W
Sylvanus
MachadoDeAris
Sylvanus
8,837
1,113
4,489
6,215
11,538
12,855
0
6,560
4,978
14,066
0
L
Anubis
N0D3Xxx
Anubis
6,943
223
0
1,733
4,394
2,794
0
2,860
1,534
51,694
0
W
Da Ji
Naative
Da Ji
17,419
5,738
0
351
8,850
4,240
0
5,692
3,158
0
33,230
L
Izanami
Nado87
Izanami
6,625
3,602
0
637
12,013
3,677
0
6,107
5,906
0
20,463
W
Morgan Le Fay
PaulaoChamps
Morgan Le Fay
15,606
1,657
0
347
7,060
2,890
0
4,331
2,729
35,213
0
W
Martichoras
Skolpion
Martichoras
10,280
5,237
0
1,557
5,612
2,289
0
3,160
2,452
0
44,962
W
9,977
1,120
0
877
5,612
2,767
0
3,295
2,317
28,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,553
Gold Earned
49,256
224
Minions Killed
218
10
Camps Cleared
6
973,024
Distance Traveled
913,741
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
9,734
973
7
1
1
145,926
0
L
King Arthur
9,810
981
47
5
0
202,868
0
L
He Bo
9,882
988
27
3
1
208,962
0
W
Sylvanus
11,437
1,144
13
1
0
201,494
0
L
Anubis
10,303
1,030
110
11
3
204,289
0
W
Da Ji
12,482
1,248
46
5
4
231,765
0
L
Izanami
9,527
953
27
3
1
151,696
0
W
Morgan Le Fay
11,581
1,158
49
5
0
214,629
0
W
Martichoras
11,322
1,132
72
7
6
196,170
0
W
Anubis
10,731
1,073
44
4
0
128,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role