Player Matchup

Neith
Neith
ADnarcissist
Neith
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Janus
Janus
FINESSE101101
Janus
Level 103
God Stats
3W - 1L
1,356 SR
Queue Stats
248W - 289L
1,388 Elo+
Solo
Da Ji
Da Ji
FerretGames9614
Da Ji
Level 29
God Stats
27W - 35L
1,832 SR
Queue Stats
283W - 296L
1,257 Elo+
Party 1
Shiva
Shiva
Markus_Soria
Shiva
Level 43
God Stats
12W - 7L
1,560 SR
Queue Stats
18W - 29L
1,373 Elo+
Solo
Aphrodite
Aphrodite
SinnieDaPooh
Aphrodite
Level 106
God Stats
1W - 3L
1,555 SR
Queue Stats
9W - 11L
1,339 Elo+
Party 1
Team Averages
Level 62
1,561 SR
1,371 Elo+

VS

Team Averages
Level 79
1,497 SR
1,404 Elo+
Geb
Geb
 
Geb
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
KeepinIt2Real
Izanami
Level 46
God Stats
21W - 16L
1,525 SR
Queue Stats
30W - 35L
1,440 Elo+
Solo
Zhong Kui
Zhong Kui
LuhLoyd2033
Zhong Kui
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,172 Elo+
Solo
Fenrir
Fenrir
MR S1NlSTER
Fenrir
Level 47
God Stats
30W - 39L
1,458 SR
Queue Stats
58W - 73L
1,425 Elo+
Party 2
Anubis
Anubis
naruto16sama
Anubis
Level 96
God Stats
13W - 11L
1,504 SR
Queue Stats
212W - 203L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
6,059
505
4,955
6,636
2,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
2 / 3 / 1
6,588
549
4,899
5,803
1,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
3 / 3 / 4
6,755
563
4,411
9,026
3,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 1 / 1
7,354
613
2,625
8,428
5,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Aphrodite
SinnieDaPooh
Aphrodite
10
1 / 0 / 2
6,387
532
1,927
2,533
1,112
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 2 / 1
5,647
471
2,380
7,536
5,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
10
0 / 1 / 0
5,632
469
2,447
5,449
1,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
LuhLoyd2033
Zhong Kui
7
1 / 1 / 0
4,702
392
2,731
3,026
2,106
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
9
3 / 2 / 0
6,277
523
4,125
11,221
4,406
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anubis
11
3 / 2 / 1
6,650
554
5,591
8,568
4,051
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
8
Kills
7
7
Deaths
8
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
2
1
0.25
W
1
0
1
1.5
W
2
3
1
0.83
W
3
3
4
1.67
L
Izanami
0
1
0
0
L
Zhong Kui
LuhLoyd2033
Zhong Kui
1
1
0
1
L
Fenrir
3
2
0
1.5
W
1
1
1
1.5
W
Aphrodite
SinnieDaPooh
Aphrodite
1
0
2
2
L
Anubis
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,817
Damage
17,274
32,426
Taken
35,800
13,218
Mitigated
17,569
9,337
Healing
9,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,380
79
0
708
7,536
5,150
0
1,359
6,101
22,912
0
W
4,955
2,394
0
3,583
6,636
2,364
400
1,242
5,394
0
40,885
W
4,899
224
0
0
5,803
1,507
94
4,201
1,602
36,344
0
W
4,411
1,606
0
802
9,026
3,065
0
1,956
7,010
0
36,454
L
Izanami
2,447
776
0
1,750
5,449
1,856
0
1,020
4,407
0
38,966
L
Zhong Kui
LuhLoyd2033
Zhong Kui
2,731
429
0
780
3,026
2,106
0
0
3,026
17,069
0
L
Fenrir
4,125
2,091
200
3,100
11,221
4,406
0
1,311
9,870
0
36,592
W
2,625
164
0
1,110
8,428
5,170
613
2,883
5,473
191
48,119
W
Aphrodite
SinnieDaPooh
Aphrodite
1,927
446
2,190
1,652
2,533
1,112
447
339
2,194
22,645
0
L
Anubis
5,591
164
0
3,458
8,568
4,051
0
3,074
5,226
48,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,143
Gold Earned
28,908
300
Minions Killed
242
0
Camps Cleared
0
1,184,998
Distance Traveled
1,059,421
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,647
471
29
2
0
269,404
0
W
Neith
6,059
505
60
5
0
231,549
0
W
Janus
6,588
549
61
5
0
221,343
0
W
Da Ji
6,755
563
56
5
0
268,177
0
L
Izanami
5,632
469
68
6
0
209,885
1
L
Zhong Kui
4,702
392
22
2
0
108,822
0
L
Fenrir
6,277
523
51
4
0
232,755
0
W
Shiva
7,354
613
81
7
0
240,864
0
W
Aphrodite
6,387
532
42
4
0
223,065
2
L
Anubis
6,650
554
72
6
0
238,555
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role