Player Matchup

Chaac
Chaac
Tiagocolim
Chaac
Level 63
God Stats
4W - 2L
1,575 SR
Queue Stats
66W - 66L
1,475 Elo+
Party 1
Ymir
Ymir
VSKIISLIFE
Ymir
Level 29
God Stats
14W - 6L
1,700 SR
Queue Stats
17W - 12L
1,485 Elo+
Party 1
Ra
Ra
migue21
Ra
Level 68
God Stats
3W - 1L
1,500 SR
Queue Stats
71W - 64L
1,501 Elo+
Party 1
Ne Zha
Ne Zha
miguel_21228
Ne Zha
Level 65
God Stats
7W - 5L
1,446 SR
Queue Stats
74W - 63L
1,504 Elo+
Party 1
Cernunnos
Cernunnos
youriplooster
Cernunnos
Level 126
God Stats
6W - 5L
1,622 SR
Queue Stats
335W - 332L
1,429 Elo+
Solo
Team Averages
Level 70
1,568 SR
1,479 Elo+

VS

Team Averages
Level 96
1,505 SR
1,464 Elo+
Shiva
Shiva
BoxNut2020
Shiva
Level 84
God Stats
0W - 3L
1,356 SR
Queue Stats
98W - 107L
1,465 Elo+
Party 2
Vulcan
Vulcan
Card Com3t
Vulcan
Level 180
God Stats
7W - 6L
1,544 SR
Queue Stats
235W - 206L
1,487 Elo+
Solo
Geb
Geb
Catman175
Geb
Level 61
God Stats
1W - 2L
1,709 SR
Queue Stats
82W - 62L
1,435 Elo+
Solo
Hel
Hel
FelsAchat7
Hel
Level 69
God Stats
15W - 19L
1,650 SR
Queue Stats
341W - 326L
1,471 Elo+
Solo
Izanami
Izanami
TYZMarshy
Izanami
Level 87
God Stats
0W - 3L
1,264 SR
Queue Stats
82W - 69L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
5 / 1 / 3
9,004
530
8,852
15,137
14,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
1 / 2 / 6
7,734
455
5,002
15,520
15,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
6 / 2 / 5
9,524
560
15,676
13,501
6,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
16
7 / 1 / 6
9,973
587
11,265
17,334
8,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cernunnos
youriplooster
Cernunnos
14
2 / 0 / 3
8,327
490
10,942
10,572
4,548
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
13
2 / 4 / 2
8,172
481
10,524
15,213
12,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
Card Com3t
Vulcan
14
3 / 4 / 3
7,981
469
12,310
11,878
4,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 4 / 3
7,199
423
8,985
18,443
8,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 5 / 4
7,437
437
9,215
16,109
13,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
TYZMarshy
Izanami
11
0 / 4 / 3
6,996
412
6,778
13,163
4,776
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
21
Kills
6
6
Deaths
21
23
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Shiva
2
4
2
0.75
L
Vulcan
Card Com3t
Vulcan
3
4
3
1.13
L
0
4
3
0.38
L
1
5
4
0.6
L
Izanami
TYZMarshy
Izanami
0
4
3
0.38
W
Chaac
5
1
3
6.5
W
1
2
6
2
W
6
2
5
4.25
W
Ne Zha
7
1
6
10
W
Cernunnos
youriplooster
Cernunnos
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,737
Damage
47,812
72,064
Taken
74,806
49,176
Mitigated
43,682
22,253
Healing
24,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
10,524
651
613
2,148
15,213
12,023
0
2,114
12,944
1,341
41,877
L
Vulcan
Card Com3t
Vulcan
12,310
4,178
0
1,907
11,878
4,842
0
5,319
6,269
57,872
0
L
8,985
1,548
0
6,497
18,443
8,398
0
2,932
15,361
49,866
0
L
9,215
973
4,909
6,048
16,109
13,643
0
7,008
8,800
24,288
0
L
Izanami
TYZMarshy
Izanami
6,778
4,811
0
2,309
13,163
4,776
0
2,498
10,603
0
59,740
W
Chaac
8,852
1,138
0
5,322
15,137
14,087
0
4,780
10,299
0
56,149
W
5,002
886
160
2,773
15,520
15,265
0
8,430
6,783
17,643
0
W
15,676
1,421
569
5,149
13,501
6,450
467
6,954
6,337
78,518
0
W
Ne Zha
11,265
4,122
0
3,742
17,334
8,826
0
6,659
10,603
0
87,723
W
Cernunnos
youriplooster
Cernunnos
10,942
3,850
0
4,538
10,572
4,548
760
3,956
6,382
0
77,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,562
Gold Earned
37,785
450
Minions Killed
343
0
Camps Cleared
0
1,633,224
Distance Traveled
1,569,723
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,172
481
60
4
0
322,463
6
L
Vulcan
7,981
469
93
5
0
317,661
0
L
Geb
7,199
423
70
4
0
352,038
0
L
Hel
7,437
437
22
1
0
306,306
1
L
Izanami
6,996
412
98
6
0
271,255
4
W
Chaac
9,004
530
80
5
0
315,392
2
W
Ymir
7,734
455
32
2
0
313,548
0
W
Ra
9,524
560
133
8
0
336,662
4
W
Ne Zha
9,973
587
110
6
0
349,471
5
W
Cernunnos
8,327
490
95
6
0
318,151
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role