Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Funand1nterat1ve
Ah Muzen Cab
Level 65
God Stats
3W - 1L
1,709 SR
Queue Stats
98W - 83L
1,518 Elo+
Solo
Kuzenbo
Kuzenbo
TaokakaTheMagpie
Kuzenbo
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
348W - 352L
1,520 Elo+
Solo
Medusa
Medusa
kidwithideas
Medusa
Level 124
God Stats
4W - 4L
1,458 SR
Queue Stats
228W - 220L
1,447 Elo+
Solo
Gilgamesh
Gilgamesh
tucholeto24
Gilgamesh
Level 69
God Stats
3W - 4L
1,389 SR
Queue Stats
315W - 291L
1,508 Elo+
Solo
Discordia
Discordia
xedark
Discordia
Level 57
God Stats
3W - 2L
1,269 SR
Queue Stats
183W - 183L
1,492 Elo+
Solo
Team Averages
Level 83
1,465 SR
1,497 Elo+

VS

Team Averages
Level 75
1,439 SR
1,418 Elo+
Janus
Janus
ClaraBis
Janus
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 85L
1,332 Elo+
Solo
Apollo
Apollo
FILLmeUPbrother
Apollo
Level 32
God Stats
21W - 30L
1,117 SR
Queue Stats
32W - 43L
1,194 Elo+
Solo
Ravana
Ravana
PaPaPRiCE
Ravana
Level 129
God Stats
1W - 1L
1,554 SR
Queue Stats
105W - 76L
1,566 Elo+
Solo
Tyr
Tyr
StoneDrg
Tyr
Level 115
God Stats
49W - 65L
1,471 SR
Queue Stats
534W - 529L
1,518 Elo+
Solo
Anubis
Anubis
chinothepotato21
Anubis
Level 67
God Stats
14W - 12L
1,551 SR
Queue Stats
40W - 42L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Funand1nterat1ve
Ah Muzen Cab
16
11 / 2 / 2
10,649
666
13,953
9,338
3,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 2 / 7
7,524
470
3,482
10,124
10,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Medusa
16
6 / 3 / 9
10,182
636
10,991
17,315
6,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
tucholeto24
Gilgamesh
15
5 / 1 / 7
9,948
622
10,842
17,603
10,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Discordia
xedark
Discordia
15
4 / 2 / 5
9,435
590
6,858
9,061
3,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ClaraBis
Janus
15
3 / 6 / 0
9,095
568
6,775
11,965
4,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

4
0 / 1 / 0
5,507
344
730
1,433
461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
PaPaPRiCE
Ravana
12
1 / 7 / 0
7,235
452
8,790
12,946
5,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

13
2 / 5 / 1
7,620
476
5,491
15,199
7,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 8 / 4
8,398
525
8,969
15,390
7,054
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
13
27
Kills
8
10
Deaths
27
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Janus
ClaraBis
Janus
3
6
0
0.5
L
0
1
0
0
W
Ah Muzen Cab
Funand1nterat1ve
Ah Muzen Cab
11
2
2
6
L
Ravana
PaPaPRiCE
Ravana
1
7
0
0.14
L
2
5
1
0.5
W
1
2
7
2.25
L
2
8
4
0.5
W
Medusa
6
3
9
3.5
W
Gilgamesh
tucholeto24
Gilgamesh
5
1
7
8.5
W
Discordia
xedark
Discordia
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,126
Damage
30,755
63,441
Taken
56,933
33,390
Mitigated
25,522
17,486
Healing
7,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
ClaraBis
Janus
6,775
256
0
496
11,965
4,438
0
3,382
8,120
59,533
0
L
730
540
0
374
1,433
461
0
327
1,038
0
11,527
W
Ah Muzen Cab
Funand1nterat1ve
Ah Muzen Cab
13,953
8,281
0
3,873
9,338
3,641
1,746
2,155
7,179
0
84,736
L
Ravana
PaPaPRiCE
Ravana
8,790
2,150
0
1,552
12,946
5,757
0
1,794
10,885
0
41,460
L
5,491
731
0
1,923
15,199
7,812
0
2,370
12,459
0
37,613
W
3,482
1,136
0
2,137
10,124
10,150
0
3,573
6,408
16,063
0
L
8,969
725
0
3,596
15,390
7,054
0
1,236
14,018
52,659
0
W
Medusa
10,991
6,341
0
4,239
17,315
6,119
672
6,853
10,340
0
91,181
W
Gilgamesh
tucholeto24
Gilgamesh
10,842
3,973
0
6,468
17,603
10,256
169
5,109
12,446
0
74,457
W
Discordia
xedark
Discordia
6,858
208
0
769
9,061
3,224
190
3,840
4,991
64,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,738
Gold Earned
37,855
480
Minions Killed
370
0
Camps Cleared
0
1,476,462
Distance Traveled
1,292,751
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,095
568
110
7
0
306,945
4
L
Apollo
5,507
344
25
2
0
69,858
0
W
Ah Muzen Cab
10,649
666
126
8
0
279,932
2
L
Ravana
7,235
452
73
5
0
325,623
1
L
Tyr
7,620
476
76
5
0
296,573
4
W
Kuzenbo
7,524
470
25
2
0
279,617
0
L
Anubis
8,398
525
86
5
0
293,752
0
W
Medusa
10,182
636
109
7
0
299,389
1
W
Gilgamesh
9,948
622
110
7
0
330,551
2
W
Discordia
9,435
590
110
7
0
286,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role