Player Matchup

Danzaburou
Danzaburou
Ezstarossa
Danzaburou
Level 16
God Stats
4W - 9L
1,384 SR
Queue Stats
6W - 21L
1,247 Elo+
Party 3
Janus
Janus
JNOA562
Janus
Level 69
God Stats
35W - 30L
1,417 SR
Queue Stats
178W - 173L
1,420 Elo+
Party 2
Geb
Geb
galoiaz
Geb
Level 82
God Stats
1W - 2L
1,316 SR
Queue Stats
168W - 161L
1,433 Elo+
Party 2
Camazotz
Camazotz
klimaszewskapatr
Camazotz
Level 45
God Stats
3W - 4L
1,200 SR
Queue Stats
28W - 36L
1,275 Elo+
Party 3
Chaac
Chaac
willietoolit
Chaac
Level 43
God Stats
5W - 2L
1,188 SR
Queue Stats
40W - 37L
1,345 Elo+
Party 2
Team Averages
Level 51
1,301 SR
1,344 Elo+

VS

Team Averages
Level 56
1,340 SR
1,340 Elo+
Charybdis
Charybdis
 
Charybdis
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
KingGreek-YT
Guan Yu
Level 42
God Stats
2W - 5L
1,267 SR
Queue Stats
24W - 46L
1,288 Elo+
Party 1
Arachne
Arachne
Rich MC5736
Arachne
Level 120
God Stats
1W - 5L
1,412 SR
Queue Stats
254W - 260L
1,445 Elo+
Solo
Maui
Maui
Sliminem420
Maui
Level 34
God Stats
14W - 11L
1,340 SR
Queue Stats
50W - 62L
1,313 Elo+
Solo
Olorun
Olorun
Swag_Rahji
Olorun
Level 7
God Stats
0W - 3L
1,182 SR
Queue Stats
4W - 14L
1,155 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ezstarossa
Danzaburou
11
1 / 3 / 1
7,420
495
4,807
9,663
3,596
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Janus
JNOA562
Janus
14
4 / 1 / 5
8,469
565
11,154
5,054
2,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Geb
11
1 / 2 / 7
7,049
470
7,700
11,506
10,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
7 / 0 / 2
7,993
533
9,218
12,809
4,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

14
1 / 2 / 1
8,479
565
5,039
12,035
5,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
3 / 1 / 2
8,130
542
9,166
9,988
3,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Guan Yu
KingGreek-YT
Guan Yu
11
2 / 3 / 1
6,663
444
5,468
10,896
11,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Rich MC5736
Arachne
13
3 / 1 / 0
7,630
509
4,820
11,269
3,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 4 / 2
6,676
445
3,940
12,020
9,496
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Olorun
Swag_Rahji
Olorun
10
0 / 5 / 1
6,862
457
3,484
12,713
4,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
14
Kills
8
8
Deaths
14
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
3
1
2
4
W
Danzaburou
Ezstarossa
Danzaburou
1
3
1
0.5
W
Janus
JNOA562
Janus
4
1
5
6.5
L
Guan Yu
KingGreek-YT
Guan Yu
2
3
1
0.83
L
Arachne
Rich MC5736
Arachne
3
1
0
3
L
0
4
2
0.25
L
Olorun
Swag_Rahji
Olorun
0
5
1
0.1
W
Geb
1
2
7
2.25
W
7
0
2
8
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,918
Damage
26,878
51,067
Taken
56,886
26,413
Mitigated
32,456
13,693
Healing
17,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
9,166
4,647
0
5,675
9,988
3,792
396
1,948
8,040
0
68,420
W
Danzaburou
Ezstarossa
Danzaburou
4,807
1,295
0
1,262
9,663
3,596
1,157
1,184
8,479
0
45,462
W
Janus
JNOA562
Janus
11,154
528
0
375
5,054
2,334
731
2,120
2,934
61,907
0
L
Guan Yu
KingGreek-YT
Guan Yu
5,468
596
220
2,388
10,896
11,011
0
1,719
9,151
0
22,035
L
Arachne
Rich MC5736
Arachne
4,820
4,231
0
1,325
11,269
3,933
0
2,375
8,798
0
52,078
L
3,940
482
1,805
1,519
12,020
9,496
196
4,255
7,649
19,881
0
L
Olorun
Swag_Rahji
Olorun
3,484
1,503
400
4,338
12,713
4,224
0
8,060
4,295
41,030
0
W
Geb
7,700
1,169
0
1,801
11,506
10,236
0
2,903
8,515
25,834
0
W
9,218
3,020
0
6,723
12,809
4,455
0
1,413
11,310
0
50,833
W
5,039
514
0
3,532
12,035
5,792
1,412
0
11,446
0
63,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,410
Gold Earned
35,961
375
Minions Killed
301
0
Camps Cleared
0
1,479,748
Distance Traveled
1,394,697
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,130
542
115
8
0
257,654
0
W
Danzaburou
7,420
495
82
5
0
251,221
0
W
Janus
8,469
565
101
7
0
292,447
4
L
Guan Yu
6,663
444
20
1
0
276,267
0
L
Arachne
7,630
509
75
5
0
350,779
0
L
Maui
6,676
445
21
1
0
280,818
0
L
Olorun
6,862
457
70
5
0
229,179
0
W
Geb
7,049
470
20
1
0
316,254
0
W
Camazotz
7,993
533
66
4
0
326,948
0
W
Chaac
8,479
565
106
7
0
292,878
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role