Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Aza101101
Bacchus
Level 33
God Stats
6W - 1L
1,752 SR
Queue Stats
65W - 67L
1,446 Elo+
Solo
Yu Huang
Yu Huang
Bear3000
Yu Huang
Level 80
God Stats
2W - 1L
1,461 SR
Queue Stats
5W - 12L
1,146 Elo+
Solo
Martichoras
Martichoras
xandru13
Martichoras
Level 39
God Stats
3W - 2L
1,343 SR
Queue Stats
71W - 63L
1,465 Elo+
Solo
Bellona
Bellona
zboubax42
Bellona
Level 55
God Stats
5W - 5L
1,499 SR
Queue Stats
62W - 68L
1,442 Elo+
Solo
Team Averages
Level 58
1,511 SR
1,400 Elo+

VS

Team Averages
Level 92
1,592 SR
1,461 Elo+
Pele
Pele
Direal
Pele
Level 67
God Stats
3W - 4L
1,285 SR
Queue Stats
287W - 266L
1,404 Elo+
Solo
Rama
Rama
KeeperOfTheWild
Rama
Level 214
God Stats
2W - 2L
1,513 SR
Queue Stats
28W - 33L
1,487 Elo+
Solo
Atlas
Atlas
MarvelGenius06
Atlas
Level 27
God Stats
6W - 3L
1,661 SR
Queue Stats
39W - 32L
1,448 Elo+
Party 1
Agni
Agni
NaughtyNotch360
Agni
Level 85
God Stats
9W - 12L
1,644 SR
Queue Stats
147W - 108L
1,448 Elo+
Party 1
Sun Wukong
Sun Wukong
saperstien124
Sun Wukong
Level 68
God Stats
6W - 3L
1,855 SR
Queue Stats
112W - 88L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
18
7 / 2 / 1
10,873
640
11,469
18,296
8,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
Aza101101
Bacchus
13
2 / 1 / 2
8,087
476
5,833
12,026
13,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Yu Huang
Bear3000
Yu Huang
13
0 / 1 / 3
8,002
471
10,003
7,753
2,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Martichoras
xandru13
Martichoras
15
1 / 2 / 1
8,948
526
7,970
12,036
5,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
zboubax42
Bellona
16
1 / 1 / 2
9,546
562
9,454
14,358
11,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Direal
Pele
15
1 / 2 / 1
8,595
506
9,800
17,108
6,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 2 / 1
8,759
515
10,635
13,293
5,208
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 0 / 2
8,571
504
5,235
12,321
9,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
0 / 4 / 1
7,675
451
3,970
9,613
3,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
saperstien124
Sun Wukong
15
2 / 3 / 1
8,930
525
12,150
16,878
13,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
11
Kills
7
7
Deaths
11
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
7
2
1
3.75
W
Bacchus
Aza101101
Bacchus
2
1
2
3
W
Yu Huang
Bear3000
Yu Huang
0
1
3
1.5
L
Pele
Direal
Pele
1
2
1
0.75
L
3
2
1
1.75
L
1
0
2
2
L
0
4
1
0.13
L
Sun Wukong
saperstien124
Sun Wukong
2
3
1
0.83
W
Martichoras
xandru13
Martichoras
1
2
1
0.75
W
Bellona
zboubax42
Bellona
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,729
Damage
41,790
64,469
Taken
69,213
41,805
Mitigated
38,727
18,917
Healing
20,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
11,469
7,333
0
5,057
18,296
8,379
0
416
17,854
0
95,281
W
Bacchus
Aza101101
Bacchus
5,833
554
0
1,160
12,026
13,683
273
3,720
8,147
21,965
0
W
Yu Huang
Bear3000
Yu Huang
10,003
837
0
703
7,753
2,786
1,032
2,526
5,019
57,096
0
L
Pele
Direal
Pele
9,800
2,902
0
5,281
17,108
6,783
0
2,371
13,927
0
84,036
L
10,635
8,079
0
5,337
13,293
5,208
860
782
12,182
0
75,201
L
5,235
2,157
2,606
2,963
12,321
9,504
32
4,030
8,242
24,704
0
L
3,970
195
0
1,487
9,613
3,249
102
5,930
3,250
42,793
0
L
Sun Wukong
saperstien124
Sun Wukong
12,150
1,709
0
2,841
16,878
13,983
0
2,639
12,432
0
69,445
W
Martichoras
xandru13
Martichoras
7,970
2,410
0
3,835
12,036
5,244
586
1,306
10,730
0
79,221
W
Bellona
zboubax42
Bellona
9,454
2,348
0
8,162
14,358
11,713
0
903
13,355
0
72,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,456
Gold Earned
42,530
515
Minions Killed
450
0
Camps Cleared
0
1,763,930
Distance Traveled
1,784,357
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,873
640
144
8
0
422,478
1
W
Bacchus
8,087
476
30
2
0
350,756
2
W
Yu Huang
8,002
471
92
5
0
327,836
0
L
Pele
8,595
506
118
7
0
394,731
0
L
Rama
8,759
515
141
8
0
327,105
0
L
Atlas
8,571
504
19
1
0
354,770
0
L
Agni
7,675
451
92
5
0
346,414
0
L
Sun Wukong
8,930
525
80
5
0
361,337
0
W
Martichoras
8,948
526
134
8
0
316,412
4
W
Bellona
9,546
562
115
7
0
346,448
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role