Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Fenrir
Fenrir
LoadedStriker13
Fenrir
Level 60
God Stats
6W - 14L
1,284 SR
Queue Stats
29W - 41L
1,321 Elo+
Party 1
Skadi
Skadi
Relax_YourDone74
Skadi
Level 109
God Stats
82W - 88L
1,541 SR
Queue Stats
382W - 392L
1,467 Elo+
Solo
Kuzenbo
Kuzenbo
decisive-camel2
Kuzenbo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 42L
1,321 Elo+
Party 1
Vamana
Vamana
goodlucklmao1226
Vamana
Level 26
God Stats
19W - 26L
1,434 SR
Queue Stats
43W - 55L
1,348 Elo+
Party 4
Team Averages
Level 61
1,452 SR
1,392 Elo+

VS

Team Averages
Level 71
1,402 SR
1,370 Elo+
Kali
Kali
 
Kali
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
CrazzyTank_s
Thanatos
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
469W - 476L
1,417 Elo+
Party 3
Hachiman
Hachiman
KingGreek-YT
Hachiman
Level 42
God Stats
0W - 2L
1,285 SR
Queue Stats
24W - 46L
1,297 Elo+
Party 2
Maui
Maui
Swag_Rahji
Maui
Level 7
God Stats
0W - 3L
1,224 SR
Queue Stats
4W - 14L
1,180 Elo+
Party 2
Nu Wa
Nu Wa
UkilledKENNY856
Nu Wa
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
250W - 264L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
1 / 0 / 0
7,568
541
2,992
11,931
2,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 2 / 2
6,794
485
3,341
10,995
4,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
6 / 0 / 2
8,090
578
8,675
8,167
2,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

8
0 / 0 / 3
5,701
407
3,583
6,752
3,690
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
2 / 2 / 0
8,184
585
7,851
10,306
7,625
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
14
2 / 1 / 2
7,521
537
5,236
12,528
7,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
CrazzyTank_s
Thanatos
10
0 / 3 / 1
6,370
455
1,360
12,672
4,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Hachiman
KingGreek-YT
Hachiman
10
0 / 3 / 0
5,978
427
5,662
9,285
3,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 0
5,943
425
1,398
10,181
7,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
1 / 1 / 0
7,801
557
11,295
4,956
1,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
11
Kills
3
4
Deaths
11
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
0
0
1
L
Kali
 
Kali
2
1
2
3
L
Thanatos
CrazzyTank_s
Thanatos
0
3
1
0.17
L
Hachiman
KingGreek-YT
Hachiman
0
3
0
0
W
2
2
2
1.5
W
6
0
2
7
L
0
3
0
0
L
1
1
0
1
W
0
0
3
1.5
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,442
Damage
24,951
48,151
Taken
49,622
21,326
Mitigated
24,412
13,396
Healing
15,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
2,992
1,304
0
5,603
11,931
2,854
1,024
8,044
3,887
0
63,464
L
Kali
 
Kali
5,236
2,098
0
5,403
12,528
7,565
0
14
12,267
0
50,915
L
Thanatos
CrazzyTank_s
Thanatos
1,360
524
0
5,023
12,672
4,683
0
350
12,266
0
43,715
L
Hachiman
KingGreek-YT
Hachiman
5,662
2,617
0
3,458
9,285
3,036
0
2,242
6,929
0
34,387
W
3,341
832
201
3,255
10,995
4,208
68
855
10,140
0
34,899
W
8,675
3,943
0
2,343
8,167
2,949
665
1,331
6,836
0
60,729
L
1,398
640
0
1,752
10,181
7,691
0
1,049
8,835
16,184
0
L
11,295
2,693
0
250
4,956
1,437
583
7
4,949
62,731
0
W
3,583
742
244
644
6,752
3,690
11
980
5,772
19,294
0
W
7,851
3,689
0
1,106
10,306
7,625
431
1,705
8,376
0
66,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,337
Gold Earned
33,613
376
Minions Killed
349
0
Camps Cleared
0
1,353,355
Distance Traveled
1,304,374
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,568
541
101
7
0
268,312
6
L
Kali
7,521
537
86
6
0
269,101
0
L
Thanatos
6,370
455
62
4
0
258,777
0
L
Hachiman
5,978
427
68
5
0
214,295
2
W
Fenrir
6,794
485
60
4
0
285,316
0
W
Skadi
8,090
578
87
6
0
234,346
2
L
Maui
5,943
425
23
2
0
300,219
0
L
Nu Wa
7,801
557
110
8
0
261,982
0
W
Kuzenbo
5,701
407
26
2
0
290,842
0
W
Vamana
8,184
585
102
7
0
274,539
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role