Player Matchup

Neith
Neith
B2E Stuntkiller
Neith
Level 44
God Stats
4W - 3L
1,460 SR
Queue Stats
37W - 64L
1,347 Elo+
Party 1
Thanatos
Thanatos
SClaxz
Thanatos
Level 40
God Stats
3W - 2L
1,458 SR
Queue Stats
50W - 55L
1,366 Elo+
Party 1
Baron Samedi
Baron Samedi
SPIKE_109
Baron Samedi
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 41L
1,408 Elo+
Party 1
Aphrodite
Aphrodite
XSX214
Aphrodite
Level 108
God Stats
13W - 12L
1,498 SR
Queue Stats
169W - 171L
1,391 Elo+
Solo
King Arthur
King Arthur
i x a e z o
King Arthur
Level 67
God Stats
7W - 4L
1,185 SR
Queue Stats
144W - 152L
1,402 Elo+
Party 1
Team Averages
Level 57
1,420 SR
1,383 Elo+

VS

Team Averages
Level 88
1,544 SR
1,401 Elo+
Ne Zha
Ne Zha
Crates_Yates
Ne Zha
Level 102
God Stats
8W - 8L
1,641 SR
Queue Stats
45W - 47L
1,438 Elo+
Solo
Zeus
Zeus
MrGlom
Zeus
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 28L
1,291 Elo+
Solo
Hercules
Hercules
canthitme
Hercules
Level 110
God Stats
15W - 24L
1,392 SR
Queue Stats
115W - 139L
1,371 Elo+
Solo
Charybdis
Charybdis
catsauce64
Charybdis
Level 61
God Stats
44W - 45L
1,522 SR
Queue Stats
176W - 195L
1,415 Elo+
Solo
Ratatoskr
Ratatoskr
imvadron
Ratatoskr
Level 80
God Stats
2W - 2L
1,663 SR
Queue Stats
180W - 180L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 7
8,336
521
16,139
15,416
6,399
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
SClaxz
Thanatos
15
6 / 2 / 1
9,765
610
9,919
13,525
6,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
SPIKE_109
Baron Samedi
15
1 / 2 / 4
8,822
551
8,972
10,525
4,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
XSX214
Aphrodite
13
4 / 3 / 8
8,577
536
8,531
14,661
8,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
i x a e z o
King Arthur
15
5 / 2 / 1
9,270
579
12,085
17,519
19,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
3 / 1 / 1
7,463
466
2,707
9,018
3,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
MrGlom
Zeus
13
4 / 4 / 1
8,575
536
9,577
10,372
3,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
canthitme
Hercules
13
3 / 3 / 3
8,792
550
8,063
27,935
22,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charybdis
catsauce64
Charybdis
11
1 / 7 / 3
7,140
446
9,732
15,932
5,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ratatoskr
imvadron
Ratatoskr
14
1 / 5 / 4
8,372
523
9,649
15,796
12,175
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
20
Kills
12
13
Deaths
20
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
4
7
1.88
L
Ne Zha
3
1
1
3.5
L
Zeus
MrGlom
Zeus
4
4
1
1.13
W
Thanatos
SClaxz
Thanatos
6
2
1
3.25
W
Baron Samedi
SPIKE_109
Baron Samedi
1
2
4
1.5
W
Aphrodite
XSX214
Aphrodite
4
3
8
2.67
L
Hercules
canthitme
Hercules
3
3
3
1.5
L
Charybdis
catsauce64
Charybdis
1
7
3
0.36
W
King Arthur
i x a e z o
King Arthur
5
2
1
2.75
L
Ratatoskr
imvadron
Ratatoskr
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,646
Damage
39,728
71,646
Taken
79,053
44,502
Mitigated
46,982
32,271
Healing
21,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,139
8,844
0
4,384
15,416
6,399
2,525
2,357
13,059
0
63,272
L
Ne Zha
2,707
567
0
2,042
9,018
3,051
189
588
8,430
0
44,269
L
Zeus
MrGlom
Zeus
9,577
615
0
269
10,372
3,993
753
4,961
5,411
57,690
0
W
Thanatos
SClaxz
Thanatos
9,919
4,546
0
10,464
13,525
6,025
302
904
12,621
0
83,705
W
Baron Samedi
SPIKE_109
Baron Samedi
8,972
648
517
2,332
10,525
4,658
1,709
4,946
5,579
71,225
0
W
Aphrodite
XSX214
Aphrodite
8,531
1,958
5,211
7,126
14,661
8,035
1,071
2,098
12,563
32,954
0
L
Hercules
canthitme
Hercules
8,063
2,468
66
13,554
27,935
22,507
0
8,064
19,835
6,552
23,453
L
Charybdis
catsauce64
Charybdis
9,732
6,244
0
3,818
15,932
5,256
809
2,816
13,020
0
46,037
W
King Arthur
i x a e z o
King Arthur
12,085
1,392
0
2,237
17,519
19,385
91
1,020
16,499
0
70,569
L
Ratatoskr
imvadron
Ratatoskr
9,649
2,367
0
1,671
15,796
12,175
339
976
14,820
0
53,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,770
Gold Earned
40,342
452
Minions Killed
353
0
Camps Cleared
0
1,519,303
Distance Traveled
1,363,479
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,336
521
83
5
0
276,806
0
L
Ne Zha
7,463
466
62
4
0
233,113
0
L
Zeus
8,575
536
100
6
0
255,665
0
W
Thanatos
9,765
610
113
7
0
351,834
0
W
Baron Samedi
8,822
551
117
7
0
297,749
4
W
Aphrodite
8,577
536
40
3
0
276,600
4
L
Hercules
8,792
550
34
2
0
295,020
4
L
Charybdis
7,140
446
67
4
0
256,609
0
W
King Arthur
9,270
579
99
6
0
316,314
2
L
Ratatoskr
8,372
523
90
6
0
323,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role