Player Matchup

Vamana
Vamana
 
Vamana
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
CHIProjoseph
Zeus
Level 64
God Stats
1W - 1L
1,734 SR
Queue Stats
21W - 30L
1,394 Elo+
Party 3
Surtr
Surtr
LordDarkness376
Surtr
Level 148
God Stats
16W - 16L
1,617 SR
Queue Stats
121W - 135L
1,498 Elo+
Solo
Thor
Thor
crush969
Thor
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 48L
1,452 Elo+
Party 3
Poseidon
Poseidon
kylethemiller
Poseidon
Level 31
God Stats
4W - 14L
1,290 SR
Queue Stats
19W - 36L
1,300 Elo+
Party 3
Team Averages
Level 86
1,528 SR
1,429 Elo+

VS

Team Averages
Level 108
1,467 SR
1,434 Elo+
Janus
Janus
DSXD Cactus
Janus
Level 109
God Stats
1W - 1L
1,261 SR
Queue Stats
55W - 58L
1,445 Elo+
Party 2
Jormungandr
Jormungandr
DeadGame313
Jormungandr
Level 136
God Stats
16W - 15L
1,405 SR
Queue Stats
222W - 254L
1,392 Elo+
Solo
Arachne
Arachne
FaultiestDog045
Arachne
Level 124
God Stats
2W - 0L
1,717 SR
Queue Stats
17W - 11L
1,469 Elo+
Party 2
Sun Wukong
Sun Wukong
godisginger
Sun Wukong
Level 89
God Stats
7W - 6L
1,502 SR
Queue Stats
105W - 139L
1,437 Elo+
Party 1
Martichoras
Martichoras
sickboyrod
Martichoras
Level 84
God Stats
6W - 9L
1,450 SR
Queue Stats
135W - 167L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
3 / 1 / 0
7,587
759
5,882
9,753
9,017
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
1 / 6 / 2
7,768
777
5,807
10,551
4,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 1 / 2
6,875
688
5,493
12,465
9,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
12
1 / 4 / 2
6,999
700
6,589
11,933
6,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Poseidon
kylethemiller
Poseidon
13
1 / 4 / 0
7,289
729
3,653
10,663
3,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 4
8,466
847
11,447
5,082
2,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
DeadGame313
Jormungandr
14
0 / 1 / 6
7,279
728
6,527
7,566
6,535
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
1 / 2 / 1
7,529
753
4,923
7,850
4,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
godisginger
Sun Wukong
14
4 / 2 / 5
7,924
792
9,497
11,647
9,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Martichoras
sickboyrod
Martichoras
16
6 / 1 / 4
9,074
907
8,258
6,794
3,459
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
7
Kills
15
16
Deaths
7
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
3
1
0
3
L
1
6
2
0.33
W
4
1
4
6
W
Jormungandr
DeadGame313
Jormungandr
0
1
6
3
W
1
2
1
0.75
L
1
1
2
2
L
Thor
1
4
2
0.5
W
Sun Wukong
godisginger
Sun Wukong
4
2
5
3.25
L
Poseidon
kylethemiller
Poseidon
1
4
0
0.25
W
Martichoras
sickboyrod
Martichoras
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,424
Damage
40,652
55,365
Taken
38,939
33,393
Mitigated
26,324
7,040
Healing
5,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
5,882
2,438
125
3,145
9,753
9,017
70
3,522
6,048
0
25,044
L
5,807
699
0
1,303
10,551
4,127
21
1,878
8,641
30,035
0
W
11,447
1,078
85
694
5,082
2,103
0
1,073
4,009
32,767
0
W
Jormungandr
DeadGame313
Jormungandr
6,527
1,105
0
783
7,566
6,535
47
2,320
5,246
20,218
0
W
4,923
3,876
0
1,455
7,850
4,532
477
1,472
6,378
0
22,613
L
5,493
1,343
0
1,996
12,465
9,901
85
5,127
7,112
267
17,343
L
Thor
6,589
1,118
0
471
11,933
6,380
0
3,819
7,954
54
18,302
W
Sun Wukong
godisginger
Sun Wukong
9,497
1,737
0
1,663
11,647
9,695
0
3,583
7,968
0
21,053
L
Poseidon
kylethemiller
Poseidon
3,653
677
0
0
10,663
3,968
310
3,001
7,518
26,678
0
W
Martichoras
sickboyrod
Martichoras
8,258
2,840
0
1,034
6,794
3,459
1,216
1,247
5,547
0
38,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,518
Gold Earned
40,272
211
Minions Killed
229
0
Camps Cleared
0
1,014,558
Distance Traveled
1,121,973
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,587
759
36
4
0
232,579
0
L
Zeus
7,768
777
63
6
0
180,664
0
W
Janus
8,466
847
73
7
0
208,559
1
W
Jormungandr
7,279
728
25
3
0
212,925
0
W
Arachne
7,529
753
41
4
0
246,477
1
L
Surtr
6,875
688
29
3
0
196,960
0
L
Thor
6,999
700
28
3
0
205,417
0
W
Sun Wukong
7,924
792
31
3
0
240,676
0
L
Poseidon
7,289
729
55
6
0
198,938
0
W
Martichoras
9,074
907
59
6
0
213,336
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role