Player Matchup

Cthulhu
Cthulhu
ArmedDegree3041
Cthulhu
Level 18
God Stats
0W - 2L
1,502 SR
Queue Stats
0W - 2L
1,289 Elo+
Party 1
Chiron
Chiron
BLACK__BIRD--23
Chiron
Level 63
God Stats
1W - 4L
1,654 SR
Queue Stats
14W - 18L
1,313 Elo+
Solo
Artio
Artio
Nc0gn1t0
Artio
Level 102
God Stats
0W - 1L
1,224 SR
Queue Stats
0W - 2L
1,289 Elo+
Party 1
Skadi
Skadi
TigerNinja5698
Skadi
Level 6
God Stats
0W - 1L
1,414 SR
Queue Stats
0W - 2L
1,289 Elo+
Party 1
Hel
Hel
dare devil 9898
Hel
Level 58
God Stats
0W - 1L
1,224 SR
Queue Stats
0W - 2L
1,289 Elo+
Party 1
Team Averages
Level 49
1,403 SR
1,294 Elo+

VS

Team Averages
Level 88
1,556 SR
1,476 Elo+
Nike
Nike
 
Nike
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Gamova
Ishtar
Level 44
God Stats
4W - 4L
1,509 SR
Queue Stats
72W - 99L
1,468 Elo+
Solo
Ganesha
Ganesha
StarLordIV
Ganesha
Level 76
God Stats
6W - 3L
1,611 SR
Queue Stats
152W - 140L
1,396 Elo+
Solo
Janus
Janus
YOGSATHOG
Janus
Level 74
God Stats
5W - 2L
1,688 SR
Queue Stats
17W - 8L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
llYintoll
The Morrigan
Level 125
God Stats
2W - 0L
1,471 SR
Queue Stats
43W - 27L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 1
7,605
691
5,357
14,091
9,217
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 2 / 0
8,155
741
4,770
11,143
4,798
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Artio
Nc0gn1t0
Artio
12
0 / 6 / 2
6,858
623
3,931
15,530
12,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 7 / 0
7,062
642
4,502
13,207
4,549
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 6 / 0
7,223
657
6,629
13,420
5,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
15
5 / 1 / 6
8,887
808
8,436
12,174
10,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
Gamova
Ishtar
16
2 / 0 / 4
9,051
823
9,850
9,100
4,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ganesha
StarLordIV
Ganesha
16
0 / 1 / 15
9,551
868
7,764
11,646
12,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
YOGSATHOG
Janus
17
10 / 0 / 8
9,925
902
18,186
8,714
3,797
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
llYintoll
The Morrigan
17
9 / 0 / 6
9,814
892
12,565
5,336
2,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
65
2
Kills
26
26
Deaths
2
3
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
5
1
6
8
L
0
5
1
0.1
L
1
2
0
0.5
W
Ishtar
Gamova
Ishtar
2
0
4
4
L
Artio
Nc0gn1t0
Artio
0
6
2
0.17
W
Ganesha
StarLordIV
Ganesha
0
1
15
7.5
L
0
7
0
0
W
Janus
YOGSATHOG
Janus
10
0
8
14
L
1
6
0
0.17
W
The Morrigan
llYintoll
The Morrigan
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,189
Damage
56,801
67,391
Taken
46,970
35,955
Mitigated
33,390
15,248
Healing
9,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
8,436
909
300
1,434
12,174
10,670
955
3,537
8,130
603
11,631
L
5,357
570
0
169
14,091
9,217
36
5,140
8,802
24,097
0
L
4,770
1,357
422
3,929
11,143
4,798
80
6,501
4,327
0
35,392
W
Ishtar
Gamova
Ishtar
9,850
5,697
0
3,075
9,100
4,161
1,145
3,692
5,294
0
49,219
L
Artio
Nc0gn1t0
Artio
3,931
200
989
2,320
15,530
12,063
0
8,769
5,884
5,569
0
W
Ganesha
StarLordIV
Ganesha
7,764
911
0
1,368
11,646
12,593
1,133
2,491
8,667
28,973
0
L
4,502
2,233
0
525
13,207
4,549
6
8,420
4,691
458
21,025
W
Janus
YOGSATHOG
Janus
18,186
1,154
0
3,356
8,714
3,797
713
3,234
5,190
39,173
0
L
6,629
827
2,918
3,976
13,420
5,328
0
10,036
3,179
18,980
0
W
The Morrigan
llYintoll
The Morrigan
12,565
3,505
421
0
5,336
2,169
2,173
2,102
2,959
29,103
617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,903
Gold Earned
47,228
158
Minions Killed
231
0
Camps Cleared
0
1,000,345
Distance Traveled
1,215,315
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,887
808
10
1
0
249,978
4
L
Cthulhu
7,605
691
40
4
0
196,416
0
L
Chiron
8,155
741
71
6
0
211,327
0
W
Ishtar
9,051
823
82
7
0
219,270
4
L
Artio
6,858
623
1
0
0
196,010
0
W
Ganesha
9,551
868
14
1
0
256,653
0
L
Skadi
7,062
642
22
2
0
188,142
0
W
Janus
9,925
902
68
6
0
272,724
0
L
Hel
7,223
657
24
2
0
208,450
0
W
The Morrigan
9,814
892
57
5
0
216,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role