Player Matchup

Mulan
Mulan
Silver I
Esriya
Mulan
Silver I
Level 145
God Stats
23W - 15L
1,558 SR
Queue Stats
46W - 37L
1,553 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold V
Rinful
Tsukuyomi
Gold V
Level 156
God Stats
2W - 2L
1,760 SR
Queue Stats
67W - 73L
1,513 MMR
Party 2
Aphrodite
Aphrodite
Bronze III
maryshroom
Aphrodite
Bronze III
Level 124
God Stats
1W - 0L
1,206 SR
Queue Stats
3W - 2L
1,537 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 142
1,508 SR
1,534 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,479 SR
1,528 MMR
Medusa
Medusa
Gold V
JayBoiiiKilla305
Medusa
Gold V
Level 127
God Stats
0W - 2L
1,281 SR
Queue Stats
10W - 18L
1,687 MMR
Party 1
Zhong Kui
Zhong Kui
Silver I
KrazedMan
Zhong Kui
Silver I
Level 156
God Stats
0W - 1L
1,657 SR
Queue Stats
13W - 18L
1,394 MMR
Party 1
Ganesha
Ganesha
Silver II
Share2Care
Ganesha
Silver II
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,504 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Esriya
Mulan
17
4 / 2 / 9
13,558
753
21,562
24,452
29,910
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
Rinful
Tsukuyomi
16
6 / 3 / 5
13,780
766
14,800
15,726
7,769
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
maryshroom
Aphrodite
17
3 / 4 / 9
13,418
745
12,542
17,784
10,081
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Bans
MartichorasBaron SamediAnubisDanzaburouChaac

VS

Bans
Ix ChelIzanamiIshtarNeithHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 2
12,814
712
14,770
18,259
8,165
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
KrazedMan
Zhong Kui
16
4 / 5 / 3
12,666
704
21,330
21,857
18,496
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ganesha
Share2Care
Ganesha
15
0 / 4 / 9
11,807
656
7,574
19,449
25,219
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
23
13
Kills
9
9
Deaths
13
23
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Mulan
Esriya
Mulan
4
2
9
4.25
L
5
4
2
1.5
L
Zhong Kui
KrazedMan
Zhong Kui
4
5
3
1.1
W
Tsukuyomi
Rinful
Tsukuyomi
6
3
5
2.83
L
Ganesha
Share2Care
Ganesha
0
4
9
1.13
W
Aphrodite
maryshroom
Aphrodite
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,904
Damage
43,674
57,962
Taken
59,565
47,760
Mitigated
51,880
23,719
Healing
15,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Esriya
Mulan
21,562
2,688
0
3,644
24,452
29,910
222
13,312
11,020
2,287
48,434
L
14,770
4,743
0
4,813
18,259
8,165
879
3,548
14,617
0
52,021
L
Zhong Kui
KrazedMan
Zhong Kui
21,330
2,150
0
9,202
21,857
18,496
622
4,459
17,150
62,696
0
W
Tsukuyomi
Rinful
Tsukuyomi
14,800
3,295
0
1,805
15,726
7,769
1,675
8,121
7,605
0
58,299
L
Ganesha
Share2Care
Ganesha
7,574
165
475
1,435
19,449
25,219
0
6,294
12,935
26,552
0
W
Aphrodite
maryshroom
Aphrodite
12,542
2,248
10,427
7,843
17,784
10,081
720
7,744
10,040
68,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,756
Gold Earned
37,287
194
Minions Killed
153
0
Camps Cleared
0
994,112
Distance Traveled
899,407
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
13,558
753
44
2
0
335,560
2
L
Medusa
12,814
712
56
3
0
313,039
4
L
Zhong Kui
12,666
704
97
5
0
275,325
4
W
Tsukuyomi
13,780
766
55
3
0
338,539
0
L
Ganesha
11,807
656
0
0
0
311,043
0
W
Aphrodite
13,418
745
95
5
0
320,013
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role