Player Matchup

Freya
Freya
EldondelaEsquina
Freya
Level 142
God Stats
4W - 2L
1,500 SR
Queue Stats
45W - 61L
1,539 Elo+
Party 1
Guan Yu
Guan Yu
Gl3int
Guan Yu
Level 128
God Stats
0W - 1L
1,778 SR
Queue Stats
55W - 71L
1,514 Elo+
Party 1
Scylla
Scylla
ILSM Shadow
Scylla
Level 155
God Stats
3W - 4L
1,537 SR
Queue Stats
62W - 79L
1,514 Elo+
Party 1
Ravana
Ravana
Scorpionl10l
Ravana
Level 128
God Stats
1W - 2L
1,481 SR
Queue Stats
58W - 61L
1,523 Elo+
Party 1
Thor
Thor
lacho4702
Thor
Level 139
God Stats
17W - 16L
1,503 SR
Queue Stats
328W - 310L
1,489 Elo+
Solo
Team Averages
Level 138
1,560 SR
1,516 Elo+

VS

Team Averages
Level 131
1,532 SR
1,524 Elo+
Geb
Geb
BLADENIGHT11
Geb
Level 136
God Stats
5W - 3L
1,550 SR
Queue Stats
276W - 267L
1,425 Elo+
Solo
Thor
Thor
IVALERIOI
Thor
Level 147
God Stats
3W - 2L
1,689 SR
Queue Stats
67W - 52L
1,634 Elo+
Party 2
Xbalanque
Xbalanque
RubricLyric40
Xbalanque
Level 121
God Stats
1W - 2L
1,280 SR
Queue Stats
6W - 11L
1,394 Elo+
Party 2
Anubis
Anubis
SquallyTexas55
Anubis
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
165W - 146L
1,585 Elo+
Party 2
Sun Wukong
Sun Wukong
the PWNR 15
Sun Wukong
Level 124
God Stats
5W - 5L
1,643 SR
Queue Stats
95W - 83L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 2
8,075
538
8,505
14,005
5,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
Gl3int
Guan Yu
12
2 / 4 / 1
6,787
452
5,515
13,979
10,702
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
12
0 / 5 / 0
6,695
446
5,088
12,004
2,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ravana
13
2 / 4 / 2
8,010
534
7,722
12,369
7,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
11
1 / 2 / 3
6,626
442
4,393
9,386
2,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 6
7,872
525
5,530
13,215
10,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thor
15
9 / 2 / 5
9,532
635
12,129
11,333
4,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xbalanque
RubricLyric40
Xbalanque
13
1 / 3 / 3
8,047
536
6,583
9,423
3,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
3 / 2 / 3
8,921
595
8,415
9,023
4,692
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
the PWNR 15
Sun Wukong
15
3 / 0 / 5
9,499
633
11,562
11,810
8,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
8
Kills
18
18
Deaths
8
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
L
3
3
2
1.33
L
Guan Yu
Gl3int
Guan Yu
2
4
1
0.63
L
Scylla
0
5
0
0
W
Thor
9
2
5
5.75
W
Xbalanque
RubricLyric40
Xbalanque
1
3
3
0.83
L
Ravana
2
4
2
0.75
W
3
2
3
2.25
L
Thor
1
2
3
1.25
W
Sun Wukong
the PWNR 15
Sun Wukong
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,223
Damage
44,219
61,743
Taken
54,804
29,416
Mitigated
31,267
15,918
Healing
15,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,530
820
0
2,922
13,215
10,051
0
3,085
10,130
25,185
0
L
8,505
2,996
0
5,718
14,005
5,398
679
4,121
9,884
69,273
0
L
Guan Yu
Gl3int
Guan Yu
5,515
432
832
3,196
13,979
10,702
0
4,306
9,673
0
21,624
L
Scylla
5,088
606
0
1,978
12,004
2,961
0
3,554
8,450
52,775
0
W
Thor
12,129
3,018
0
1,420
11,333
4,651
450
2,536
8,797
0
72,855
W
Xbalanque
RubricLyric40
Xbalanque
6,583
1,846
0
2,171
9,423
3,518
834
3,566
5,857
0
51,749
L
Ravana
7,722
1,592
0
3,694
12,369
7,358
0
825
11,515
0
56,949
W
8,415
286
0
3,345
9,023
4,692
378
2,661
6,362
85,323
0
L
Thor
4,393
845
0
500
9,386
2,997
0
1,570
7,800
0
39,452
W
Sun Wukong
the PWNR 15
Sun Wukong
11,562
3,221
0
5,550
11,810
8,355
546
2,593
9,062
189
74,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,193
Gold Earned
43,871
378
Minions Killed
443
0
Camps Cleared
0
1,417,425
Distance Traveled
1,453,204
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,872
525
18
1
0
292,515
4
L
Freya
8,075
538
109
7
0
272,492
0
L
Guan Yu
6,787
452
24
2
0
319,922
0
L
Scylla
6,695
446
86
6
0
254,355
3
W
Thor
9,532
635
102
7
0
310,296
3
W
Xbalanque
8,047
536
86
6
0
274,666
0
L
Ravana
8,010
534
90
6
0
261,673
2
W
Anubis
8,921
595
136
9
0
282,273
0
L
Thor
6,626
442
69
5
0
308,983
0
W
Sun Wukong
9,499
633
101
7
0
293,454
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role