Player Matchup

Hera
Hera
ACSE_SABO_LUFFY
Hera
Level 44
God Stats
5W - 2L
1,538 SR
Queue Stats
92W - 103L
1,260 Elo+
Party 2
Geb
Geb
Alucard_Guy
Geb
Level 67
God Stats
24W - 34L
1,319 SR
Queue Stats
32W - 45L
1,271 Elo+
Solo
Nu Wa
Nu Wa
JumboTwinkie42
Nu Wa
Level 37
God Stats
8W - 3L
1,667 SR
Queue Stats
61W - 66L
1,282 Elo+
Party 2
Team Averages
Level 49
1,508 SR
1,271 Elo+

VS

Team Averages
Level 67
1,257 SR
1,101 Elo+
Nemesis
Nemesis
Cyb3rw01fTTV
Nemesis
Level 17
God Stats
0W - 2L
1,237 SR
Queue Stats
1W - 7L
938 Elo+
Party 1
Ao Kuang
Ao Kuang
PHANT0M_X_KN1GHT
Ao Kuang
Level 64
God Stats
0W - 2L
1,138 SR
Queue Stats
3W - 8L
1,019 Elo+
Party 1
Achilles
Achilles
QuotedBirch7279
Achilles
Level 119
God Stats
0W - 2L
1,396 SR
Queue Stats
47W - 62L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 12
8,620
862
9,177
6,116
1,970
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
3 / 5 / 10
8,244
824
5,537
12,988
6,552
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
12 / 0 / 6
10,221
1,022
16,121
5,567
2,244
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cyb3rw01fTTV
Nemesis
9
2 / 5 / 1
6,935
694
4,782
12,730
5,731
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
2 / 9 / 2
7,012
701
3,610
13,498
5,607
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
9
1 / 4 / 2
6,787
679
3,352
11,317
10,923
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
18
Kills
5
5
Deaths
18
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
0
12
9
W
3
5
10
1.6
L
Nemesis
Cyb3rw01fTTV
Nemesis
2
5
1
0.5
W
12
0
6
15
L
2
9
2
0.33
L
Achilles
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,835
Damage
11,744
24,671
Taken
37,545
10,766
Mitigated
22,261
6,484
Healing
1,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,177
2,233
204
1,734
6,116
1,970
1,369
1,446
4,670
36,230
0
W
5,537
1,176
296
2,750
12,988
6,552
179
2,579
10,389
16,114
0
L
Nemesis
Cyb3rw01fTTV
Nemesis
4,782
1,759
0
306
12,730
5,731
0
10,241
2,417
0
16,408
W
16,121
5,928
0
1,500
5,567
2,244
525
491
5,076
45,025
0
L
3,610
1,116
95
1,113
13,498
5,607
0
11,321
2,177
11,087
0
L
Achilles
3,352
485
0
213
11,317
10,923
0
9,511
1,702
0
17,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,085
Gold Earned
20,734
106
Minions Killed
38
0
Camps Cleared
0
471,708
Distance Traveled
455,330
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,620
862
50
5
0
170,467
0
W
Geb
8,244
824
15
2
0
139,763
3
L
Nemesis
6,935
694
10
1
0
179,345
0
W
Nu Wa
10,221
1,022
41
4
0
161,478
0
L
Ao Kuang
7,012
701
10
1
0
130,320
0
L
Achilles
6,787
679
18
2
0
145,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role