Player Matchup

Tyr
Tyr
Arcto999
Tyr
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 10L
1,613 Elo+
Solo
Ra
Ra
slipbooty
Ra
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,596 Elo+
Party 1
Izanami
Izanami
Alleyna5
Izanami
Level 53
God Stats
3W - 0L
1,803 SR
Queue Stats
4W - 4L
1,865 Elo+
Party 1
Team Averages
Level 46
1,601 SR
1,691 Elo+

VS

Team Averages
Level 74
1,492 SR
1,434 Elo+
Janus
Janus
 
Janus
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Brenman100
King Arthur
Level 109
God Stats
19W - 22L
1,233 SR
Queue Stats
98W - 98L
1,344 Elo+
Party 2
Charybdis
Charybdis
MrToombsLilBud
Charybdis
Level 23
God Stats
0W - 1L
1,745 SR
Queue Stats
90W - 89L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 9
8,193
819
8,292
8,093
7,092
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
3 / 4 / 6
8,155
816
5,746
6,720
2,609
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
7 / 2 / 4
9,517
952
8,565
7,887
2,954
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
3 / 5 / 3
7,679
768
8,670
8,827
3,311
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Brenman100
King Arthur
9
0 / 4 / 5
6,894
689
3,875
10,785
10,923
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
MrToombsLilBud
Charybdis
10
4 / 3 / 2
7,850
785
5,569
8,627
3,486
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
12
Kills
7
7
Deaths
12
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
5
3
0.9
W
2
1
9
6.5
L
King Arthur
Brenman100
King Arthur
0
4
5
0.63
L
Charybdis
MrToombsLilBud
Charybdis
4
3
2
1.67
W
3
4
6
1.5
W
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,603
Damage
18,114
22,700
Taken
28,239
12,655
Mitigated
17,720
4,109
Healing
1,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
8,670
598
0
1,237
8,827
3,311
0
2,582
6,245
31,645
0
W
8,292
779
0
886
8,093
7,092
0
3,197
4,826
0
22,115
L
King Arthur
Brenman100
King Arthur
3,875
286
0
0
10,785
10,923
0
2,764
7,956
342
16,048
L
Charybdis
MrToombsLilBud
Charybdis
5,569
3,139
0
431
8,627
3,486
0
1,130
7,497
0
21,138
W
5,746
1,725
1,047
780
6,720
2,609
444
3,409
3,311
28,263
0
W
8,565
6,854
285
1,111
7,887
2,954
403
3,161
4,726
0
39,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,865
Gold Earned
22,423
127
Minions Killed
81
0
Camps Cleared
0
506,771
Distance Traveled
506,957
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,679
768
35
4
0
160,317
3
W
Tyr
8,193
819
22
2
0
211,579
2
L
King Arthur
6,894
689
12
1
0
166,717
0
L
Charybdis
7,850
785
34
3
0
179,923
0
W
Ra
8,155
816
34
3
0
137,034
0
W
Izanami
9,517
952
71
7
0
158,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role