Player Matchup

Sol
Sol
BO_Zooka3x
Sol
Level 69
God Stats
2W - 11L
1,292 SR
Queue Stats
179W - 162L
1,542 Elo+
Party 2
Cabrakan
Cabrakan
Saint_ThomasXIII
Cabrakan
Level 73
God Stats
3W - 6L
1,376 SR
Queue Stats
18W - 20L
1,474 Elo+
Party 1
Artemis
Artemis
b_pecan
Artemis
Level 148
God Stats
1W - 4L
1,263 SR
Queue Stats
211W - 217L
1,499 Elo+
Party 1
Loki
Loki
hennesseysippa
Loki
Level 61
God Stats
0W - 4L
1,710 SR
Queue Stats
39W - 29L
1,574 Elo+
Party 2
King Arthur
King Arthur
liljimcrazy
King Arthur
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 172L
1,565 Elo+
Party 1
Team Averages
Level 94
1,428 SR
1,531 Elo+

VS

Team Averages
Level 95
1,531 SR
1,520 Elo+
Loki
Loki
Ins1nc7
Loki
Level 108
God Stats
60W - 40L
1,720 SR
Queue Stats
109W - 90L
1,495 Elo+
Solo
Charybdis
Charybdis
TheSilentDuke
Charybdis
Level 106
God Stats
10W - 6L
1,563 SR
Queue Stats
149W - 135L
1,526 Elo+
Party 3
Xing Tian
Xing Tian
dr_kcogp
Xing Tian
Level 45
God Stats
1W - 3L
1,500 SR
Queue Stats
147W - 124L
1,531 Elo+
Party 3
Anubis
Anubis
hgffgg5rrd
Anubis
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 132L
1,519 Elo+
Party 3
King Arthur
King Arthur
twin_inc
King Arthur
Level 109
God Stats
2W - 3L
1,373 SR
Queue Stats
149W - 135L
1,526 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 8 / 3
10,415
496
19,001
22,456
8,279
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
1 / 4 / 7
9,178
437
5,059
17,760
21,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
b_pecan
Artemis
16
2 / 3 / 4
9,756
465
12,780
14,397
6,082
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 12 / 1
9,243
440
8,437
20,836
7,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
liljimcrazy
King Arthur
15
0 / 6 / 3
8,907
424
11,532
24,552
24,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Ins1nc7
Loki
20
14 / 1 / 10
14,115
672
19,804
18,092
8,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charybdis
TheSilentDuke
Charybdis
18
4 / 2 / 13
11,704
557
10,682
14,276
6,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
dr_kcogp
Xing Tian
16
6 / 2 / 15
11,952
569
6,427
17,135
16,769
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
hgffgg5rrd
Anubis
17
6 / 5 / 10
12,060
574
15,174
16,319
8,926
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
twin_inc
King Arthur
17
3 / 2 / 19
11,548
550
14,753
23,454
25,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
100
12
Kills
33
33
Deaths
12
18
Assists
67
Player
Kills
Deaths
Assists
KDA
L
5
8
3
0.81
W
Loki
Ins1nc7
Loki
14
1
10
19
L
1
4
7
1.13
W
Charybdis
TheSilentDuke
Charybdis
4
2
13
5.25
L
Artemis
b_pecan
Artemis
2
3
4
1.33
W
Xing Tian
dr_kcogp
Xing Tian
6
2
15
6.75
L
4
12
1
0.38
W
Anubis
hgffgg5rrd
Anubis
6
5
10
2.2
L
King Arthur
liljimcrazy
King Arthur
0
6
3
0.25
W
King Arthur
twin_inc
King Arthur
3
2
19
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,809
Damage
66,840
100,001
Taken
89,276
67,658
Mitigated
66,126
15,058
Healing
25,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,001
4,689
0
7,981
22,456
8,279
447
6,108
16,300
90,621
0
W
Loki
Ins1nc7
Loki
19,804
7,086
402
2,933
18,092
8,284
6,260
4,552
12,441
0
119,117
L
5,059
859
0
1,718
17,760
21,490
0
8,025
9,735
12,642
0
W
Charybdis
TheSilentDuke
Charybdis
10,682
4,873
0
6,095
14,276
6,617
3,595
1,937
12,339
0
83,967
L
Artemis
b_pecan
Artemis
12,780
4,936
0
4,299
14,397
6,082
352
1,774
12,623
28
83,948
W
Xing Tian
dr_kcogp
Xing Tian
6,427
1,015
2,382
3,551
17,135
16,769
1,177
6,734
10,401
29,659
0
L
8,437
2,064
0
560
20,836
7,230
0
5,153
15,683
0
50,882
W
Anubis
hgffgg5rrd
Anubis
15,174
115
0
6,206
16,319
8,926
2,782
7,043
9,276
94,276
0
L
King Arthur
liljimcrazy
King Arthur
11,532
1,380
0
500
24,552
24,577
0
6,928
17,624
75
81,186
W
King Arthur
twin_inc
King Arthur
14,753
1,550
0
4,094
23,454
25,530
405
5,428
17,990
172
68,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,499
Gold Earned
61,379
433
Minions Killed
512
0
Camps Cleared
0
1,801,968
Distance Traveled
2,044,374
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,415
496
129
6
0
324,207
2
W
Loki
14,115
672
129
6
0
473,686
0
L
Cabrakan
9,178
437
12
1
0
397,295
0
W
Charybdis
11,704
557
121
6
0
358,446
6
L
Artemis
9,756
465
110
5
0
326,496
0
W
Xing Tian
11,952
569
40
2
0
420,456
4
L
Loki
9,243
440
80
4
0
369,294
9
W
Anubis
12,060
574
134
6
0
358,534
1
L
King Arthur
8,907
424
102
5
0
384,676
0
W
King Arthur
11,548
550
88
4
0
433,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role