Player Matchup

Thanatos
Thanatos
Deveryx
Thanatos
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,440 Elo+
Party 2
Janus
Janus
Lupinduce
Janus
Level 66
God Stats
1W - 2L
1,477 SR
Queue Stats
55W - 50L
1,558 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Soulhavestr
Ah Muzen Cab
Level 47
God Stats
1W - 1L
1,745 SR
Queue Stats
11W - 8L
1,599 Elo+
Party 2
Vulcan
Vulcan
Stimz
Vulcan
Level 64
God Stats
3W - 1L
1,870 SR
Queue Stats
39W - 38L
1,543 Elo+
Party 1
Shiva
Shiva
VDae
Shiva
Level 89
God Stats
2W - 1L
1,597 SR
Queue Stats
56W - 45L
1,576 Elo+
Party 1
Team Averages
Level 70
1,638 SR
1,543 Elo+

VS

Team Averages
Level 144
1,556 SR
1,483 Elo+
Ah Puch
Ah Puch
CagedData
Ah Puch
Level 170
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 41L
1,611 Elo+
Solo
Fenrir
Fenrir
JackalQueen
Fenrir
Level 128
God Stats
2W - 0L
1,735 SR
Queue Stats
89W - 113L
1,400 Elo+
Solo
Odin
Odin
JustInTheWind76
Odin
Level 199
God Stats
9W - 2L
1,808 SR
Queue Stats
348W - 353L
1,443 Elo+
Solo
Thanatos
Thanatos
MissNolting
Thanatos
Level 63
God Stats
1W - 1L
1,150 SR
Queue Stats
87W - 95L
1,449 Elo+
Party 3
Vulcan
Vulcan
SaYheDDoh
Vulcan
Level 158
God Stats
2W - 0L
1,586 SR
Queue Stats
190W - 178L
1,510 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Deveryx
Thanatos
18
8 / 8 / 6
11,180
699
9,779
16,011
6,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Lupinduce
Janus
17
3 / 12 / 5
10,598
662
7,976
18,089
7,125
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Ah Muzen Cab
Soulhavestr
Ah Muzen Cab
18
3 / 6 / 11
10,245
640
12,977
15,393
5,810
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
Stimz
Vulcan
18
2 / 6 / 9
9,854
616
14,280
12,477
5,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shiva
VDae
Shiva
19
5 / 6 / 8
10,472
655
15,236
22,401
18,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CagedData
Ah Puch
20
14 / 2 / 15
13,689
856
21,276
13,989
6,071
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
17
3 / 5 / 20
10,876
680
11,882
15,974
13,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

20
8 / 5 / 22
13,018
814
14,004
24,322
25,439
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
MissNolting
Thanatos
15
2 / 6 / 15
10,069
629
4,389
12,635
4,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vulcan
SaYheDDoh
Vulcan
20
11 / 3 / 15
14,029
877
25,900
12,405
5,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
125
21
Kills
38
38
Deaths
21
39
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
CagedData
Ah Puch
14
2
15
10.75
L
Thanatos
Deveryx
Thanatos
8
8
6
1.38
W
Fenrir
3
5
20
2.6
W
8
5
22
3.8
L
Janus
Lupinduce
Janus
3
12
5
0.46
W
Thanatos
MissNolting
Thanatos
2
6
15
1.58
W
Vulcan
SaYheDDoh
Vulcan
11
3
15
6.17
L
Ah Muzen Cab
Soulhavestr
Ah Muzen Cab
3
6
11
1.42
L
Vulcan
Stimz
Vulcan
2
6
9
1.08
L
Shiva
VDae
Shiva
5
6
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,248
Damage
77,451
84,371
Taken
79,325
43,545
Mitigated
54,707
15,486
Healing
31,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
CagedData
Ah Puch
21,276
710
1,542
5,199
13,989
6,071
1,360
4,329
9,575
54,787
0
L
Thanatos
Deveryx
Thanatos
9,779
1,034
20
4,617
16,011
6,496
0
9,828
6,006
0
14,387
W
Fenrir
11,882
1,855
1,525
4,345
15,974
13,322
948
2,814
12,498
0
15,761
W
14,004
1,596
2,134
7,270
24,322
25,439
652
6,497
17,549
3,793
23,905
L
Janus
Lupinduce
Janus
7,976
39
429
329
18,089
7,125
0
9,135
8,652
17,967
0
W
Thanatos
MissNolting
Thanatos
4,389
0
2,108
2,786
12,635
4,599
1,315
4,405
8,095
0
8,468
W
Vulcan
SaYheDDoh
Vulcan
25,900
10,928
708
3,450
12,405
5,276
3,044
4,671
7,558
69,362
0
L
Ah Muzen Cab
Soulhavestr
Ah Muzen Cab
12,977
3,103
117
912
15,393
5,810
0
11,613
3,656
0
29,502
L
Vulcan
Stimz
Vulcan
14,280
7,999
921
1,346
12,477
5,367
0
7,396
5,081
36,156
0
L
Shiva
VDae
Shiva
15,236
1,236
1,977
4,818
22,401
18,747
0
12,112
10,215
740
32,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,349
Gold Earned
61,681
165
Minions Killed
232
0
Camps Cleared
0
1,300,908
Distance Traveled
1,540,556
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
13,689
856
76
5
0
311,139
0
L
Thanatos
11,180
699
16
1
0
273,492
0
W
Fenrir
10,876
680
17
1
0
304,613
0
W
Odin
13,018
814
38
2
0
324,732
0
L
Janus
10,598
662
17
1
0
243,150
0
W
Thanatos
10,069
629
10
1
0
295,805
1
W
Vulcan
14,029
877
91
6
0
304,267
4
L
Ah Muzen Cab
10,245
640
46
3
0
238,792
0
L
Vulcan
9,854
616
48
3
0
259,590
0
L
Shiva
10,472
655
38
2
0
285,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role