Player Matchup

Ix Chel
Ix Chel
BilboDaBagMane
Ix Chel
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 26L
1,550 Elo+
Party 3
Ravana
Ravana
GuttaUchiha
Ravana
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,556 Elo+
Party 2
Ra
Ra
Hirschy
Ra
Level 128
God Stats
45W - 40L
1,535 SR
Queue Stats
294W - 286L
1,534 Elo+
Party 2
Cernunnos
Cernunnos
Pockels
Cernunnos
Level 125
God Stats
10W - 12L
1,605 SR
Queue Stats
190W - 184L
1,509 Elo+
Party 2
Ares
Ares
Riximic
Ares
Level 112
God Stats
1W - 1L
1,927 SR
Queue Stats
29W - 34L
1,524 Elo+
Party 3
Team Averages
Level 83
1,613 SR
1,534 Elo+

VS

Team Averages
Level 104
1,682 SR
1,552 Elo+
Charybdis
Charybdis
Chiopmunk141
Charybdis
Level 137
God Stats
20W - 21L
1,480 SR
Queue Stats
950W - 880L
1,520 Elo+
Solo
Geb
Geb
HarkUsurper
Geb
Level 48
God Stats
7W - 4L
1,500 SR
Queue Stats
197W - 180L
1,586 Elo+
Solo
He Bo
He Bo
MadPingui
He Bo
Level 144
God Stats
25W - 13L
1,652 SR
Queue Stats
178W - 140L
1,551 Elo+
Party 1
King Arthur
King Arthur
Svelas38
King Arthur
Level 65
God Stats
3W - 1L
1,987 SR
Queue Stats
189W - 177L
1,550 Elo+
Party 1
The Morrigan
The Morrigan
jiremap
The Morrigan
Level 128
God Stats
5W - 3L
1,793 SR
Queue Stats
211W - 186L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
7,352
460
6,836
12,198
5,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
15
2 / 0 / 0
9,041
565
9,970
6,598
5,718
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
2 / 2 / 0
9,764
610
4,424
8,711
3,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
Pockels
Cernunnos
13
0 / 2 / 4
7,635
477
8,503
12,003
4,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
Riximic
Ares
11
0 / 3 / 1
6,717
420
3,201
12,753
6,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Chiopmunk141
Charybdis
15
3 / 2 / 2
8,782
549
12,190
13,706
5,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 1 / 7
7,774
486
6,388
13,703
9,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

He Bo
MadPingui
He Bo
17
7 / 1 / 1
9,632
602
10,116
7,500
2,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Svelas38
King Arthur
13
0 / 2 / 1
8,088
506
2,763
14,341
12,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Morrigan
jiremap
The Morrigan
15
0 / 1 / 2
8,448
528
4,534
6,945
2,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
7
Kills
10
10
Deaths
7
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
W
Charybdis
Chiopmunk141
Charybdis
3
2
2
2
L
Ravana
2
0
0
2
W
0
1
7
3.5
L
2
2
0
1
W
He Bo
MadPingui
He Bo
7
1
1
7.5
L
Cernunnos
Pockels
Cernunnos
0
2
4
1
L
Ares
Riximic
Ares
0
3
1
0.17
W
King Arthur
Svelas38
King Arthur
0
2
1
0.25
W
The Morrigan
jiremap
The Morrigan
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,934
Damage
35,991
52,263
Taken
56,195
26,511
Mitigated
32,851
20,032
Healing
17,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,836
572
1,482
4,114
12,198
5,944
0
4,652
7,546
38,781
0
W
Charybdis
Chiopmunk141
Charybdis
12,190
6,869
0
6,966
13,706
5,398
1,011
4,461
8,830
0
80,940
L
Ravana
9,970
3,241
0
2,954
6,598
5,718
0
2,504
4,094
84
79,188
W
6,388
395
1,999
2,939
13,703
9,488
0
3,743
9,668
26,437
0
L
4,424
101
144
2,884
8,711
3,914
0
4,697
4,014
95,116
0
W
He Bo
MadPingui
He Bo
10,116
520
0
4,612
7,500
2,676
812
1,188
6,251
102,291
0
L
Cernunnos
Pockels
Cernunnos
8,503
3,978
0
4,345
12,003
4,667
0
4,950
7,053
0
57,724
L
Ares
Riximic
Ares
3,201
34
0
4,109
12,753
6,268
0
4,365
8,388
40,067
0
W
King Arthur
Svelas38
King Arthur
2,763
496
0
460
14,341
12,709
0
516
13,825
0
56,323
W
The Morrigan
jiremap
The Morrigan
4,534
826
0
1,000
6,945
2,580
229
3,963
2,915
71,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,509
Gold Earned
42,724
537
Minions Killed
547
0
Camps Cleared
0
1,546,947
Distance Traveled
1,595,569
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,352
460
51
3
0
317,188
3
W
Charybdis
8,782
549
150
9
0
275,750
2
L
Ravana
9,041
565
128
8
0
298,052
0
W
Geb
7,774
486
19
1
0
332,455
0
L
Ra
9,764
610
182
11
0
338,030
2
W
He Bo
9,632
602
143
9
0
359,373
0
L
Cernunnos
7,635
477
111
7
0
282,982
2
L
Ares
6,717
420
65
4
0
310,695
0
W
King Arthur
8,088
506
103
6
0
319,297
0
W
The Morrigan
8,448
528
132
8
0
308,694
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role