Player Matchup

Sol
Sol
CLASSICxBBE
Sol
Level 86
God Stats
22W - 12L
1,516 SR
Queue Stats
234W - 241L
1,426 Elo+
Party 1
Lancelot
Lancelot
EchoNot
Lancelot
Level 157
God Stats
3W - 0L
1,856 SR
Queue Stats
95W - 93L
1,519 Elo+
Solo
Cthulhu
Cthulhu
GH0STM0NKEY112
Cthulhu
Level 40
God Stats
2W - 3L
1,714 SR
Queue Stats
53W - 59L
1,427 Elo+
Solo
Artemis
Artemis
Lavisalt
Artemis
Level 64
God Stats
16W - 11L
1,518 SR
Queue Stats
230W - 237L
1,423 Elo+
Party 1
Gilgamesh
Gilgamesh
VULCAO83
Gilgamesh
Level 123
God Stats
2W - 1L
1,736 SR
Queue Stats
526W - 530L
1,436 Elo+
Solo
Team Averages
Level 94
1,668 SR
1,446 Elo+

VS

Team Averages
Level 54
1,393 SR
1,394 Elo+
Janus
Janus
 
Janus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
ANDERFERoso
Kuzenbo
Level 44
God Stats
0W - 1L
1,232 SR
Queue Stats
32W - 35L
1,432 Elo+
Solo
Sun Wukong
Sun Wukong
DrWombat92
Sun Wukong
Level 42
God Stats
2W - 7L
1,233 SR
Queue Stats
3W - 9L
1,036 Elo+
Solo
Agni
Agni
HammyViking
Agni
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
LivingDeadKid72
Cernunnos
Level 38
God Stats
1W - 5L
1,500 SR
Queue Stats
2W - 11L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
6,178
618
3,086
6,061
2,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
EchoNot
Lancelot
11
1 / 0 / 0
5,980
598
1,720
6,991
2,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
3 / 1 / 6
6,157
616
5,475
7,846
5,672
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
Lavisalt
Artemis
9
6 / 1 / 1
5,896
590
6,643
7,102
2,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
VULCAO83
Gilgamesh
10
0 / 0 / 0
5,518
552
2,823
6,964
4,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
1 / 1 / 0
5,378
538
2,447
4,715
1,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
ANDERFERoso
Kuzenbo
7
1 / 1 / 0
5,047
505
1,906
8,825
8,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
DrWombat92
Sun Wukong
10
0 / 0 / 0
5,589
559
2,827
5,593
3,573
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

6
0 / 4 / 0
4,202
420
534
4,985
1,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
LivingDeadKid72
Cernunnos
7
0 / 5 / 1
4,796
480
5,388
8,784
2,916
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
11
Kills
2
3
Deaths
11
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
1
0
1
L
Kuzenbo
ANDERFERoso
Kuzenbo
1
1
0
1
W
1
1
1
1.5
L
Sun Wukong
DrWombat92
Sun Wukong
0
0
0
0
W
Lancelot
EchoNot
Lancelot
1
0
0
1
W
3
1
6
6
L
0
4
0
0
W
Artemis
Lavisalt
Artemis
6
1
1
6.5
L
Cernunnos
LivingDeadKid72
Cernunnos
0
5
1
0.1
W
Gilgamesh
VULCAO83
Gilgamesh
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,747
Damage
13,102
34,964
Taken
32,902
16,839
Mitigated
18,080
9,517
Healing
7,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,447
45
0
1,003
4,715
1,631
0
2,451
2,264
34,425
0
L
Kuzenbo
ANDERFERoso
Kuzenbo
1,906
878
53
2,436
8,825
8,421
0
690
7,996
22,951
0
W
3,086
934
0
1,690
6,061
2,114
3,381
2,465
3,366
35,167
5,352
L
Sun Wukong
DrWombat92
Sun Wukong
2,827
591
0
2,187
5,593
3,573
0
0
5,159
0
32,529
W
Lancelot
EchoNot
Lancelot
1,720
227
0
1,655
6,991
2,705
0
460
6,497
0
51,317
W
5,475
599
1,181
1,612
7,846
5,672
0
930
6,856
24,206
0
L
534
218
0
0
4,985
1,539
74
1,824
3,161
9,025
0
W
Artemis
Lavisalt
Artemis
6,643
2,262
0
1,494
7,102
2,296
198
891
6,155
0
23,354
L
Cernunnos
LivingDeadKid72
Cernunnos
5,388
2,561
64
1,659
8,784
2,916
308
3,438
5,324
0
26,247
W
Gilgamesh
VULCAO83
Gilgamesh
2,823
623
0
1,885
6,964
4,052
0
0
6,964
0
28,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,729
Gold Earned
25,012
235
Minions Killed
173
0
Camps Cleared
0
964,403
Distance Traveled
964,409
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,378
538
57
6
0
196,764
0
L
Kuzenbo
5,047
505
32
3
0
211,205
0
W
Sol
6,178
618
70
7
0
176,847
1
L
Sun Wukong
5,589
559
44
4
0
192,451
3
W
Lancelot
5,980
598
79
8
0
239,533
0
W
Cthulhu
6,157
616
11
1
0
207,609
0
L
Agni
4,202
420
8
1
0
168,863
0
W
Artemis
5,896
590
32
3
0
151,212
2
L
Cernunnos
4,796
480
32
3
0
195,126
0
W
Gilgamesh
5,518
552
43
4
0
189,202
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role