Player Matchup

Bakasura
Bakasura
Derek_Robles
Bakasura
Level 121
God Stats
3W - 8L
1,361 SR
Queue Stats
284W - 251L
1,460 Elo+
Party 3
Cerberus
Cerberus
Diegoalfonso09
Cerberus
Level 89
God Stats
3W - 3L
1,632 SR
Queue Stats
89W - 65L
1,472 Elo+
Party 3
Kukulkan
Kukulkan
Katnappe
Kukulkan
Level 42
God Stats
1W - 2L
1,859 SR
Queue Stats
53W - 65L
1,463 Elo+
Party 2
Anhur
Anhur
Prosekk0
Anhur
Level 83
God Stats
0W - 1L
996 SR
Queue Stats
136W - 122L
1,490 Elo+
Party 2
Sun Wukong
Sun Wukong
VeryNiceJet
Sun Wukong
Level 116
God Stats
0W - 3L
1,135 SR
Queue Stats
143W - 125L
1,520 Elo+
Party 2
Team Averages
Level 90
1,397 SR
1,481 Elo+

VS

Team Averages
Level 129
1,567 SR
1,489 Elo+
Izanami
Izanami
 
Izanami
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
FrostyG96
Bastet
Level 159
God Stats
2W - 2L
1,500 SR
Queue Stats
507W - 531L
1,505 Elo+
Party 1
Ra
Ra
LuisPGtz
Ra
Level 69
God Stats
2W - 0L
1,696 SR
Queue Stats
91W - 107L
1,429 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Magana best
Kumbhakarna
Level 104
God Stats
8W - 7L
1,735 SR
Queue Stats
69W - 83L
1,476 Elo+
Party 1
Vamana
Vamana
SEYVANHEL
Vamana
Level 170
God Stats
5W - 8L
1,406 SR
Queue Stats
1,280W - 1,263L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Derek_Robles
Bakasura
15
6 / 3 / 0
9,506
634
5,586
14,330
6,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cerberus
11
0 / 3 / 3
6,923
462
5,023
17,669
13,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
Katnappe
Kukulkan
11
0 / 5 / 1
6,585
439
2,285
8,913
3,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
Prosekk0
Anhur
11
0 / 5 / 3
6,894
460
7,392
10,478
3,825
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Sun Wukong
VeryNiceJet
Sun Wukong
14
2 / 1 / 4
8,676
578
11,129
14,819
13,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
6 / 2 / 4
8,786
586
12,829
11,143
3,833
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bastet
FrostyG96
Bastet
15
6 / 1 / 2
9,116
608
13,190
11,073
4,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

2
0 / 0 / 0
4,690
313
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
Magana best
Kumbhakarna
14
2 / 1 / 9
8,450
563
6,439
14,979
12,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vamana
SEYVANHEL
Vamana
14
2 / 4 / 2
8,367
558
8,378
12,868
11,209
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
33
8
Kills
16
17
Deaths
8
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
2
4
4
L
Bakasura
Derek_Robles
Bakasura
6
3
0
2
L
Cerberus
0
3
3
0.5
W
Bastet
FrostyG96
Bastet
6
1
2
7
L
Kukulkan
Katnappe
Kukulkan
0
5
1
0.1
W
0
0
0
0
W
Kumbhakarna
Magana best
Kumbhakarna
2
1
9
6.5
L
Anhur
Prosekk0
Anhur
0
5
3
0.3
W
Vamana
SEYVANHEL
Vamana
2
4
2
0.75
L
Sun Wukong
VeryNiceJet
Sun Wukong
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,415
Damage
40,836
66,209
Taken
50,063
40,560
Mitigated
32,614
16,141
Healing
10,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
12,829
8,417
0
3,118
11,143
3,833
877
2,378
8,722
0
81,946
L
Bakasura
Derek_Robles
Bakasura
5,586
3,850
0
4,152
14,330
6,516
77
718
13,612
0
64,491
L
Cerberus
5,023
280
142
3,742
17,669
13,862
276
1,918
15,605
29,665
0
W
Bastet
FrostyG96
Bastet
13,190
3,920
0
2,790
11,073
4,595
1,049
1,628
9,165
0
74,953
L
Kukulkan
Katnappe
Kukulkan
2,285
308
0
560
8,913
3,178
0
542
8,371
30,009
0
W
0
0
0
0
0
0
0
0
0
0
0
W
Kumbhakarna
Magana best
Kumbhakarna
6,439
975
162
2,006
14,979
12,977
50
3,179
11,215
20,850
985
L
Anhur
Prosekk0
Anhur
7,392
3,834
0
2,794
10,478
3,825
481
1,875
8,603
0
39,011
W
Vamana
SEYVANHEL
Vamana
8,378
4,444
0
2,859
12,868
11,209
230
162
12,496
0
65,002
L
Sun Wukong
VeryNiceJet
Sun Wukong
11,129
2,694
0
4,751
14,819
13,179
593
556
14,263
0
67,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,584
Gold Earned
39,409
438
Minions Killed
366
0
Camps Cleared
0
1,382,129
Distance Traveled
1,203,490
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,786
586
114
8
0
258,177
4
L
Bakasura
9,506
634
124
8
0
317,010
0
L
Cerberus
6,923
462
84
6
0
299,915
1
W
Bastet
9,116
608
116
8
0
337,143
2
L
Kukulkan
6,585
439
56
4
0
202,148
0
W
Ra
4,690
313
1
0
0
11,224
0
W
Kumbhakarna
8,450
563
25
2
0
298,772
2
L
Anhur
6,894
460
63
4
0
256,115
0
W
Vamana
8,367
558
110
7
0
298,174
0
L
Sun Wukong
8,676
578
111
7
0
306,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role