Player Matchup

Scylla
Scylla
Hitokiri-o-
Scylla
Level 31
God Stats
0W - 2L
1,302 SR
Queue Stats
2W - 10L
1,260 Elo+
Solo
Chaac
Chaac
Sneaky0404
Chaac
Level 52
God Stats
0W - 1L
1,572 SR
Queue Stats
1W - 3L
1,466 Elo+
Party 1
Izanami
Izanami
Soy El Salmon
Izanami
Level 26
God Stats
0W - 1L
1,786 SR
Queue Stats
0W - 4L
1,170 Elo+
Party 1
Bakasura
Bakasura
TokyoghouI--
Bakasura
Level 28
God Stats
2W - 4L
1,340 SR
Queue Stats
2W - 7L
1,221 Elo+
Party 1
Ymir
Ymir
mxtik
Ymir
Level 12
God Stats
1W - 7L
1,490 SR
Queue Stats
1W - 8L
1,348 Elo+
Party 1
Team Averages
Level 30
1,498 SR
1,293 Elo+

VS

Team Averages
Level 66
1,388 SR
1,467 Elo+
Agni
Agni
Aspect4
Agni
Level 49
God Stats
4W - 4L
1,574 SR
Queue Stats
65W - 78L
1,451 Elo+
Solo
Thor
Thor
CardioToxn74
Thor
Level 159
God Stats
2W - 2L
1,339 SR
Queue Stats
269W - 260L
1,470 Elo+
Party 2
Sylvanus
Sylvanus
IamReaper5155
Sylvanus
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 55L
1,539 Elo+
Party 3
Hachiman
Hachiman
IndioXxX21
Hachiman
Level 56
God Stats
1W - 5L
1,100 SR
Queue Stats
95W - 95L
1,445 Elo+
Party 3
Mulan
Mulan
xGOLDN XAYx
Mulan
Level 38
God Stats
31W - 29L
1,425 SR
Queue Stats
96W - 89L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
6 / 3 / 1
9,580
564
12,113
12,719
4,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
15
5 / 4 / 2
9,502
559
10,959
12,597
11,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
13
1 / 10 / 3
8,147
479
8,783
19,926
7,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
TokyoghouI--
Bakasura
15
4 / 6 / 1
9,113
536
7,570
16,679
6,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
mxtik
Ymir
11
0 / 8 / 6
6,734
396
7,305
18,937
10,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Aspect4
Agni
17
7 / 1 / 7
10,457
615
14,401
10,203
3,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
8 / 3 / 7
10,104
594
14,224
16,897
8,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

Sylvanus
IamReaper5155
Sylvanus
13
4 / 4 / 12
9,360
551
7,113
18,116
15,603
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
IndioXxX21
Hachiman
14
10 / 4 / 4
9,529
561
15,874
12,869
5,217
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 4 / 2
8,015
471
5,387
11,587
7,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
62
16
Kills
30
31
Deaths
16
13
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Agni
Aspect4
Agni
7
1
7
10.5
W
8
3
7
3.83
L
Scylla
6
3
1
2.17
W
Sylvanus
IamReaper5155
Sylvanus
4
4
12
2.5
W
Hachiman
IndioXxX21
Hachiman
10
4
4
3
L
Chaac
5
4
2
1.5
L
Izanami
1
10
3
0.25
L
Bakasura
TokyoghouI--
Bakasura
4
6
1
0.75
L
Ymir
mxtik
Ymir
0
8
6
0.38
W
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,730
Damage
56,999
80,858
Taken
69,672
40,678
Mitigated
41,468
14,305
Healing
16,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
Aspect4
Agni
14,401
1,284
0
1,993
10,203
3,845
530
3,259
6,471
93,440
0
W
14,224
4,274
0
960
16,897
8,938
0
4,289
12,108
25
77,896
L
Scylla
12,113
1,271
0
1,502
12,719
4,255
0
4,461
8,213
59,567
0
W
Sylvanus
IamReaper5155
Sylvanus
7,113
2,687
2,428
3,964
18,116
15,603
128
6,306
10,813
30,028
0
W
Hachiman
IndioXxX21
Hachiman
15,874
11,472
0
4,371
12,869
5,217
1,529
4,018
8,673
0
67,616
L
Chaac
10,959
1,315
0
3,540
12,597
11,467
354
1,202
10,855
0
54,639
L
Izanami
8,783
6,508
0
5,405
19,926
7,122
840
4,361
15,565
0
68,092
L
Bakasura
TokyoghouI--
Bakasura
7,570
4,506
0
3,316
16,679
6,919
1,182
4,286
12,357
0
61,079
L
Ymir
mxtik
Ymir
7,305
3,370
0
542
18,937
10,915
0
7,339
11,598
19,135
0
W
5,387
1,159
0
3,255
11,587
7,865
0
1,313
9,872
0
41,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,076
Gold Earned
47,465
425
Minions Killed
452
0
Camps Cleared
0
1,661,857
Distance Traveled
1,592,073
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,457
615
157
9
0
353,686
0
W
Thor
10,104
594
96
6
0
361,837
0
L
Scylla
9,580
564
111
7
0
349,162
0
W
Sylvanus
9,360
551
30
2
0
278,423
0
W
Hachiman
9,529
561
102
6
0
279,499
0
L
Chaac
9,502
559
86
5
0
341,177
4
L
Izanami
8,147
479
101
6
0
275,869
0
L
Bakasura
9,113
536
111
7
0
379,716
0
L
Ymir
6,734
396
16
1
0
315,933
0
W
Mulan
8,015
471
67
4
0
318,628
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role