Player Matchup

Cerberus
Cerberus
AhIerich
Cerberus
Level 28
God Stats
1W - 1L
1,729 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Shiva
Shiva
ItsJoeMomma
Shiva
Level 43
God Stats
0W - 3L
1,281 SR
Queue Stats
73W - 120L
1,229 Elo+
Solo
Lancelot
Lancelot
heqqer
Lancelot
Level 48
God Stats
0W - 1L
1,295 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Charybdis
Charybdis
homemadetrash
Charybdis
Level 9
God Stats
0W - 1L
1,580 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Hel
Hel
spotmoonuh
Hel
Level 34
God Stats
0W - 1L
1,274 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 32
1,432 SR
1,446 Elo+

VS

Team Averages
Level 35
1,654 SR
1,473 Elo+
Anubis
Anubis
Exonv
Anubis
Level 10
God Stats
5W - 1L
1,843 SR
Queue Stats
8W - 8L
1,399 Elo+
Party 2
Ymir
Ymir
GamertagLoadin9
Ymir
Level 17
God Stats
7W - 4L
1,494 SR
Queue Stats
221W - 214L
1,397 Elo+
Party 2
Izanami
Izanami
f0rheX
Izanami
Level 64
God Stats
13W - 13L
1,470 SR
Queue Stats
173W - 187L
1,488 Elo+
Party 3
Erlang Shen
Erlang Shen
iPYR0MANCER
Erlang Shen
Level 69
God Stats
4W - 0L
1,743 SR
Queue Stats
330W - 283L
1,460 Elo+
Party 2
Arachne
Arachne
nromalperson
Arachne
Level 17
God Stats
2W - 0L
1,721 SR
Queue Stats
17W - 15L
1,619 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AhIerich
Cerberus
10
2 / 2 / 2
6,965
464
6,266
13,738
8,133
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 2 / 0
6,747
450
4,453
10,125
6,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
heqqer
Lancelot
10
1 / 4 / 1
6,390
426
6,106
12,637
4,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
homemadetrash
Charybdis
10
0 / 5 / 3
5,989
399
4,906
11,544
3,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
3 / 5 / 0
6,972
465
6,237
10,084
3,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Exonv
Anubis
13
2 / 2 / 3
8,382
559
8,954
7,568
4,122
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 1 / 5
8,820
588
3,005
9,186
8,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
f0rheX
Izanami
14
3 / 2 / 5
8,373
558
9,682
9,736
3,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
iPYR0MANCER
Erlang Shen
15
2 / 0 / 0
9,604
640
7,236
12,659
9,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
nromalperson
Arachne
16
8 / 1 / 1
9,884
659
9,146
15,840
6,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
6
Kills
18
18
Deaths
6
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AhIerich
Cerberus
2
2
2
1.5
W
Anubis
Exonv
Anubis
2
2
3
1.75
W
3
1
5
5.5
L
0
2
0
0
W
Izanami
f0rheX
Izanami
3
2
5
2.75
L
Lancelot
heqqer
Lancelot
1
4
1
0.38
L
Charybdis
homemadetrash
Charybdis
0
5
3
0.3
W
Erlang Shen
iPYR0MANCER
Erlang Shen
2
0
0
2
W
Arachne
nromalperson
Arachne
8
1
1
8.5
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,968
Damage
38,023
58,128
Taken
54,989
25,107
Mitigated
32,099
13,083
Healing
23,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AhIerich
Cerberus
6,266
462
1,417
4,156
13,738
8,133
0
4,038
9,632
22,576
0
W
Anubis
Exonv
Anubis
8,954
678
0
3,395
7,568
4,122
1,806
3,487
4,081
60,482
0
W
3,005
868
0
1,582
9,186
8,064
132
3,776
5,378
23,595
0
L
4,453
878
110
2,063
10,125
6,356
0
0
10,125
0
48,107
W
Izanami
f0rheX
Izanami
9,682
6,621
0
4,052
9,736
3,784
1,111
3,032
6,704
0
76,373
L
Lancelot
heqqer
Lancelot
6,106
1,787
0
211
12,637
4,168
0
1,183
11,454
0
41,463
L
Charybdis
homemadetrash
Charybdis
4,906
3,043
0
2,092
11,544
3,425
0
3,791
7,753
0
32,746
W
Erlang Shen
iPYR0MANCER
Erlang Shen
7,236
3,486
0
6,220
12,659
9,361
704
383
12,276
0
77,446
W
Arachne
nromalperson
Arachne
9,146
5,864
0
7,797
15,840
6,768
0
2,353
13,487
0
100,622
L
6,237
374
349
2,685
10,084
3,025
315
3,301
6,783
40,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,063
Gold Earned
45,063
294
Minions Killed
512
0
Camps Cleared
0
1,454,836
Distance Traveled
1,450,026
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,965
464
30
2
0
299,737
5
W
Anubis
8,382
559
94
6
0
265,090
0
W
Ymir
8,820
588
36
2
0
298,336
0
L
Shiva
6,747
450
78
5
0
291,590
0
W
Izanami
8,373
558
126
8
0
260,927
5
L
Lancelot
6,390
426
59
4
0
339,237
0
L
Charybdis
5,989
399
62
4
0
238,368
0
W
Erlang Shen
9,604
640
121
8
0
280,445
0
W
Arachne
9,884
659
135
9
0
345,228
0
L
Hel
6,972
465
65
4
0
285,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role