Player Matchup

Sol
Sol
FFMC_Austin420
Sol
Level 78
God Stats
24W - 14L
1,555 SR
Queue Stats
80W - 134L
1,202 Elo+
Party 1
Neith
Neith
MisterMcKillroy
Neith
Level 72
God Stats
22W - 26L
1,434 SR
Queue Stats
57W - 113L
1,162 Elo+
Party 1
Hera
Hera
dressy_weather5
Hera
Level 18
God Stats
12W - 24L
1,336 SR
Queue Stats
26W - 75L
1,130 Elo+
Party 1
Team Averages
Level 56
1,442 SR
1,165 Elo+

VS

Team Averages
Level 32
1,315 SR
1,194 Elo+
Fenrir
Fenrir
 
Fenrir
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
ROACH1097
Hera
Level 27
God Stats
0W - 4L
1,230 SR
Queue Stats
7W - 16L
1,019 Elo+
Party 2
Jormungandr
Jormungandr
TrappinPacks
Jormungandr
Level 28
God Stats
0W - 3L
1,214 SR
Queue Stats
8W - 24L
1,063 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 4 / 10
12,605
900
13,878
15,743
5,044
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
7 / 2 / 12
12,387
885
15,391
11,445
4,359
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
7 / 2 / 7
11,939
853
8,408
10,287
3,339
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
4 / 9 / 3
11,771
841
10,575
20,836
12,200
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
12
2 / 11 / 2
10,271
734
9,454
14,390
5,901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
TrappinPacks
Jormungandr
13
2 / 3 / 3
10,581
756
6,736
12,852
9,101
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
16
23
Kills
8
8
Deaths
23
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
9
3
0.61
W
9
4
10
3.5
W
7
2
12
6.5
L
Hera
2
11
2
0.27
L
Jormungandr
TrappinPacks
Jormungandr
2
3
3
1.17
W
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,677
Damage
26,765
37,475
Taken
48,078
12,742
Mitigated
27,202
12,553
Healing
2,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,575
2,187
0
1,916
20,836
12,200
0
7,119
13,417
0
34,684
W
13,878
5,420
146
6,324
15,743
5,044
1,999
6,413
8,443
48,523
0
W
15,391
9,958
0
3,460
11,445
4,359
542
5,206
6,098
0
49,333
L
Hera
9,454
2,123
0
304
14,390
5,901
23
9,186
5,201
38,079
0
L
Jormungandr
TrappinPacks
Jormungandr
6,736
1,360
0
108
12,852
9,101
0
6,045
6,807
38,800
0
W
8,408
3,381
0
2,623
10,287
3,339
955
4,827
5,372
31,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,931
Gold Earned
32,623
135
Minions Killed
107
0
Camps Cleared
0
705,141
Distance Traveled
604,006
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,771
841
33
2
0
241,170
0
W
Sol
12,605
900
47
3
0
230,723
3
W
Neith
12,387
885
56
4
0
221,095
0
L
Hera
10,271
734
40
3
0
165,340
0
L
Jormungandr
10,581
756
34
2
0
197,496
1
W
Hera
11,939
853
32
2
0
253,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role