Player Matchup

Neith
Neith
MyKa_011
Neith
Level 40
God Stats
5W - 6L
1,854 SR
Queue Stats
283W - 299L
1,388 Elo+
Solo
Maui
Maui
NOmoreHIROS1
Maui
Level 141
God Stats
2W - 1L
1,727 SR
Queue Stats
20W - 22L
1,393 Elo+
Party 1
Cthulhu
Cthulhu
VanguardOfWind
Cthulhu
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 87L
1,438 Elo+
Party 1
Bakasura
Bakasura
ZombiezZz316
Bakasura
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 69L
1,400 Elo+
Solo
Baron Samedi
Baron Samedi
game_sniper1
Baron Samedi
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 25L
1,408 Elo+
Party 1
Team Averages
Level 104
1,616 SR
1,406 Elo+

VS

Team Averages
Level 89
1,418 SR
1,482 Elo+
Charybdis
Charybdis
AtiIIuh
Charybdis
Level 69
God Stats
6W - 5L
1,480 SR
Queue Stats
50W - 46L
1,387 Elo+
Party 2
King Arthur
King Arthur
CALEB071104
King Arthur
Level 102
God Stats
4W - 5L
1,060 SR
Queue Stats
110W - 115L
1,479 Elo+
Solo
Cabrakan
Cabrakan
DImOortalBLadeK
Cabrakan
Level 108
God Stats
16W - 2L
1,718 SR
Queue Stats
18W - 11L
1,777 Elo+
Solo
Scylla
Scylla
henry_merk
Scylla
Level 100
God Stats
4W - 4L
1,500 SR
Queue Stats
86W - 82L
1,392 Elo+
Party 2
Ne Zha
Ne Zha
vikodn
Ne Zha
Level 67
God Stats
5W - 3L
1,330 SR
Queue Stats
8W - 8L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
MyKa_011
Neith
13
2 / 7 / 3
8,640
432
15,806
19,077
8,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 1 / 6
8,391
420
4,696
17,120
17,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
4 / 3 / 4
10,380
519
15,898
21,520
19,756
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
ZombiezZz316
Bakasura
16
4 / 6 / 2
9,881
494
10,052
22,899
10,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
game_sniper1
Baron Samedi
14
5 / 3 / 4
9,523
476
11,794
12,495
6,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AtiIIuh
Charybdis
16
7 / 4 / 5
10,676
534
16,383
16,672
6,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
CALEB071104
King Arthur
16
5 / 3 / 5
10,651
533
20,329
21,548
22,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cabrakan
12
0 / 5 / 5
7,644
382
8,955
26,234
19,532
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Scylla
henry_merk
Scylla
15
0 / 4 / 8
8,837
442
12,537
9,574
3,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
vikodn
Ne Zha
16
8 / 2 / 3
10,267
513
7,470
15,670
7,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
46
17
Kills
20
20
Deaths
18
19
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Charybdis
AtiIIuh
Charybdis
7
4
5
2.38
W
King Arthur
CALEB071104
King Arthur
5
3
5
2.5
W
Cabrakan
0
5
5
0.5
L
Neith
MyKa_011
Neith
2
7
3
0.5
L
2
1
6
5
L
4
3
4
2
L
Bakasura
ZombiezZz316
Bakasura
4
6
2
0.83
L
Baron Samedi
game_sniper1
Baron Samedi
5
3
4
2.33
W
Scylla
henry_merk
Scylla
0
4
8
1
W
Ne Zha
vikodn
Ne Zha
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,246
Damage
65,674
93,111
Taken
89,698
62,457
Mitigated
59,915
23,257
Healing
18,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
AtiIIuh
Charybdis
16,383
7,393
0
4,680
16,672
6,827
1,768
3,165
12,302
0
71,766
W
King Arthur
CALEB071104
King Arthur
20,329
2,745
0
3,844
21,548
22,621
0
11,946
9,089
659
88,219
W
Cabrakan
8,955
1,488
0
5,628
26,234
19,532
0
9,402
16,341
33,352
0
L
Neith
MyKa_011
Neith
15,806
7,542
0
3,594
19,077
8,324
0
4,560
14,517
0
66,600
L
4,696
1,345
0
3,133
17,120
17,376
0
6,484
10,636
23,341
0
L
15,898
2,460
215
8,966
21,520
19,756
0
2,306
19,170
80,347
902
L
Bakasura
ZombiezZz316
Bakasura
10,052
7,385
0
3,477
22,899
10,305
0
3,556
19,315
0
82,885
L
Baron Samedi
game_sniper1
Baron Samedi
11,794
1,113
722
3,150
12,495
6,696
0
5,408
7,087
65,108
0
W
Scylla
henry_merk
Scylla
12,537
377
0
750
9,574
3,659
110
4,562
5,012
56,841
0
W
Ne Zha
vikodn
Ne Zha
7,470
2,363
0
3,388
15,670
7,276
46
3,073
12,507
0
76,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,815
Gold Earned
48,075
494
Minions Killed
448
0
Camps Cleared
0
1,944,387
Distance Traveled
1,917,496
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,676
534
94
5
0
347,010
3
W
King Arthur
10,651
533
123
6
0
373,560
4
W
Cabrakan
7,644
382
38
2
0
354,835
3
L
Neith
8,640
432
99
5
0
346,331
0
L
Maui
8,391
420
27
1
0
396,351
4
L
Cthulhu
10,380
519
132
7
0
387,049
2
L
Bakasura
9,881
494
118
6
0
432,516
0
L
Baron Samedi
9,523
476
118
6
0
382,140
3
W
Scylla
8,837
442
98
5
0
407,000
0
W
Ne Zha
10,267
513
95
5
0
435,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role