Player Matchup

Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jing Wei
Jing Wei
Gold V
Murdocツ
Jing Wei
Gold V
Level 153
God Stats
6W - 7L
1,250 SR
Queue Stats
285W - 295L
1,376 MMR
Solo
Odin
Odin
Silver V
StoniestBowl2
Odin
Silver V
Level 122
God Stats
0W - 1L
1,151 SR
Queue Stats
26W - 61L
1,258 MMR
Party 1
Ymir
Ymir
Bronze III
ThwackABlack
Ymir
Bronze III
Level 89
God Stats
0W - 1L
1,420 SR
Queue Stats
1W - 4L
1,354 MMR
Solo
Merlin
Merlin
Gold V
lhao25
Merlin
Gold V
Level 98
God Stats
4W - 2L
1,800 SR
Queue Stats
91W - 106L
1,367 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,424 SR
1,371 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 101
1,540 SR
1,360 MMR
Mulan
Mulan
Bronze IV
DavidFrost4470
Mulan
Bronze IV
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,345 MMR
Solo
Pele
Pele
Gold IV
Jaden_37529
Pele
Gold IV
Level 124
God Stats
2W - 6L
1,500 SR
Queue Stats
533W - 532L
1,367 MMR
Solo
Hades
Hades
Gold IV
King xD3adSh0tx
Hades
Gold IV
Level 161
God Stats
30W - 17L
1,684 SR
Queue Stats
412W - 411L
1,374 MMR
Solo
Poseidon
Poseidon
Gold IV
TenShinHanTien
Poseidon
Gold IV
Level 57
God Stats
11W - 9L
1,478 SR
Queue Stats
164W - 157L
1,363 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
bigferk
Kuzenbo
Gold V
Level 105
God Stats
6W - 7L
1,539 SR
Queue Stats
53W - 65L
1,351 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
0 / 4 / 0
7,460
439
2,529
17,049
6,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
Murdocツ
Jing Wei
14
0 / 2 / 1
8,603
506
1,956
11,343
4,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 5 / 1
7,691
452
3,630
17,422
13,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 5 / 0
7,492
441
2,432
13,026
10,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Merlin
lhao25
Merlin
14
1 / 5 / 0
7,855
462
6,009
10,101
3,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AchillesSurtrAresThorRavana

VS

Bans
KaliThanatosMartichorasRatatoskrAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 3
11,194
658
12,535
15,101
14,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

17
10 / 0 / 5
11,364
668
8,878
15,095
6,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
3 / 0 / 8
10,101
594
12,322
12,492
5,677
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Poseidon
20
3 / 0 / 2
12,110
712
6,196
6,005
2,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kuzenbo
bigferk
Kuzenbo
12
2 / 1 / 3
8,499
500
5,379
9,271
11,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
42
1
Kills
21
21
Deaths
1
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
4
0
0
W
3
0
3
4.5
W
10
0
5
12.5
W
3
0
8
7
L
Jing Wei
Murdocツ
Jing Wei
0
2
1
0.25
L
0
5
1
0.1
W
Poseidon
3
0
2
4
L
0
5
0
0
W
Kuzenbo
bigferk
Kuzenbo
2
1
3
3.5
L
Merlin
lhao25
Merlin
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,556
Damage
45,310
68,941
Taken
57,964
38,206
Mitigated
40,163
14,383
Healing
33,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,529
542
0
5,260
17,049
6,125
0
4,089
12,960
0
47,405
W
12,535
2,017
0
7,416
15,101
14,289
20
654
14,297
0
96,481
W
8,878
2,164
0
8,526
15,095
6,565
118
2,390
12,565
0
93,001
W
12,322
1,318
1,735
9,432
12,492
5,677
1,778
3,100
9,140
90,369
0
L
Jing Wei
Murdocツ
Jing Wei
1,956
1,251
0
3,856
11,343
4,382
0
4,830
6,453
0
77,327
L
3,630
868
0
3,015
17,422
13,931
0
837
16,395
117
40,569
W
Poseidon
6,196
1,845
0
4,543
6,005
2,362
0
776
5,229
139,075
0
L
2,432
318
0
1,262
13,026
10,054
0
8,383
4,643
27,002
0
W
Kuzenbo
bigferk
Kuzenbo
5,379
2,084
0
1,561
9,271
11,270
14
2,378
6,807
16,643
0
L
Merlin
lhao25
Merlin
6,009
356
0
990
10,101
3,714
0
5,845
4,095
63,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,101
Gold Earned
53,268
455
Minions Killed
684
0
Camps Cleared
0
1,689,189
Distance Traveled
1,840,417
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,460
439
71
4
0
365,534
0
W
Mulan
11,194
658
151
9
0
338,283
0
W
Pele
11,364
668
119
7
0
416,921
1
W
Hades
10,101
594
160
9
0
340,828
5
L
Jing Wei
8,603
506
155
9
0
363,674
3
L
Odin
7,691
452
76
4
0
312,570
0
W
Poseidon
12,110
712
235
14
0
371,369
3
L
Ymir
7,492
441
37
2
0
346,265
3
W
Kuzenbo
8,499
500
19
1
0
373,016
7
L
Merlin
7,855
462
116
7
0
301,146
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role