Player Matchup

Serqet
Serqet
BillyTheKid2137
Serqet
Level 44
God Stats
4W - 8L
1,525 SR
Queue Stats
84W - 73L
1,483 Elo+
Solo
Izanami
Izanami
Froeg21
Izanami
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,511 Elo+
Solo
Ra
Ra
Soysweater
Ra
Level 109
God Stats
29W - 13L
1,682 SR
Queue Stats
430W - 439L
1,464 Elo+
Party 1
Baron Samedi
Baron Samedi
WG RED WOLVES
Baron Samedi
Level 119
God Stats
20W - 9L
1,642 SR
Queue Stats
341W - 367L
1,435 Elo+
Party 1
Surtr
Surtr
zuccman0987654
Surtr
Level 107
God Stats
3W - 1L
1,572 SR
Queue Stats
11W - 15L
1,276 Elo+
Solo
Team Averages
Level 84
1,584 SR
1,434 Elo+

VS

Team Averages
Level 45
1,445 SR
1,390 Elo+
Ymir
Ymir
BluesuedeButter
Ymir
Level 48
God Stats
1W - 4L
1,156 SR
Queue Stats
14W - 16L
1,240 Elo+
Solo
Lancelot
Lancelot
CodeNameSoda471
Lancelot
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,475 Elo+
Party 2
Heimdallr
Heimdallr
CodeNameSora
Heimdallr
Level 35
God Stats
2W - 3L
1,542 SR
Queue Stats
16W - 17L
1,475 Elo+
Party 2
Anubis
Anubis
Dummer autlem
Anubis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,242 Elo+
Party 2
King Arthur
King Arthur
kappabighead
King Arthur
Level 68
God Stats
5W - 3L
1,528 SR
Queue Stats
25W - 24L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 1 / 1
12,729
606
1,968
16,184
8,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
Froeg21
Izanami
16
0 / 0 / 2
9,804
467
4,894
10,601
4,930
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
2 / 2 / 4
11,495
547
9,928
10,274
6,203
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
WG RED WOLVES
Baron Samedi
15
2 / 0 / 3
10,718
510
9,005
12,903
14,808
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

18
3 / 1 / 0
12,232
582
12,022
22,599
21,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 1
8,361
398
9,398
15,800
16,666
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
9
0 / 1 / 1
6,941
331
2,977
8,077
3,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Heimdallr
CodeNameSora
Heimdallr
2
0 / 0 / 0
5,500
262
0
1,190
251
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 3 / 1
6,852
326
1,259
5,561
2,116
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
kappabighead
King Arthur
16
2 / 5 / 1
9,477
451
14,852
24,473
22,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
8
Kills
3
4
Deaths
9
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
1
0
1
1.5
L
Lancelot
0
1
1
0.5
L
Heimdallr
CodeNameSora
Heimdallr
0
0
0
0
L
0
3
1
0.17
W
Izanami
Froeg21
Izanami
0
0
2
1
W
2
2
4
2
W
Baron Samedi
WG RED WOLVES
Baron Samedi
2
0
3
3.5
L
King Arthur
kappabighead
King Arthur
2
5
1
0.5
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,817
Damage
28,486
72,561
Taken
55,101
55,358
Mitigated
44,731
23,420
Healing
6,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,968
0
0
1,203
16,184
8,279
1,978
950
15,234
0
152,922
L
9,398
1,498
165
803
15,800
16,666
0
7,378
7,602
50,520
0
L
Lancelot
2,977
601
122
682
8,077
3,014
16
2,225
5,742
0
29,143
L
Heimdallr
CodeNameSora
Heimdallr
0
0
0
0
1,190
251
0
119
1,071
0
1,026
L
1,259
0
0
919
5,561
2,116
0
2,396
3,041
23,370
0
W
Izanami
Froeg21
Izanami
4,894
3,185
0
3,469
10,601
4,930
4,307
2,801
7,800
0
64,149
W
9,928
755
1,185
1,979
10,274
6,203
3,366
3,359
6,915
87,439
0
W
Baron Samedi
WG RED WOLVES
Baron Samedi
9,005
1,407
3,373
6,171
12,903
14,808
1,190
3,989
8,724
48,700
0
L
King Arthur
kappabighead
King Arthur
14,852
995
0
3,790
24,473
22,684
0
6,613
16,303
1,857
78,463
W
12,022
4,169
0
6,040
22,599
21,138
4,629
1,991
19,630
3,303
84,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,978
Gold Earned
37,131
639
Minions Killed
285
0
Camps Cleared
0
1,975,880
Distance Traveled
1,162,340
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
12,729
606
212
10
0
487,940
0
L
Ymir
8,361
398
62
3
0
382,293
0
L
Lancelot
6,941
331
52
2
0
230,903
0
L
Heimdallr
5,500
262
2
0
0
31,783
0
L
Anubis
6,852
326
43
2
0
166,490
0
W
Izanami
9,804
467
101
5
0
402,878
0
W
Ra
11,495
547
149
7
0
388,501
1
W
Baron Samedi
10,718
510
46
2
0
351,051
5
L
King Arthur
9,477
451
126
6
0
350,871
0
W
Surtr
12,232
582
131
6
0
345,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role