Player Matchup

Sol
Sol
Daniell_00025
Sol
Level 71
God Stats
87W - 84L
1,504 SR
Queue Stats
88W - 84L
1,446 Elo+
Solo
Zhong Kui
Zhong Kui
MambaForever8
Zhong Kui
Level 103
God Stats
2W - 3L
1,107 SR
Queue Stats
377W - 378L
1,458 Elo+
Party 2
Horus
Horus
MissJokerTTV
Horus
Level 129
God Stats
12W - 19L
1,438 SR
Queue Stats
364W - 395L
1,446 Elo+
Party 2
Medusa
Medusa
eisai_dikos_mou
Medusa
Level 158
God Stats
4W - 1L
1,414 SR
Queue Stats
172W - 188L
1,507 Elo+
Party 2
Bastet
Bastet
je89nimo
Bastet
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 11L
1,450 Elo+
Solo
Team Averages
Level 102
1,393 SR
1,461 Elo+

VS

Team Averages
Level 78
1,531 SR
1,439 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Arquadex
Nox
Level 91
God Stats
2W - 6L
1,361 SR
Queue Stats
209W - 228L
1,484 Elo+
Solo
Ra
Ra
AtiIIuh
Ra
Level 69
God Stats
1W - 2L
1,505 SR
Queue Stats
50W - 46L
1,400 Elo+
Party 1
Anhur
Anhur
henry_merk
Anhur
Level 100
God Stats
0W - 1L
1,792 SR
Queue Stats
86W - 82L
1,401 Elo+
Party 1
Fenrir
Fenrir
vikodn
Fenrir
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 0
7,023
638
3,672
4,806
1,472
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zhong Kui
MambaForever8
Zhong Kui
12
3 / 0 / 1
6,791
617
7,158
9,736
9,634
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 0 / 3
5,483
498
2,910
8,853
5,985
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

12
3 / 0 / 2
6,879
625
6,789
6,428
2,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
je89nimo
Bastet
8
0 / 0 / 3
5,333
485
2,870
7,675
2,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
0 / 2 / 0
5,813
528
5,812
9,323
6,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

7
0 / 3 / 0
4,916
447
2,148
7,851
5,300
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 4 / 0
5,281
480
4,108
6,489
2,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anhur
7
0 / 1 / 0
4,707
428
3,850
5,938
1,787
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
vikodn
Fenrir
7
0 / 1 / 0
4,816
438
2,983
6,783
2,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
11
Kills
0
0
Deaths
11
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
2
0
0
L
0
3
0
0
L
0
4
0
0
W
4
0
0
4
W
Zhong Kui
MambaForever8
Zhong Kui
3
0
1
3.5
W
1
0
3
2.5
W
3
0
2
4
L
Anhur
0
1
0
0
W
Bastet
je89nimo
Bastet
0
0
3
1.5
L
Fenrir
vikodn
Fenrir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,399
Damage
18,901
37,498
Taken
36,384
21,690
Mitigated
17,772
16,946
Healing
8,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,812
1,514
0
2,227
9,323
6,044
0
5,880
3,443
0
44,352
L
2,148
362
238
1,783
7,851
5,300
26
1,882
5,969
17,356
0
L
4,108
107
624
1,669
6,489
2,313
0
770
5,719
38,033
0
W
3,672
787
0
2,892
4,806
1,472
3,196
440
4,366
49,095
0
W
Zhong Kui
MambaForever8
Zhong Kui
7,158
1,282
0
5,316
9,736
9,634
0
192
9,544
51,242
430
W
2,910
1,437
698
2,600
8,853
5,985
0
2,369
6,484
0
15,268
W
6,789
2,113
0
1,000
6,428
2,412
0
2,670
3,685
0
52,525
L
Anhur
3,850
1,674
0
1,674
5,938
1,787
0
1,446
4,460
0
21,108
W
Bastet
je89nimo
Bastet
2,870
697
0
4,440
7,675
2,187
0
589
7,086
0
27,158
L
Fenrir
vikodn
Fenrir
2,983
597
0
645
6,783
2,328
0
550
6,233
0
27,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,509
Gold Earned
25,533
305
Minions Killed
236
0
Camps Cleared
0
1,034,625
Distance Traveled
1,013,655
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,813
528
78
7
0
219,383
0
L
Nox
4,916
447
13
1
0
199,809
0
L
Ra
5,281
480
64
6
0
217,337
1
W
Sol
7,023
638
81
7
0
177,219
0
W
Zhong Kui
6,791
617
78
7
0
209,999
0
W
Horus
5,483
498
16
1
0
207,592
0
W
Medusa
6,879
625
82
7
0
189,299
0
L
Anhur
4,707
428
39
4
0
182,412
0
W
Bastet
5,333
485
48
4
0
250,516
0
L
Fenrir
4,816
438
42
4
0
194,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role