Player Matchup

Mulan
Mulan
 
Mulan
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
KuzenbosGun
The Morrigan
Level 61
God Stats
1W - 7L
1,503 SR
Queue Stats
78W - 69L
1,538 Elo+
Party 1
Awilix
Awilix
Zeive
Awilix
Level 100
God Stats
1W - 1L
1,757 SR
Queue Stats
14W - 16L
1,510 Elo+
Solo
Izanami
Izanami
nmezero
Izanami
Level 85
God Stats
60W - 57L
1,584 SR
Queue Stats
912W - 785L
1,532 Elo+
Solo
Atlas
Atlas
sometings wong
Atlas
Level 174
God Stats
3W - 6L
1,599 SR
Queue Stats
79W - 71L
1,513 Elo+
Party 1
Team Averages
Level 108
1,589 SR
1,519 Elo+

VS

Team Averages
Level 121
1,507 SR
1,509 Elo+
Ganesha
Ganesha
BlackLightningKG
Ganesha
Level 142
God Stats
9W - 6L
1,500 SR
Queue Stats
370W - 321L
1,555 Elo+
Solo
King Arthur
King Arthur
BloodyRevenant
King Arthur
Level 115
God Stats
51W - 54L
1,517 SR
Queue Stats
582W - 542L
1,541 Elo+
Solo
Apollo
Apollo
DemonLoko
Apollo
Level 118
God Stats
25W - 19L
1,312 SR
Queue Stats
420W - 388L
1,475 Elo+
Party 2
Raijin
Raijin
IIcaruz
Raijin
Level 120
God Stats
7W - 2L
1,500 SR
Queue Stats
414W - 358L
1,541 Elo+
Solo
Bakasura
Bakasura
Mamalongosaurio
Bakasura
Level 109
God Stats
7W - 1L
1,707 SR
Queue Stats
419W - 391L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
0 / 3 / 0
6,313
526
5,787
11,203
5,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

The Morrigan
KuzenbosGun
The Morrigan
10
1 / 3 / 2
6,084
507
5,775
4,481
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
Zeive
Awilix
10
1 / 2 / 0
5,823
485
3,444
10,563
3,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
nmezero
Izanami
13
2 / 0 / 1
7,443
620
4,083
5,835
2,053
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 0 / 2
6,412
534
4,521
7,644
5,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 3
6,163
514
2,972
8,630
4,982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

King Arthur
BloodyRevenant
King Arthur
13
4 / 0 / 1
7,569
631
9,736
10,072
8,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Apollo
DemonLoko
Apollo
10
0 / 2 / 0
5,632
469
5,092
6,121
1,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Raijin
IIcaruz
Raijin
11
1 / 2 / 2
6,257
521
3,668
8,249
2,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
9
2 / 1 / 1
5,763
480
2,520
7,785
2,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
15
6
Kills
8
8
Deaths
6
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
3
0
0
W
1
1
3
2.5
W
King Arthur
BloodyRevenant
King Arthur
4
0
1
4.5
W
Apollo
DemonLoko
Apollo
0
2
0
0
W
Raijin
IIcaruz
Raijin
1
2
2
1
L
The Morrigan
KuzenbosGun
The Morrigan
1
3
2
0.67
W
Bakasura
2
1
1
2.5
L
Awilix
Zeive
Awilix
1
2
0
0.5
L
Izanami
nmezero
Izanami
2
0
1
2.5
L
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,610
Damage
23,988
39,726
Taken
40,857
17,740
Mitigated
21,010
12,094
Healing
10,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
5,787
839
0
4,434
11,203
5,227
0
692
10,511
0
56,974
W
2,972
580
1,520
2,052
8,630
4,982
0
2,575
5,863
21,460
0
W
King Arthur
BloodyRevenant
King Arthur
9,736
1,182
0
2,059
10,072
8,526
0
392
9,680
88
61,519
W
Apollo
DemonLoko
Apollo
5,092
2,693
310
2,075
6,121
1,902
530
303
5,818
0
43,914
W
Raijin
IIcaruz
Raijin
3,668
453
0
500
8,249
2,895
0
3,794
4,136
51,395
0
L
The Morrigan
KuzenbosGun
The Morrigan
5,775
1,190
0
1,000
4,481
1,358
0
1,509
2,880
44,752
1,688
W
Bakasura
2,520
1,620
0
1,505
7,785
2,705
0
1,005
6,647
0
28,313
L
Awilix
Zeive
Awilix
3,444
2,051
0
1,190
10,563
3,683
534
1,293
9,021
0
36,247
L
Izanami
nmezero
Izanami
4,083
3,509
0
2,326
5,835
2,053
1,527
470
5,224
0
71,046
L
4,521
1,576
0
3,144
7,644
5,419
0
2,948
4,616
16,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,075
Gold Earned
31,384
387
Minions Killed
334
0
Camps Cleared
0
1,218,708
Distance Traveled
1,208,459
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,313
526
90
8
0
236,829
2
W
Ganesha
6,163
514
5
0
0
232,994
1
W
King Arthur
7,569
631
92
8
0
251,832
0
W
Apollo
5,632
469
72
6
0
234,061
0
W
Raijin
6,257
521
101
8
0
227,639
2
L
The Morrigan
6,084
507
72
6
0
211,721
3
W
Bakasura
5,763
480
64
5
0
261,933
0
L
Awilix
5,823
485
57
5
0
278,829
0
L
Izanami
7,443
620
134
11
0
232,081
2
L
Atlas
6,412
534
34
3
0
259,248
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role