Player Matchup

Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
WrinkledPrincess
Ratatoskr
Level 146
God Stats
3W - 2L
1,615 SR
Queue Stats
103W - 102L
1,640 Elo+
Party 1
Sun Wukong
Sun Wukong
biddyBOObear
Sun Wukong
Level 140
God Stats
2W - 1L
1,776 SR
Queue Stats
51W - 56L
1,530 Elo+
Solo
Anhur
Anhur
jdsty
Anhur
Level 159
God Stats
1W - 3L
1,589 SR
Queue Stats
115W - 102L
1,657 Elo+
Party 1
Mulan
Mulan
marinacc
Mulan
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 91L
1,653 Elo+
Party 1
Team Averages
Level 142
1,596 SR
1,596 Elo+

VS

Team Averages
Level 142
1,466 SR
1,537 Elo+
Lancelot
Lancelot
LoweredSum02160
Lancelot
Level 182
God Stats
6W - 8L
1,450 SR
Queue Stats
210W - 176L
1,520 Elo+
Party 2
Nike
Nike
Metroid1999
Nike
Level 142
God Stats
0W - 2L
1,294 SR
Queue Stats
52W - 58L
1,516 Elo+
Party 2
Charybdis
Charybdis
Mharavok
Charybdis
Level 100
God Stats
0W - 1L
1,740 SR
Queue Stats
193W - 154L
1,597 Elo+
Solo
Atlas
Atlas
SlavishEye803
Atlas
Level 166
God Stats
2W - 2L
1,509 SR
Queue Stats
116W - 111L
1,526 Elo+
Party 2
Ra
Ra
ikxper
Ra
Level 118
God Stats
1W - 4L
1,340 SR
Queue Stats
118W - 109L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 2 / 0
6,740
613
6,089
6,464
2,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ratatoskr
12
5 / 0 / 3
7,202
655
6,918
9,062
3,233
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
biddyBOObear
Sun Wukong
13
2 / 0 / 0
7,705
700
3,025
7,247
5,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anhur
jdsty
Anhur
12
2 / 0 / 6
7,029
639
5,744
8,034
2,806
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
marinacc
Mulan
10
1 / 2 / 3
6,113
556
2,619
8,324
4,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
8
1 / 2 / 0
5,098
463
2,129
6,137
1,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 2 / 0
5,763
524
4,006
7,530
6,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Mharavok
Charybdis
11
2 / 1 / 1
6,150
559
2,987
6,635
2,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 2 / 2
5,951
541
5,234
10,165
7,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ra
10
0 / 5 / 1
5,600
509
3,130
8,063
2,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
12
Kills
4
4
Deaths
12
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
2
0
1
L
Lancelot
1
2
0
0.5
L
0
2
0
0
L
Charybdis
Mharavok
Charybdis
2
1
1
2.5
L
1
2
2
1
W
Ratatoskr
5
0
3
6.5
W
Sun Wukong
biddyBOObear
Sun Wukong
2
0
0
2
L
Ra
0
5
1
0.1
W
Anhur
jdsty
Anhur
2
0
6
5
W
Mulan
marinacc
Mulan
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,395
Damage
17,486
39,131
Taken
38,530
18,417
Mitigated
20,241
12,263
Healing
8,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,089
3,395
0
3,535
6,464
2,030
3,534
1,179
5,225
49,141
0
L
Lancelot
2,129
439
0
587
6,137
1,755
0
676
5,457
0
22,418
L
4,006
564
0
1,889
7,530
6,500
0
0
7,530
245
44,335
L
Charybdis
Mharavok
Charybdis
2,987
1,786
0
3,022
6,635
2,192
0
2,720
3,915
0
38,735
L
5,234
1,914
0
1,729
10,165
7,373
0
2,434
7,599
24,755
0
W
Ratatoskr
6,918
2,799
0
1,125
9,062
3,233
0
1,511
7,401
0
51,777
W
Sun Wukong
biddyBOObear
Sun Wukong
3,025
270
0
1,715
7,247
5,349
359
46
6,532
0
58,755
L
Ra
3,130
189
177
1,064
8,063
2,421
0
475
7,588
43,636
0
W
Anhur
jdsty
Anhur
5,744
3,116
0
3,833
8,034
2,806
0
3,477
4,304
0
46,451
W
Mulan
marinacc
Mulan
2,619
143
0
2,055
8,324
4,999
394
1,857
6,435
0
14,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,789
Gold Earned
28,562
365
Minions Killed
326
0
Camps Cleared
0
1,121,526
Distance Traveled
1,052,777
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,740
613
85
8
0
211,623
2
L
Lancelot
5,098
463
40
4
0
208,503
0
L
Nike
5,763
524
79
7
0
200,431
0
L
Charybdis
6,150
559
70
6
0
207,538
2
L
Atlas
5,951
541
49
4
0
227,355
2
W
Ratatoskr
7,202
655
83
8
0
285,429
3
W
Sun Wukong
7,705
700
96
9
0
180,981
0
L
Ra
5,600
509
88
8
0
208,950
2
W
Anhur
7,029
639
84
8
0
224,160
3
W
Mulan
6,113
556
17
2
0
219,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role