Player Matchup

Janus
Janus
 
Janus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
CanadianDan
Ah Muzen Cab
Level 25
God Stats
2W - 2L
1,724 SR
Queue Stats
70W - 51L
1,515 Elo+
Party 1
Merlin
Merlin
DUMPHYPOTATO
Merlin
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 41L
1,273 Elo+
Party 3
Bellona
Bellona
ZW xXRyukXx
Bellona
Level 89
God Stats
5W - 3L
1,323 SR
Queue Stats
313W - 309L
1,483 Elo+
Solo
Cabrakan
Cabrakan
iidarkshadowii
Cabrakan
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,254 Elo+
Party 3
Team Averages
Level 54
1,510 SR
1,405 Elo+

VS

Team Averages
Level 89
1,422 SR
1,357 Elo+
Bacchus
Bacchus
Kevinedu2310
Bacchus
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 80L
1,482 Elo+
Solo
Mulan
Mulan
OBEYTDAWG
Mulan
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 79L
1,413 Elo+
Solo
Arachne
Arachne
SizeDenied
Arachne
Level 183
God Stats
0W - 1L
1,341 SR
Queue Stats
4W - 13L
1,293 Elo+
Party 2
Nu Wa
Nu Wa
ttrashfire
Nu Wa
Level 69
God Stats
11W - 10L
1,533 SR
Queue Stats
327W - 339L
1,389 Elo+
Solo
Kumbhakarna
Kumbhakarna
wqdc8987
Kumbhakarna
Level 27
God Stats
0W - 2L
1,237 SR
Queue Stats
4W - 13L
1,210 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
3 / 2 / 19
9,322
932
17,497
7,100
3,171
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
CanadianDan
Ah Muzen Cab
17
10 / 1 / 15
9,964
996
14,670
7,909
3,586
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
16
5 / 2 / 12
9,172
917
13,045
5,819
2,692
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
ZW xXRyukXx
Bellona
15
3 / 3 / 16
8,460
846
9,647
11,801
11,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cabrakan
15
5 / 4 / 17
9,213
921
7,878
11,240
12,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Kevinedu2310
Bacchus
17
7 / 4 / 3
10,208
1,021
10,575
14,657
17,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mulan
OBEYTDAWG
Mulan
13
1 / 4 / 6
6,754
675
4,502
10,832
7,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Arachne
SizeDenied
Arachne
12
1 / 8 / 5
7,135
714
3,443
14,954
8,217
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
14
1 / 5 / 8
7,773
777
12,118
10,144
4,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Kumbhakarna
wqdc8987
Kumbhakarna
15
2 / 5 / 5
8,054
805
3,747
17,336
13,691
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
39
26
Kills
12
12
Deaths
26
79
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
2
19
6.25
W
Ah Muzen Cab
CanadianDan
Ah Muzen Cab
10
1
15
17.5
W
Merlin
5
2
12
5.5
L
Bacchus
Kevinedu2310
Bacchus
7
4
3
2.13
L
Mulan
OBEYTDAWG
Mulan
1
4
6
1
L
Arachne
SizeDenied
Arachne
1
8
5
0.44
W
Bellona
ZW xXRyukXx
Bellona
3
3
16
3.67
W
Cabrakan
5
4
17
3.38
L
Nu Wa
1
5
8
1
L
Kumbhakarna
wqdc8987
Kumbhakarna
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,737
Damage
34,385
43,869
Taken
67,923
34,297
Mitigated
51,765
14,496
Healing
17,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
17,497
583
592
1,745
7,100
3,171
604
4,039
2,983
39,305
0
W
Ah Muzen Cab
CanadianDan
Ah Muzen Cab
14,670
3,942
1,963
2,303
7,909
3,586
44
3,556
4,229
0
28,805
W
Merlin
13,045
1,591
0
0
5,819
2,692
588
4,495
1,299
31,333
0
L
Bacchus
Kevinedu2310
Bacchus
10,575
665
1,169
2,392
14,657
17,497
0
6,904
6,489
15,154
1,445
L
Mulan
OBEYTDAWG
Mulan
4,502
441
842
2,781
10,832
7,918
0
7,064
3,526
0
6,105
L
Arachne
SizeDenied
Arachne
3,443
2,217
628
3,403
14,954
8,217
0
8,800
5,722
0
8,783
W
Bellona
ZW xXRyukXx
Bellona
9,647
2,254
1,706
3,198
11,801
11,984
192
5,897
5,392
0
15,847
W
Cabrakan
7,878
1,014
1,007
1,982
11,240
12,864
132
6,840
3,692
16,357
0
L
Nu Wa
12,118
2,422
353
1,955
10,144
4,442
0
4,500
5,331
29,475
0
L
Kumbhakarna
wqdc8987
Kumbhakarna
3,747
68
1,804
1,739
17,336
13,691
0
10,332
6,385
13,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,131
Gold Earned
39,924
187
Minions Killed
105
0
Camps Cleared
0
1,044,525
Distance Traveled
987,990
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,322
932
60
6
0
226,286
0
W
Ah Muzen Cab
9,964
996
35
4
0
222,536
0
W
Merlin
9,172
917
49
5
0
194,654
0
L
Bacchus
10,208
1,021
19
2
0
221,609
0
L
Mulan
6,754
675
9
1
0
175,812
0
L
Arachne
7,135
714
26
3
0
194,240
0
W
Bellona
8,460
846
19
2
0
231,889
0
W
Cabrakan
9,213
921
24
2
0
169,160
0
L
Nu Wa
7,773
777
42
4
0
199,208
0
L
Kumbhakarna
8,054
805
9
1
0
197,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role