Player Matchup

Chang'e
Chang'e
BigPapiS
Chang'e
Level 109
God Stats
2W - 4L
1,333 SR
Queue Stats
295W - 299L
1,454 Elo+
Party 1
Ishtar
Ishtar
GigglesTheDummy
Ishtar
Level 159
God Stats
20W - 21L
1,618 SR
Queue Stats
184W - 110L
1,680 Elo+
Party 2
Set
Set
Moist Toes3232
Set
Level 108
God Stats
10W - 18L
1,417 SR
Queue Stats
876W - 782L
1,539 Elo+
Solo
Ymir
Ymir
Volumed Up
Ymir
Level 107
God Stats
49W - 25L
1,681 SR
Queue Stats
123W - 84L
1,675 Elo+
Party 2
Ra
Ra
vhockey14
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,336 Elo+
Party 1
Team Averages
Level 100
1,510 SR
1,537 Elo+

VS

Team Averages
Level 108
1,494 SR
1,529 Elo+
Fafnir
Fafnir
DankDubz777
Fafnir
Level 101
God Stats
2W - 4L
1,086 SR
Queue Stats
39W - 42L
1,490 Elo+
Solo
Jing Wei
Jing Wei
Exortius
Jing Wei
Level 127
God Stats
2W - 0L
1,710 SR
Queue Stats
103W - 106L
1,533 Elo+
Solo
Janus
Janus
SirIvanThyGreat
Janus
Level 101
God Stats
1W - 4L
1,132 SR
Queue Stats
107W - 115L
1,507 Elo+
Solo
Thor
Thor
WarriorTK1237
Thor
Level 108
God Stats
5W - 6L
1,628 SR
Queue Stats
155W - 151L
1,480 Elo+
Solo
Chaac
Chaac
sontix99
Chaac
Level 104
God Stats
3W - 1L
1,912 SR
Queue Stats
40W - 25L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BigPapiS
Chang'e
11
0 / 2 / 1
6,164
560
4,593
8,972
4,456
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
4 / 3 / 1
6,562
597
11,043
10,918
4,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
6 / 3 / 1
6,960
633
7,534
10,351
6,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 2 / 3
5,216
474
2,489
8,353
5,087
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 5 / 1
4,894
445
819
5,564
1,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
8
1 / 2 / 6
6,133
558
3,292
9,052
7,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
Exortius
Jing Wei
9
0 / 3 / 1
5,255
478
4,449
7,405
2,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
4 / 2 / 3
6,951
632
5,332
4,847
1,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
8 / 1 / 2
7,727
702
7,127
8,721
3,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chaac
sontix99
Chaac
13
2 / 2 / 1
7,144
649
6,026
10,188
8,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
28
10
Kills
15
15
Deaths
10
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chang'e
BigPapiS
Chang'e
0
2
1
0.25
W
Fafnir
1
2
6
2
W
Jing Wei
Exortius
Jing Wei
0
3
1
0.17
L
4
3
1
1.5
L
6
3
1
2.17
W
4
2
3
2.75
L
0
2
3
0.75
W
8
1
2
9
W
Chaac
sontix99
Chaac
2
2
1
1.25
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,478
Damage
26,226
44,158
Taken
40,213
21,729
Mitigated
22,368
11,610
Healing
7,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
BigPapiS
Chang'e
4,593
949
0
2,630
8,972
4,456
0
0
8,449
40,054
0
W
Fafnir
3,292
878
0
2,019
9,052
7,402
223
1,174
7,878
9,975
0
W
Jing Wei
Exortius
Jing Wei
4,449
2,565
0
250
7,405
2,166
670
856
6,549
0
31,980
L
11,043
8,062
0
5,093
10,918
4,068
392
1,533
9,385
0
56,293
L
7,534
4,123
0
1,489
10,351
6,296
51
1,741
8,460
0
48,100
W
5,332
505
0
625
4,847
1,309
0
755
4,006
36,659
0
L
2,489
879
0
2,204
8,353
5,087
0
3,268
4,983
14,565
0
W
7,127
2,069
0
660
8,721
3,279
829
567
8,106
0
53,116
W
Chaac
sontix99
Chaac
6,026
1,530
0
4,082
10,188
8,212
0
4,593
5,595
0
51,680
L
819
90
36
158
5,564
1,822
0
1,922
3,534
19,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,796
Gold Earned
33,210
277
Minions Killed
293
0
Camps Cleared
0
979,349
Distance Traveled
1,127,647
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,164
560
75
7
0
190,589
2
W
Fafnir
6,133
558
8
1
0
215,563
4
W
Jing Wei
5,255
478
45
4
0
211,036
2
L
Ishtar
6,562
597
87
8
0
185,535
0
L
Set
6,960
633
66
6
0
235,904
0
W
Janus
6,951
632
81
7
0
233,866
5
L
Ymir
5,216
474
19
2
0
216,126
4
W
Thor
7,727
702
77
7
0
249,033
0
W
Chaac
7,144
649
82
7
0
218,149
4
L
Ra
4,894
445
30
3
0
151,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role