Player Matchup

Hachiman
Hachiman
Masters
 
Hachiman
Masters
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tyr
Tyr
Masters
 
Tyr
Masters
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Janus
Janus
Diamond III
NecesitoFarm
Janus
Diamond III
Level 169
God Stats
37W - 4L
1,769 SR
Queue Stats
68W - 14L
2,295 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 190
1,590 SR
1,765 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 38
1,641 SR
1,821 MMR
Mulan
Mulan
Gold II
Dicë
Mulan
Gold II
Level 38
God Stats
0W - 2L
1,707 SR
Queue Stats
83W - 52L
1,821 MMR
Party 1
Discordia
Discordia
Gold II
Jаmie
Discordia
Gold II
Level 38
God Stats
1W - 2L
1,500 SR
Queue Stats
83W - 52L
1,821 MMR
Party 1
Horus
Horus
Gold II
Mаtt
Horus
Gold II
Level 37
God Stats
1W - 3L
1,716 SR
Queue Stats
83W - 52L
1,821 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
2 / 4 / 9
9,888
824
13,109
11,741
3,924
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tyr
 
Tyr
13
2 / 2 / 7
9,587
799
8,305
14,614
14,353
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
9 / 1 / 4
10,836
903
15,912
8,844
2,973
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
AchillesAphroditeKuzenboRavanaThoth

VS

Bans
MartichorasIshtarHerculesHou YiGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Dicë
Mulan
12
2 / 5 / 4
9,249
771
4,975
15,475
15,661
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Discordia
Jаmie
Discordia
12
2 / 6 / 5
8,976
748
8,332
12,217
4,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Mаtt
Horus
11
2 / 2 / 4
8,681
723
4,674
13,710
14,331
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
13
Kills
6
7
Deaths
13
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
4
9
1.63
W
Tyr
 
Tyr
2
2
7
2.75
L
Mulan
Dicë
Mulan
2
5
4
0.8
L
Discordia
Jаmie
Discordia
2
6
5
0.75
L
Horus
Mаtt
Horus
2
2
4
2
W
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,326
Damage
17,981
35,199
Taken
41,402
21,250
Mitigated
34,069
10,216
Healing
3,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
13,109
6,990
0
3,029
11,741
3,924
808
4,635
7,106
0
52,275
W
Tyr
 
Tyr
8,305
460
0
4,574
14,614
14,353
382
2,396
11,718
0
30,183
L
Mulan
Dicë
Mulan
4,975
274
0
1,313
15,475
15,661
0
5,455
9,619
0
19,161
L
Discordia
Jаmie
Discordia
8,332
416
0
50
12,217
4,077
0
4,449
7,762
39,868
0
L
Horus
Mаtt
Horus
4,674
993
416
1,455
13,710
14,331
0
6,446
6,802
1,064
13,577
W
15,912
406
0
2,613
8,844
2,973
822
2,400
6,312
53,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,311
Gold Earned
26,906
161
Minions Killed
83
0
Camps Cleared
0
730,047
Distance Traveled
671,652
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,888
824
58
5
0
213,422
0
W
Tyr
9,587
799
32
3
0
261,719
0
L
Mulan
9,249
771
32
3
0
219,461
0
L
Discordia
8,976
748
43
4
0
213,243
0
L
Horus
8,681
723
8
1
0
238,948
2
W
Janus
10,836
903
71
6
0
254,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role