Player Matchup

Zhong Kui
Zhong Kui
Bronze III
AlbinoRhino5284
Zhong Kui
Bronze III
Level 104
God Stats
1W - 1L
1,631 SR
Queue Stats
2W - 7L
1,261 MMR
Party 2
Izanami
Izanami
Silver I
Dark Nyno
Izanami
Silver I
Level 125
God Stats
5W - 5L
1,410 SR
Queue Stats
199W - 197L
1,269 MMR
Party 1
Ao Kuang
Ao Kuang
Gold V
TheBrzerkeR
Ao Kuang
Gold V
Level 157
God Stats
11W - 10L
1,508 SR
Queue Stats
159W - 175L
1,361 MMR
Party 1
Serqet
Serqet
Gold V
didyouquityet
Serqet
Gold V
Level 157
God Stats
35W - 62L
1,370 SR
Queue Stats
432W - 439L
1,294 MMR
Solo
Geb
Geb
Silver II
xLegedaryx
Geb
Silver II
Level 122
God Stats
3W - 1L
1,571 SR
Queue Stats
18W - 26L
1,253 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 133
1,498 SR
1,288 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,487 SR
1,343 MMR
Merlin
Merlin
Gold V
 
Merlin
Gold V
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Bronze IV
Ammit97
Sobek
Bronze IV
Level 69
God Stats
195W - 229L
1,250 SR
Queue Stats
301W - 343L
1,278 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver IV
Benzohh
Morgan Le Fay
Silver IV
Level 82
God Stats
8W - 14L
1,679 SR
Queue Stats
83W - 93L
1,315 MMR
Solo
Loki
Loki
Gold V
little1372
Loki
Gold V
Level 104
God Stats
1W - 3L
1,461 SR
Queue Stats
525W - 539L
1,308 MMR
Solo
Danzaburou
Danzaburou
Gold III
xDOCKERx
Danzaburou
Gold III
Level 195
God Stats
14W - 15L
1,543 SR
Queue Stats
199W - 206L
1,314 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AlbinoRhino5284
Zhong Kui
13
4 / 0 / 1
7,892
564
6,842
8,107
6,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Dark Nyno
Izanami
15
5 / 1 / 5
9,557
683
6,602
6,934
3,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
TheBrzerkeR
Ao Kuang
15
3 / 0 / 6
9,180
656
7,522
11,801
6,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 3 / 5
8,508
608
3,802
13,619
6,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 1 / 4
8,144
582
4,646
9,623
7,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
ArtioThorBaron SamediSusano

VS

Bans
CernunnosMartichorasNu WaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 5 / 1
7,458
533
5,192
8,738
3,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sobek
Ammit97
Sobek
10
0 / 1 / 2
6,682
477
2,783
9,300
6,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morgan Le Fay
Benzohh
Morgan Le Fay
13
1 / 2 / 2
7,189
514
9,316
7,381
2,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 2 / 2
8,001
572
4,682
10,792
4,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
xDOCKERx
Danzaburou
11
2 / 6 / 0
6,999
500
4,423
10,554
3,603
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
16
Kills
5
5
Deaths
16
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
5
1
0.1
W
Zhong Kui
AlbinoRhino5284
Zhong Kui
4
0
1
4.5
L
Sobek
Ammit97
Sobek
0
1
2
1
L
Morgan Le Fay
Benzohh
Morgan Le Fay
1
2
2
1
W
Izanami
Dark Nyno
Izanami
5
1
5
7.5
W
Ao Kuang
TheBrzerkeR
Ao Kuang
3
0
6
6
W
2
3
5
1.5
L
2
2
2
1.5
L
Danzaburou
xDOCKERx
Danzaburou
2
6
0
0.33
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,414
Damage
26,396
50,084
Taken
46,765
31,009
Mitigated
20,666
20,947
Healing
10,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,192
204
0
1,230
8,738
3,238
0
5,368
3,258
56,606
0
W
Zhong Kui
AlbinoRhino5284
Zhong Kui
6,842
53
382
6,290
8,107
6,818
608
4,936
2,805
45,685
0
L
Sobek
Ammit97
Sobek
2,783
270
0
4,186
9,300
6,785
0
4,580
3,993
13,419
0
L
Morgan Le Fay
Benzohh
Morgan Le Fay
9,316
255
0
2,132
7,381
2,877
145
4,812
2,569
49,293
0
W
Izanami
Dark Nyno
Izanami
6,602
4,212
0
3,569
6,934
3,481
1,555
1,321
5,579
0
83,835
W
Ao Kuang
TheBrzerkeR
Ao Kuang
7,522
1,436
0
6,912
11,801
6,313
2,690
5,921
5,834
59,956
0
W
3,802
995
0
1,000
13,619
6,479
0
2,351
11,094
0
75,793
L
4,682
1,434
0
1,000
10,792
4,163
0
2,593
7,983
0
75,778
L
Danzaburou
xDOCKERx
Danzaburou
4,423
2,291
0
1,995
10,554
3,603
0
1,394
8,778
0
46,465
W
4,646
306
129
2,665
9,623
7,918
106
2,836
6,579
23,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,281
Gold Earned
36,329
473
Minions Killed
420
0
Camps Cleared
0
1,409,980
Distance Traveled
1,415,779
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,458
533
115
8
0
251,236
2
W
Zhong Kui
7,892
564
89
6
0
286,285
2
L
Sobek
6,682
477
6
0
0
323,468
1
L
Morgan Le Fay
7,189
514
99
7
0
276,318
3
W
Izanami
9,557
683
151
11
0
252,988
5
W
Ao Kuang
9,180
656
98
7
0
266,977
0
W
Serqet
8,508
608
111
8
0
291,387
0
L
Loki
8,001
572
120
9
0
330,911
1
L
Danzaburou
6,999
500
80
6
0
233,846
2
W
Geb
8,144
582
24
2
0
312,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role