Player Matchup

Ix Chel
Ix Chel
Silver I
Agtharnor
Ix Chel
Silver I
Level 52
God Stats
4W - 10L
1,500 SR
Queue Stats
198W - 205L
1,274 MMR
Solo
Hou Yi
Hou Yi
Gold IV
CONNOR987
Hou Yi
Gold IV
Level 173
God Stats
0W - 2L
1,219 SR
Queue Stats
166W - 180L
1,258 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
HalfBlackHero
Ao Kuang
Gold V
Level 142
God Stats
70W - 79L
1,487 SR
Queue Stats
491W - 508L
1,235 MMR
Party 1
Bellona
Bellona
Gold V
a15-04-75
Bellona
Gold V
Level 153
God Stats
0W - 1L
1,368 SR
Queue Stats
108W - 104L
1,245 MMR
Solo
Ymir
Ymir
Silver II
slvloke69
Ymir
Silver II
Level 101
God Stats
1W - 3L
1,740 SR
Queue Stats
207W - 242L
1,226 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,463 SR
1,248 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 128
1,540 SR
1,248 MMR
Thanatos
Thanatos
Silver I
CreamyMMMM
Thanatos
Silver I
Level 100
God Stats
7W - 6L
1,492 SR
Queue Stats
53W - 62L
1,238 MMR
Solo
Xbalanque
Xbalanque
Gold V
Merseilless
Xbalanque
Gold V
Level 164
God Stats
119W - 107L
1,558 SR
Queue Stats
497W - 501L
1,241 MMR
Solo
Bacchus
Bacchus
Silver I
Shxmgar
Bacchus
Silver I
Level 83
God Stats
2W - 1L
1,492 SR
Queue Stats
153W - 176L
1,227 MMR
Solo
Nike
Nike
Gold IV
Yo_iM_SmUrF
Nike
Gold IV
Level 147
God Stats
149W - 94L
1,638 SR
Queue Stats
342W - 347L
1,257 MMR
Solo
Janus
Janus
Gold V
malro2012
Janus
Gold V
Level 144
God Stats
32W - 30L
1,521 SR
Queue Stats
405W - 415L
1,276 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Agtharnor
Ix Chel
13
0 / 5 / 1
7,810
488
6,794
12,925
3,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
CONNOR987
Hou Yi
10
1 / 2 / 0
6,826
427
2,893
7,666
2,739
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
HalfBlackHero
Ao Kuang
15
6 / 8 / 2
9,144
572
10,459
18,589
6,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
a15-04-75
Bellona
12
1 / 4 / 3
7,581
474
5,915
13,948
13,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
14
2 / 1 / 2
8,008
501
2,204
13,416
10,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
ThothSetKaliKuzenbo

VS

Bans
RavanaHachimanAphroditeAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CreamyMMMM
Thanatos
16
11 / 2 / 0
10,434
652
11,274
15,867
6,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
Merseilless
Xbalanque
18
3 / 0 / 2
10,668
667
9,544
12,188
5,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Shxmgar
Bacchus
12
0 / 2 / 4
8,133
508
5,318
13,666
14,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
3 / 3 / 6
9,526
595
11,917
14,605
12,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
malro2012
Janus
15
3 / 3 / 7
9,599
600
10,211
8,530
3,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
10
Kills
20
20
Deaths
10
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Agtharnor
Ix Chel
0
5
1
0.1
L
Hou Yi
CONNOR987
Hou Yi
1
2
0
0.5
W
Thanatos
CreamyMMMM
Thanatos
11
2
0
5.5
L
Ao Kuang
HalfBlackHero
Ao Kuang
6
8
2
0.88
W
Xbalanque
Merseilless
Xbalanque
3
0
2
4
W
Bacchus
Shxmgar
Bacchus
0
2
4
1
W
3
3
6
2
L
Bellona
a15-04-75
Bellona
1
4
3
0.63
W
Janus
malro2012
Janus
3
3
7
2.17
L
Ymir
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,265
Damage
48,264
66,544
Taken
64,856
36,555
Mitigated
42,697
12,820
Healing
24,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Agtharnor
Ix Chel
6,794
973
593
1,830
12,925
3,852
171
2,330
10,503
69,584
0
L
Hou Yi
CONNOR987
Hou Yi
2,893
1,825
0
2,244
7,666
2,739
0
388
7,278
0
37,960
W
Thanatos
CreamyMMMM
Thanatos
11,274
3,405
0
12,911
15,867
6,772
319
4,627
10,937
0
77,604
L
Ao Kuang
HalfBlackHero
Ao Kuang
10,459
2,414
0
2,820
18,589
6,168
0
3,839
14,603
52,700
0
W
Xbalanque
Merseilless
Xbalanque
9,544
4,860
0
6,560
12,188
5,433
6,616
2,591
9,531
0
104,046
W
Bacchus
Shxmgar
Bacchus
5,318
297
0
3,216
13,666
14,070
0
5,677
7,875
25,410
219
W
11,917
669
0
1,250
14,605
12,776
130
3,498
10,463
2,926
62,304
L
Bellona
a15-04-75
Bellona
5,915
871
0
2,553
13,948
13,749
0
3,467
10,359
0
40,039
W
Janus
malro2012
Janus
10,211
589
0
177
8,530
3,646
1,434
3,529
4,812
75,194
0
L
Ymir
2,204
113
0
2,780
13,416
10,047
62
5,921
7,370
16,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,369
Gold Earned
48,360
377
Minions Killed
488
0
Camps Cleared
0
1,393,259
Distance Traveled
1,668,974
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,810
488
125
8
0
293,970
3
L
Hou Yi
6,826
427
70
4
0
198,799
1
W
Thanatos
10,434
652
97
6
0
371,448
0
L
Ao Kuang
9,144
572
85
5
0
350,942
0
W
Xbalanque
10,668
667
160
10
0
289,240
0
W
Bacchus
8,133
508
25
2
0
343,381
0
W
Nike
9,526
595
90
6
0
324,589
2
L
Bellona
7,581
474
73
5
0
260,406
1
W
Janus
9,599
600
116
7
0
340,316
0
L
Ymir
8,008
501
24
2
0
289,142
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role