Player Matchup

Medusa
Medusa
Chevstaus
Medusa
Level 60
God Stats
2W - 2L
1,557 SR
Queue Stats
49W - 60L
1,337 Elo+
Party 1
Cabrakan
Cabrakan
Maycky080
Cabrakan
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 54L
1,328 Elo+
Solo
Chiron
Chiron
MystGreen
Chiron
Level 102
God Stats
2W - 1L
1,236 SR
Queue Stats
30W - 45L
1,370 Elo+
Party 1
Hercules
Hercules
Tango Piggy 123
Hercules
Level 124
God Stats
0W - 1L
1,738 SR
Queue Stats
47W - 69L
1,333 Elo+
Party 1
Cerberus
Cerberus
chilledflamingo
Cerberus
Level 29
God Stats
2W - 4L
1,481 SR
Queue Stats
46W - 62L
1,372 Elo+
Party 1
Team Averages
Level 68
1,502 SR
1,348 Elo+

VS

Team Averages
Level 79
1,471 SR
1,443 Elo+
Geb
Geb
FormidableEnigma
Geb
Level 108
God Stats
7W - 3L
1,245 SR
Queue Stats
271W - 254L
1,445 Elo+
Solo
Vamana
Vamana
Hcurles
Vamana
Level 27
God Stats
1W - 0L
1,297 SR
Queue Stats
21W - 21L
1,458 Elo+
Party 2
Hades
Hades
ItzMosterPvP
Hades
Level 85
God Stats
2W - 0L
1,748 SR
Queue Stats
32W - 49L
1,389 Elo+
Solo
Kukulkan
Kukulkan
ZombieHooker97
Kukulkan
Level 80
God Stats
2W - 0L
1,521 SR
Queue Stats
67W - 68L
1,432 Elo+
Party 2
Izanami
Izanami
lazerblazer69
Izanami
Level 97
God Stats
4W - 1L
1,546 SR
Queue Stats
101W - 94L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Chevstaus
Medusa
9
1 / 2 / 4
7,033
586
1,655
5,362
2,186
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cabrakan
Maycky080
Cabrakan
15
2 / 7 / 5
8,840
737
6,318
21,131
31,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chiron
MystGreen
Chiron
18
4 / 5 / 5
9,548
796
15,115
13,932
7,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Hercules
15
3 / 2 / 7
8,337
695
6,679
14,835
12,578
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cerberus
17
4 / 9 / 7
10,272
856
8,962
23,567
27,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 14
10,631
886
10,533
11,781
15,132
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vamana
Hcurles
Vamana
17
6 / 4 / 14
10,329
861
14,177
15,193
16,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 5 / 14
8,760
730
13,586
11,506
6,155
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
17
9 / 4 / 10
11,121
927
17,866
10,277
5,216
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
18
5 / 1 / 14
10,788
899
13,077
9,299
4,393
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
91
14
Kills
25
25
Deaths
17
28
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Medusa
Chevstaus
Medusa
1
2
4
1.5
W
5
3
14
4
W
Vamana
Hcurles
Vamana
6
4
14
3.25
W
0
5
14
1.4
L
Cabrakan
Maycky080
Cabrakan
2
7
5
0.64
L
Chiron
MystGreen
Chiron
4
5
5
1.3
L
Hercules
3
2
7
3.25
W
Kukulkan
9
4
10
3.5
L
Cerberus
4
9
7
0.83
W
Izanami
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,729
Damage
69,239
78,827
Taken
58,056
81,271
Mitigated
47,694
21,858
Healing
19,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Chevstaus
Medusa
1,655
564
235
1,058
5,362
2,186
0
4,318
941
0
5,590
W
10,533
1,166
792
1,382
11,781
15,132
1,138
3,012
8,769
21,172
910
W
Vamana
Hcurles
Vamana
14,177
6,776
349
3,124
15,193
16,798
0
3,630
11,518
0
18,802
W
13,586
1,023
1,256
3,153
11,506
6,155
1,107
3,024
8,130
23,037
0
L
Cabrakan
Maycky080
Cabrakan
6,318
978
186
3,353
21,131
31,141
0
10,005
10,040
9,925
0
L
Chiron
MystGreen
Chiron
15,115
3,837
1,527
2,549
13,932
7,624
0
7,370
6,201
0
37,186
L
Hercules
6,679
2,666
307
8,755
14,835
12,578
0
8,659
5,535
0
11,979
W
Kukulkan
17,866
3,133
1,917
2,584
10,277
5,216
830
2,944
7,253
37,758
0
L
Cerberus
8,962
463
0
3,888
23,567
27,742
0
10,382
12,624
21,401
0
W
Izanami
13,077
9,087
1,870
3,004
9,299
4,393
3,912
2,763
6,364
0
35,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,030
Gold Earned
51,629
113
Minions Killed
148
0
Camps Cleared
0
799,971
Distance Traveled
1,101,712
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,033
586
4
0
0
76,593
0
W
Geb
10,631
886
17
1
0
191,456
0
W
Vamana
10,329
861
13
1
0
250,645
0
W
Hades
8,760
730
19
2
0
211,509
0
L
Cabrakan
8,840
737
3
0
0
191,449
0
L
Chiron
9,548
796
54
5
0
200,416
0
L
Hercules
8,337
695
20
2
0
134,689
0
W
Kukulkan
11,121
927
48
4
0
197,709
0
L
Cerberus
10,272
856
32
3
0
196,824
0
W
Izanami
10,788
899
51
4
0
250,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role