Player Matchup

Zeus
Zeus
Silver III
MK-_-1122
Zeus
Silver III
Level 118
God Stats
0W - 2L
1,387 SR
Queue Stats
251W - 266L
947 MMR
Party 1
Bacchus
Bacchus
Silver II
Nodnarboggel
Bacchus
Silver II
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 42L
1,190 MMR
Party 2
King Arthur
King Arthur
Silver V
SPLIFNRUM
King Arthur
Silver V
Level 145
God Stats
0W - 2L
1,347 SR
Queue Stats
79W - 104L
866 MMR
Party 2
Ravana
Ravana
Silver II
alejogonzalez_89
Ravana
Silver II
Level 133
God Stats
51W - 65L
1,577 SR
Queue Stats
1,232W - 1,263L
1,124 MMR
Party 1
Skadi
Skadi
Silver IV
mofohamma
Skadi
Silver IV
Level 161
God Stats
31W - 25L
1,643 SR
Queue Stats
349W - 394L
1,026 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 133
1,491 SR
1,030 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,489 SR
1,108 MMR
Pele
Pele
Silver III
 
Pele
Silver III
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
Mystyle_rosen
Sun Wukong
Silver III
Level 113
God Stats
42W - 36L
1,488 SR
Queue Stats
666W - 709L
925 MMR
Solo
Cerberus
Cerberus
Silver II
devysupreme
Cerberus
Silver II
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
206W - 216L
1,044 MMR
Solo
Neith
Neith
Silver I
mauricioel22xdlo
Neith
Silver I
Level 128
God Stats
1W - 0L
1,357 SR
Queue Stats
47W - 50L
1,224 MMR
Party 3
Vulcan
Vulcan
Silver III
xxNicoDemo22xx
Vulcan
Silver III
Level 148
God Stats
2W - 1L
1,602 SR
Queue Stats
300W - 319L
848 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
5 / 4 / 1
8,541
534
15,324
9,500
2,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Nodnarboggel
Bacchus
12
2 / 1 / 5
8,133
508
7,469
12,869
14,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
SPLIFNRUM
King Arthur
12
0 / 6 / 0
6,690
418
3,815
13,706
10,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
1 / 1 / 1
7,704
482
3,651
8,844
3,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Skadi
mofohamma
Skadi
11
1 / 3 / 1
7,112
445
9,877
13,210
4,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Baron SamediIzanamiAo Kuang

VS

Bans
FenrirNu WaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
5 / 4 / 4
8,576
536
9,858
17,379
6,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
Mystyle_rosen
Sun Wukong
16
4 / 0 / 2
9,334
583
6,859
12,490
9,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
devysupreme
Cerberus
13
2 / 4 / 5
8,323
520
4,232
16,408
12,561
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
2 / 0 / 4
8,710
544
10,477
12,041
5,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 1 / 4
7,962
498
5,029
8,250
3,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
9
Kills
15
15
Deaths
9
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
5
4
4
1.75
L
Zeus
5
4
1
1.38
W
Sun Wukong
Mystyle_rosen
Sun Wukong
4
0
2
5
L
Bacchus
Nodnarboggel
Bacchus
2
1
5
4.5
L
King Arthur
SPLIFNRUM
King Arthur
0
6
0
0
L
1
1
1
1.5
W
Cerberus
devysupreme
Cerberus
2
4
5
1.13
W
2
0
4
4
L
Skadi
mofohamma
Skadi
1
3
1
0.5
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,136
Damage
36,455
58,129
Taken
66,568
36,260
Mitigated
36,735
9,990
Healing
20,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
9,858
2,452
0
5,677
17,379
6,189
1,044
7,478
9,901
0
55,358
L
Zeus
15,324
1,173
0
1,250
9,500
2,925
375
3,410
6,090
81,988
0
W
Sun Wukong
Mystyle_rosen
Sun Wukong
6,859
1,310
0
3,358
12,490
9,545
0
3,526
8,964
266
68,715
L
Bacchus
Nodnarboggel
Bacchus
7,469
841
0
3,900
12,869
14,972
0
2,777
9,854
24,471
0
L
King Arthur
SPLIFNRUM
King Arthur
3,815
367
0
2,328
13,706
10,244
173
159
13,547
4,879
33,280
L
3,651
1,069
0
1,814
8,844
3,433
1,058
1,073
7,771
0
63,473
W
Cerberus
devysupreme
Cerberus
4,232
405
1,637
2,412
16,408
12,561
0
5,023
11,289
30,647
0
W
10,477
3,807
0
5,535
12,041
5,182
1,004
2,146
9,853
0
79,043
L
Skadi
mofohamma
Skadi
9,877
4,288
0
698
13,210
4,686
0
2,303
10,827
0
54,171
W
5,029
2,958
0
2,000
8,250
3,258
54
5,744
2,506
60,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,180
Gold Earned
42,905
400
Minions Killed
459
0
Camps Cleared
0
1,483,907
Distance Traveled
1,597,578
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,576
536
68
4
0
358,714
0
L
Zeus
8,541
534
150
9
0
279,119
1
W
Sun Wukong
9,334
583
108
7
0
313,851
0
L
Bacchus
8,133
508
20
1
0
329,417
3
L
King Arthur
6,690
418
57
4
0
257,730
2
L
Ravana
7,704
482
89
6
0
334,821
0
W
Cerberus
8,323
520
62
4
0
307,522
0
W
Neith
8,710
544
122
8
0
297,373
0
L
Skadi
7,112
445
84
5
0
282,820
0
W
Vulcan
7,962
498
99
6
0
320,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role