Player Matchup

Baba Yaga
Baba Yaga
Gold V
 
Baba Yaga
Gold V
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Amaterasu
Amaterasu
Bronze III
HEYGRrIiZzZzYy45
Amaterasu
Bronze III
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Bakasura
Bakasura
Gold II
HiagoEtherion
Bakasura
Gold II
Level 200
God Stats
20W - 21L
1,539 SR
Queue Stats
147W - 161L
1,637 MMR
Party 2
Ymir
Ymir
Bronze III
Xhamen
Ymir
Bronze III
Level 54
God Stats
0W - 2L
1,730 SR
Queue Stats
23W - 39L
1,500 MMR
Solo
Izanami
Izanami
Gold III
the1jaeo
Izanami
Gold III
Level 190
God Stats
29W - 19L
1,703 SR
Queue Stats
227W - 238L
1,512 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 150
1,595 SR
1,530 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 101
1,557 SR
1,503 MMR
Sun Wukong
Sun Wukong
Bronze III
 
Sun Wukong
Bronze III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Martichoras
Martichoras
Silver I
Twlvgage
Martichoras
Silver I
Level 115
God Stats
10W - 6L
1,647 SR
Queue Stats
46W - 54L
1,516 MMR
Party 1
Ix Chel
Ix Chel
Bronze III
meyer-gu
Ix Chel
Bronze III
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 21L
1,500 MMR
Solo
Horus
Horus
Silver II
theeominous1
Horus
Silver II
Level 108
God Stats
7W - 4L
1,636 SR
Queue Stats
14W - 16L
1,477 MMR
Party 1
Set
Set
Gold II
xAdVictoriamx8
Set
Gold II
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 42L
1,523 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
12
2 / 4 / 2
6,900
493
7,904
10,299
5,535
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Amaterasu
10
1 / 6 / 0
5,805
415
2,688
12,644
9,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bakasura
HiagoEtherion
Bakasura
11
1 / 3 / 0
6,663
476
3,130
13,176
5,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
Xhamen
Ymir
10
0 / 5 / 0
6,492
464
1,596
13,542
10,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Izanami
the1jaeo
Izanami
11
1 / 1 / 0
6,464
462
2,724
5,780
1,573
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
KaliBellonaAgniHachiman

VS

Bans
AwilixSerqetAo KuangFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
8 / 0 / 5
10,474
748
14,772
13,825
10,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Martichoras
Twlvgage
Martichoras
13
4 / 0 / 2
8,355
597
8,738
5,122
2,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ix Chel
meyer-gu
Ix Chel
12
0 / 4 / 3
7,364
526
5,209
9,505
3,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
2 / 1 / 5
7,413
530
4,265
10,161
8,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
5 / 0 / 5
9,517
680
7,806
12,004
6,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
5
Kills
19
19
Deaths
5
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
2
4
2
0.75
W
Sun Wukong
 
Sun Wukong
8
0
5
10.5
L
Amaterasu
1
6
0
0.17
L
Bakasura
HiagoEtherion
Bakasura
1
3
0
0.33
W
Martichoras
Twlvgage
Martichoras
4
0
2
5
L
Ymir
Xhamen
Ymir
0
5
0
0
W
Ix Chel
meyer-gu
Ix Chel
0
4
3
0.38
L
Izanami
the1jaeo
Izanami
1
1
0
1
W
2
1
5
4.5
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,042
Damage
40,790
55,441
Taken
50,617
31,639
Mitigated
31,263
11,095
Healing
25,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
7,904
229
0
2,312
10,299
5,535
0
3,488
6,811
52,431
0
W
Sun Wukong
 
Sun Wukong
14,772
4,021
0
6,214
13,825
10,410
209
664
13,136
0
94,631
L
Amaterasu
2,688
1,067
0
1,785
12,644
9,298
0
182
12,462
0
18,415
L
Bakasura
HiagoEtherion
Bakasura
3,130
2,525
0
3,216
13,176
5,088
0
1,581
11,595
0
38,606
W
Martichoras
Twlvgage
Martichoras
8,738
5,020
0
3,401
5,122
2,294
809
1,464
3,658
0
73,426
L
Ymir
Xhamen
Ymir
1,596
214
0
2,067
13,542
10,145
0
65
13,477
26,571
0
W
Ix Chel
meyer-gu
Ix Chel
5,209
842
436
3,120
9,505
3,774
958
6,099
3,296
47,604
0
L
Izanami
the1jaeo
Izanami
2,724
2,189
0
1,715
5,780
1,573
0
0
5,780
0
55,187
W
4,265
1,589
744
3,466
10,161
8,129
191
1,129
9,032
0
17,559
W
7,806
3,724
0
8,440
12,004
6,656
782
924
10,865
0
88,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,324
Gold Earned
43,123
337
Minions Killed
497
0
Camps Cleared
0
1,308,284
Distance Traveled
1,454,968
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
6,900
493
79
6
0
268,509
0
W
Sun Wukong
10,474
748
156
11
0
314,515
3
L
Amaterasu
5,805
415
19
1
0
255,763
1
L
Bakasura
6,663
476
84
6
0
329,143
2
W
Martichoras
8,355
597
106
8
0
261,703
2
L
Ymir
6,492
464
46
3
0
248,052
0
W
Ix Chel
7,364
526
76
5
0
254,606
0
L
Izanami
6,464
462
109
8
0
206,817
0
W
Horus
7,413
530
20
1
0
303,975
3
W
Set
9,517
680
139
10
0
320,169
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role