Player Matchup

Thanatos
Thanatos
DaTurbanTwister
Thanatos
Level 109
God Stats
154W - 153L
1,552 SR
Queue Stats
222W - 219L
1,533 Elo+
Party 3
Cernunnos
Cernunnos
Dazzle-beam
Cernunnos
Level 107
God Stats
1W - 2L
1,575 SR
Queue Stats
277W - 286L
1,448 Elo+
Solo
Sobek
Sobek
Mikemadeit9664
Sobek
Level 83
God Stats
19W - 11L
1,564 SR
Queue Stats
194W - 184L
1,465 Elo+
Party 3
Ra
Ra
R3POD2
Ra
Level 149
God Stats
6W - 9L
1,368 SR
Queue Stats
641W - 613L
1,552 Elo+
Party 3
Horus
Horus
cozeeking
Horus
Level 147
God Stats
5W - 8L
1,457 SR
Queue Stats
139W - 120L
1,542 Elo+
Solo
Team Averages
Level 119
1,503 SR
1,508 Elo+

VS

Team Averages
Level 129
1,429 SR
1,480 Elo+
Persephone
Persephone
JonPrankEm
Persephone
Level 106
God Stats
4W - 1L
1,362 SR
Queue Stats
27W - 19L
1,553 Elo+
Party 2
Athena
Athena
LilKolorblind
Athena
Level 127
God Stats
1W - 0L
1,408 SR
Queue Stats
32W - 33L
1,518 Elo+
Party 2
Thor
Thor
MrNiCeGuY9904
Thor
Level 157
God Stats
9W - 7L
1,388 SR
Queue Stats
174W - 162L
1,390 Elo+
Party 1
Hercules
Hercules
SMSQ_Ramen
Hercules
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
284W - 288L
1,436 Elo+
Solo
Bastet
Bastet
TMPR Vivi PR
Bastet
Level 149
God Stats
3W - 0L
1,489 SR
Queue Stats
324W - 284L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
7
3 / 1 / 1
4,368
728
2,808
6,123
1,840
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cernunnos
Dazzle-beam
Cernunnos
5
0 / 2 / 1
3,343
557
2,583
4,333
1,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

5
0 / 1 / 1
3,443
574
1,412
6,914
3,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ra
8
1 / 1 / 0
4,555
759
2,354
3,677
1,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Horus
cozeeking
Horus
8
1 / 0 / 0
4,232
705
2,161
4,032
1,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
JonPrankEm
Persephone
7
1 / 2 / 0
3,998
666
2,225
2,865
766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 1 / 5
4,134
689
1,986
4,156
2,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 1 / 2
3,700
617
1,493
4,635
1,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
SMSQ_Ramen
Hercules
7
0 / 1 / 0
3,874
646
1,452
3,725
1,930
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bastet
7
4 / 1 / 0
4,370
728
6,361
4,649
1,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
5
Kills
5
5
Deaths
6
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thanatos
3
1
1
3.5
L
Cernunnos
Dazzle-beam
Cernunnos
0
2
1
0.25
W
Persephone
JonPrankEm
Persephone
1
2
0
0.5
W
0
1
5
2.5
L
0
1
1
0.5
W
0
1
2
1
L
Ra
1
1
0
1
W
Hercules
SMSQ_Ramen
Hercules
0
1
0
0
W
Bastet
4
1
0
4
L
Horus
cozeeking
Horus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,318
Damage
13,517
25,079
Taken
20,030
10,169
Mitigated
7,638
11,609
Healing
6,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
2,808
521
190
3,986
6,123
1,840
0
210
5,913
0
20,436
L
Cernunnos
Dazzle-beam
Cernunnos
2,583
1,377
0
1,691
4,333
1,211
0
859
3,431
0
15,864
W
Persephone
JonPrankEm
Persephone
2,225
36
0
848
2,865
766
0
1,287
1,572
17,300
0
W
1,986
846
0
1,491
4,156
2,387
0
906
3,250
7,745
0
L
1,412
288
0
2,649
6,914
3,729
0
615
6,231
6,969
0
W
1,493
240
0
455
4,635
1,233
0
765
3,870
0
21,872
L
Ra
2,354
452
131
1,948
3,677
1,400
0
2,479
1,198
26,960
0
W
Hercules
SMSQ_Ramen
Hercules
1,452
311
0
1,520
3,725
1,930
0
0
3,725
0
20,553
W
Bastet
6,361
1,637
0
1,817
4,649
1,322
0
834
3,815
0
23,925
L
Horus
cozeeking
Horus
2,161
966
0
1,014
4,032
1,989
0
0
4,032
0
19,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,941
Gold Earned
20,076
165
Minions Killed
155
0
Camps Cleared
0
580,042
Distance Traveled
681,563
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,368
728
34
6
0
131,945
0
L
Cernunnos
3,343
557
23
4
0
87,203
0
W
Persephone
3,998
666
36
6
0
116,445
0
W
Athena
4,134
689
13
2
0
142,162
0
L
Sobek
3,443
574
16
3
0
110,900
0
W
Thor
3,700
617
37
6
0
144,016
2
L
Ra
4,555
759
53
9
0
121,840
0
W
Hercules
3,874
646
36
6
0
131,874
0
W
Bastet
4,370
728
33
6
0
147,066
0
L
Horus
4,232
705
39
7
0
128,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role