Player Matchup

Izanami
Izanami
CaptainGinger15
Izanami
Level 81
God Stats
11W - 8L
1,696 SR
Queue Stats
32W - 37L
1,390 Elo+
Party 1
Loki
Loki
FAPbuckfastKHL69
Loki
Level 87
God Stats
4W - 3L
1,461 SR
Queue Stats
337W - 367L
1,457 Elo+
Solo
Hades
Hades
Formiga_das_Play
Hades
Level 109
God Stats
4W - 6L
1,244 SR
Queue Stats
205W - 189L
1,512 Elo+
Solo
Odin
Odin
LegendLOG56
Odin
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 37L
1,409 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ThunderMO
Morgan Le Fay
Level 156
God Stats
11W - 4L
1,738 SR
Queue Stats
212W - 209L
1,500 Elo+
Solo
Team Averages
Level 100
1,528 SR
1,454 Elo+

VS

Team Averages
Level 74
1,396 SR
1,502 Elo+
Medusa
Medusa
 
Medusa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
HenriSD
Osiris
Level 63
God Stats
1W - 8L
1,274 SR
Queue Stats
477W - 522L
1,510 Elo+
Solo
Kukulkan
Kukulkan
Nestro_7
Kukulkan
Level 58
God Stats
6W - 16L
1,407 SR
Queue Stats
26W - 31L
1,500 Elo+
Party 2
Nemesis
Nemesis
Nuke-Knoppers
Nemesis
Level 78
God Stats
0W - 3L
1,500 SR
Queue Stats
33W - 33L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Poolhomie
Cthulhu
Level 24
God Stats
0W - 3L
1,299 SR
Queue Stats
18W - 30L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
7,957
497
6,890
8,042
2,791
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
3 / 1 / 2
8,592
537
4,151
10,526
4,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 1 / 2
9,116
570
9,347
10,331
7,662
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 2 / 3
6,953
435
5,063
12,757
10,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
ThunderMO
Morgan Le Fay
15
3 / 0 / 0
9,202
575
6,589
6,591
2,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
4 / 1 / 0
7,094
443
8,513
9,616
3,239
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
HenriSD
Osiris
14
1 / 2 / 2
7,125
445
5,965
16,210
11,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
Nestro_7
Kukulkan
13
0 / 1 / 1
7,292
456
3,934
4,190
1,199
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
13
1 / 0 / 4
7,794
487
4,930
10,470
3,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Poolhomie
Cthulhu
10
0 / 4 / 4
6,602
413
3,103
11,883
7,713
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
17
8
Kills
6
6
Deaths
8
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
1
0
4
W
1
2
1
0.75
W
3
1
2
4
W
0
1
2
1
L
Osiris
HenriSD
Osiris
1
2
2
1
W
1
2
3
1.25
L
Kukulkan
Nestro_7
Kukulkan
0
1
1
0.5
L
Nemesis
1
0
4
3
L
Cthulhu
Poolhomie
Cthulhu
0
4
4
0.5
W
Morgan Le Fay
ThunderMO
Morgan Le Fay
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,040
Damage
26,445
48,247
Taken
52,369
28,266
Mitigated
27,422
13,107
Healing
15,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
8,513
4,592
0
3,307
9,616
3,239
22
981
8,370
0
48,214
W
6,890
4,349
144
2,068
8,042
2,791
2,850
1,689
6,353
0
54,950
W
4,151
1,186
0
801
10,526
4,277
0
430
10,096
0
79,516
W
9,347
1,079
90
6,026
10,331
7,662
0
0
10,331
76,959
0
L
Osiris
HenriSD
Osiris
5,965
1,799
0
6,601
16,210
11,410
0
9,253
6,957
0
45,773
W
5,063
904
309
2,738
12,757
10,948
208
3,174
9,583
0
24,844
L
Kukulkan
Nestro_7
Kukulkan
3,934
148
59
305
4,190
1,199
0
3,059
1,131
52,921
0
L
Nemesis
4,930
3,198
202
2,675
10,470
3,861
0
796
9,585
0
59,794
L
Cthulhu
Poolhomie
Cthulhu
3,103
465
1,400
836
11,883
7,713
0
1,957
9,583
16,778
0
W
Morgan Le Fay
ThunderMO
Morgan Le Fay
6,589
483
0
931
6,591
2,588
441
1,882
4,709
73,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,820
Gold Earned
35,907
473
Minions Killed
351
0
Camps Cleared
0
1,565,407
Distance Traveled
1,566,528
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,094
443
71
4
0
297,170
8
W
Izanami
7,957
497
103
6
0
302,035
6
W
Loki
8,592
537
103
6
0
365,978
0
W
Hades
9,116
570
108
7
0
271,877
1
L
Osiris
7,125
445
66
4
0
278,119
0
W
Odin
6,953
435
31
2
0
305,923
5
L
Kukulkan
7,292
456
93
6
0
313,792
6
L
Nemesis
7,794
487
92
6
0
368,095
0
L
Cthulhu
6,602
413
29
2
0
309,352
0
W
Morgan Le Fay
9,202
575
128
8
0
319,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role