Player Matchup

Sol
Sol
 
Sol
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
 
Hades
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Ayoub93380_Tn
Ares
Level 48
God Stats
4W - 3L
1,489 SR
Queue Stats
48W - 62L
1,368 Elo+
Party 2
Hachiman
Hachiman
Rubenbf91
Hachiman
Level 154
God Stats
11W - 12L
1,444 SR
Queue Stats
191W - 187L
1,504 Elo+
Solo
Mercury
Mercury
canard_drupace
Mercury
Level 102
God Stats
19W - 13L
1,549 SR
Queue Stats
105W - 108L
1,416 Elo+
Party 2
Team Averages
Level 85
1,496 SR
1,458 Elo+

VS

Team Averages
Level 157
1,636 SR
1,551 Elo+
Chang'e
Chang'e
 
Chang'e
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Feiito
Janus
Level 160
God Stats
9W - 3L
1,840 SR
Queue Stats
184W - 111L
1,579 Elo+
Party 1
Cerberus
Cerberus
POS1TiV ViBE
Cerberus
Level 246
God Stats
25W - 9L
1,731 SR
Queue Stats
465W - 335L
1,645 Elo+
Party 3
Hachiman
Hachiman
SMFC770
Hachiman
Level 69
God Stats
33W - 28L
1,500 SR
Queue Stats
491W - 529L
1,449 Elo+
Solo
Thanatos
Thanatos
iRourkey
Thanatos
Level 149
God Stats
10W - 4L
1,608 SR
Queue Stats
41W - 39L
1,585 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
3 / 5 / 0
5,709
571
6,085
7,574
2,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hades
 
Hades
7
0 / 5 / 0
4,440
444
2,151
10,125
4,914
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
0 / 3 / 1
5,051
505
1,858
6,705
4,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
Rubenbf91
Hachiman
10
0 / 3 / 0
5,198
520
3,554
7,864
2,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 3 / 0
5,236
524
2,614
8,508
2,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
2 / 0 / 5
6,607
661
8,418
5,067
1,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Janus
Feiito
Janus
13
3 / 0 / 5
7,193
719
4,340
4,331
1,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
POS1TiV ViBE
Cerberus
9
3 / 0 / 3
6,099
610
2,857
7,025
3,956
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
SMFC770
Hachiman
10
3 / 3 / 3
5,708
571
3,761
7,475
2,872
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
iRourkey
Thanatos
12
8 / 1 / 1
6,863
686
7,422
8,377
3,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
4
Kills
19
19
Deaths
4
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
5
0
0.6
L
Hades
 
Hades
0
5
0
0
W
Chang'e
 
Chang'e
2
0
5
4.5
L
0
3
1
0.17
W
Janus
Feiito
Janus
3
0
5
5.5
W
Cerberus
POS1TiV ViBE
Cerberus
3
0
3
4.5
L
Hachiman
Rubenbf91
Hachiman
0
3
0
0
W
Hachiman
SMFC770
Hachiman
3
3
3
1.5
L
1
3
0
0.33
W
Thanatos
iRourkey
Thanatos
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,262
Damage
26,798
40,776
Taken
32,275
15,996
Mitigated
13,545
7,106
Healing
16,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,085
4,070
0
1,387
7,574
2,049
65
1,643
5,861
38,892
0
L
Hades
 
Hades
2,151
228
33
2,445
10,125
4,914
0
6,428
3,697
18,187
0
W
Chang'e
 
Chang'e
8,418
1,429
309
3,023
5,067
1,846
420
1,810
3,257
50,194
0
L
1,858
478
0
541
6,705
4,696
129
2,271
4,324
9,156
0
W
Janus
Feiito
Janus
4,340
417
0
750
4,331
1,557
0
326
4,005
59,630
0
W
Cerberus
POS1TiV ViBE
Cerberus
2,857
444
0
2,503
7,025
3,956
0
2,338
4,623
19,557
0
L
Hachiman
Rubenbf91
Hachiman
3,554
1,706
0
2,700
7,864
2,311
0
2,948
4,796
0
40,156
W
Hachiman
SMFC770
Hachiman
3,761
2,094
0
2,319
7,475
2,872
0
4,811
2,626
0
31,236
L
2,614
1,294
0
0
8,508
2,026
0
2,151
6,323
0
25,765
W
Thanatos
iRourkey
Thanatos
7,422
3,775
0
7,484
8,377
3,314
0
805
7,572
0
57,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,634
Gold Earned
32,470
213
Minions Killed
355
0
Camps Cleared
0
945,635
Distance Traveled
1,005,557
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,709
571
69
7
0
165,939
0
L
Hades
4,440
444
22
2
0
174,258
0
W
Chang'e
6,607
661
77
8
0
197,849
0
L
Ares
5,051
505
10
1
0
196,565
0
W
Janus
7,193
719
113
11
0
232,999
0
W
Cerberus
6,099
610
34
3
0
173,726
1
L
Hachiman
5,198
520
70
7
0
164,236
0
W
Hachiman
5,708
571
49
5
0
180,052
0
L
Mercury
5,236
524
42
4
0
244,637
0
W
Thanatos
6,863
686
82
8
0
220,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role