Player Matchup

Aphrodite
Aphrodite
Greg401
Aphrodite
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 41L
1,285 Elo+
Party 1
Sun Wukong
Sun Wukong
LionOfCosmo
Sun Wukong
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
92W - 85L
1,519 Elo+
Solo
Ra
Ra
NerfGanesha
Ra
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 24L
1,541 Elo+
Party 2
Fafnir
Fafnir
Tolewom_8
Fafnir
Level 70
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 83L
1,280 Elo+
Party 1
Arachne
Arachne
huuuejas
Arachne
Level 23
God Stats
1W - 1L
1,251 SR
Queue Stats
16W - 16L
1,520 Elo+
Party 2
Team Averages
Level 69
1,450 SR
1,429 Elo+

VS

Team Averages
Level 80
1,561 SR
1,482 Elo+
Ix Chel
Ix Chel
FuryWasTaken
Ix Chel
Level 68
God Stats
5W - 6L
1,534 SR
Queue Stats
120W - 105L
1,482 Elo+
Solo
Terra
Terra
Julilokaa06
Terra
Level 59
God Stats
24W - 26L
1,608 SR
Queue Stats
231W - 241L
1,433 Elo+
Solo
Jing Wei
Jing Wei
NaniTheCabe
Jing Wei
Level 123
God Stats
37W - 38L
1,456 SR
Queue Stats
344W - 358L
1,482 Elo+
Solo
Jormungandr
Jormungandr
atyckoski
Jormungandr
Level 88
God Stats
5W - 4L
1,517 SR
Queue Stats
395W - 355L
1,542 Elo+
Solo
Fenrir
Fenrir
brayanC289
Fenrir
Level 61
God Stats
2W - 3L
1,693 SR
Queue Stats
230W - 223L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Greg401
Aphrodite
11
0 / 3 / 3
6,478
432
6,111
10,552
4,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
LionOfCosmo
Sun Wukong
13
2 / 3 / 1
8,220
548
13,021
17,442
14,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
6 / 2 / 5
9,079
605
8,354
9,953
4,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
Tolewom_8
Fafnir
11
2 / 1 / 4
8,015
534
4,359
15,670
20,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Arachne
huuuejas
Arachne
16
11 / 0 / 3
10,007
667
10,907
11,037
4,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
FuryWasTaken
Ix Chel
14
2 / 5 / 1
8,077
538
7,546
10,303
4,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 3 / 1
6,526
435
6,953
12,554
9,278
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
NaniTheCabe
Jing Wei
11
2 / 3 / 2
7,048
470
12,451
9,792
4,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
atyckoski
Jormungandr
13
3 / 4 / 0
7,787
519
11,984
16,566
15,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
brayanC289
Fenrir
12
0 / 6 / 3
7,132
475
4,616
17,369
6,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
21
Kills
9
9
Deaths
21
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
FuryWasTaken
Ix Chel
2
5
1
0.5
W
Aphrodite
Greg401
Aphrodite
0
3
3
0.5
L
2
3
1
0.83
W
Sun Wukong
LionOfCosmo
Sun Wukong
2
3
1
0.83
L
Jing Wei
NaniTheCabe
Jing Wei
2
3
2
1
W
6
2
5
4.25
W
Fafnir
Tolewom_8
Fafnir
2
1
4
4
L
Jormungandr
atyckoski
Jormungandr
3
4
0
0.75
L
Fenrir
brayanC289
Fenrir
0
6
3
0.25
W
Arachne
huuuejas
Arachne
11
0
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,752
Damage
43,550
64,654
Taken
66,584
48,880
Mitigated
40,222
26,335
Healing
12,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
FuryWasTaken
Ix Chel
7,546
1,358
229
1,704
10,303
4,172
0
3,054
7,099
58,113
0
W
Aphrodite
Greg401
Aphrodite
6,111
935
2,364
5,744
10,552
4,824
0
3,607
6,945
41,709
0
L
6,953
910
393
3,444
12,554
9,278
0
5,228
7,217
25,326
0
W
Sun Wukong
LionOfCosmo
Sun Wukong
13,021
3,890
0
5,890
17,442
14,379
0
11,558
5,796
62
63,724
L
Jing Wei
NaniTheCabe
Jing Wei
12,451
10,905
0
1,114
9,792
4,089
276
4,152
5,563
0
59,806
W
8,354
723
552
4,388
9,953
4,370
734
4,464
5,185
70,385
0
W
Fafnir
Tolewom_8
Fafnir
4,359
1,372
417
4,301
15,670
20,446
0
3,306
12,364
25,991
0
L
Jormungandr
atyckoski
Jormungandr
11,984
3,967
0
1,226
16,566
15,873
0
1,328
15,093
58,096
718
L
Fenrir
brayanC289
Fenrir
4,616
1,120
0
4,216
17,369
6,810
0
4,495
12,612
0
49,663
W
Arachne
huuuejas
Arachne
10,907
8,405
0
2,679
11,037
4,861
20
2,929
7,972
0
82,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,799
Gold Earned
36,570
419
Minions Killed
373
0
Camps Cleared
0
1,502,561
Distance Traveled
1,385,749
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,077
538
100
7
0
264,450
0
W
Aphrodite
6,478
432
73
5
0
252,436
0
L
Terra
6,526
435
28
2
0
295,350
1
W
Sun Wukong
8,220
548
93
6
0
280,405
0
L
Jing Wei
7,048
470
89
6
0
274,086
2
W
Ra
9,079
605
121
8
0
302,295
3
W
Fafnir
8,015
534
29
2
0
278,797
3
L
Jormungandr
7,787
519
85
6
0
254,310
0
L
Fenrir
7,132
475
71
5
0
297,553
0
W
Arachne
10,007
667
103
7
0
388,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role