Player Matchup

Lancelot
Lancelot
ExaGriz
Lancelot
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,449 Elo+
Party 2
Izanami
Izanami
K411joHn
Izanami
Level 90
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 40L
1,340 Elo+
Party 1
Aphrodite
Aphrodite
Nemesiis09
Aphrodite
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 37L
1,360 Elo+
Party 1
Ah Puch
Ah Puch
rolfkea
Ah Puch
Level 62
God Stats
0W - 2L
1,301 SR
Queue Stats
11W - 6L
1,268 Elo+
Party 1
Cerberus
Cerberus
rosefurcht
Cerberus
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,461 Elo+
Party 2
Team Averages
Level 88
1,460 SR
1,375 Elo+

VS

Team Averages
Level 88
1,586 SR
1,428 Elo+
Atlas
Atlas
Famas_95170
Atlas
Level 27
God Stats
2W - 0L
1,719 SR
Queue Stats
24W - 30L
1,409 Elo+
Party 3
Zeus
Zeus
GuMeRLH
Zeus
Level 144
God Stats
33W - 16L
1,439 SR
Queue Stats
759W - 758L
1,441 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
WESH-PATATE76
Ah Muzen Cab
Level 57
God Stats
12W - 7L
1,723 SR
Queue Stats
442W - 460L
1,439 Elo+
Party 3
Xing Tian
Xing Tian
fumaeles
Xing Tian
Level 129
God Stats
11W - 7L
1,547 SR
Queue Stats
791W - 833L
1,439 Elo+
Party 4
Aphrodite
Aphrodite
guerdner95
Aphrodite
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 29L
1,414 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ExaGriz
Lancelot
17
2 / 8 / 6
9,902
582
10,910
19,924
20,212
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
K411joHn
Izanami
17
4 / 6 / 2
10,764
633
10,090
18,364
8,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Aphrodite
Nemesiis09
Aphrodite
16
1 / 3 / 2
9,516
560
3,889
13,334
6,683
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
rolfkea
Ah Puch
18
2 / 8 / 4
10,712
630
15,957
17,141
7,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cerberus
rosefurcht
Cerberus
18
1 / 6 / 3
11,075
651
16,714
24,612
28,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 15
13,502
794
20,184
17,142
16,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
GuMeRLH
Zeus
20
13 / 1 / 13
14,291
841
28,346
10,795
5,397
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
WESH-PATATE76
Ah Muzen Cab
20
5 / 3 / 17
11,980
705
19,363
15,081
7,702
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Bow

Short Bow

+15%
Attack Speed

Xing Tian
fumaeles
Xing Tian
20
5 / 2 / 21
12,230
719
10,856
18,800
24,142
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Aphrodite
guerdner95
Aphrodite
16
1 / 2 / 17
10,377
610
6,211
9,152
5,071
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
114
10
Kills
31
31
Deaths
11
17
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Lancelot
ExaGriz
Lancelot
2
8
6
0.63
W
7
3
15
4.83
W
Zeus
GuMeRLH
Zeus
13
1
13
19.5
L
Izanami
K411joHn
Izanami
4
6
2
0.83
L
Aphrodite
Nemesiis09
Aphrodite
1
3
2
0.67
W
Ah Muzen Cab
WESH-PATATE76
Ah Muzen Cab
5
3
17
4.5
W
Xing Tian
fumaeles
Xing Tian
5
2
21
7.75
W
Aphrodite
guerdner95
Aphrodite
1
2
17
4.75
L
Ah Puch
rolfkea
Ah Puch
2
8
4
0.5
L
Cerberus
rosefurcht
Cerberus
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,560
Damage
84,960
93,375
Taken
70,970
71,654
Mitigated
58,963
29,689
Healing
29,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
ExaGriz
Lancelot
10,910
1,780
1,357
2,131
19,924
20,212
0
12,175
6,978
0
18,393
W
20,184
6,551
2,505
3,478
17,142
16,651
1,055
10,082
6,808
38,930
0
W
Zeus
GuMeRLH
Zeus
28,346
2,825
2,051
2,094
10,795
5,397
1,166
6,042
4,753
60,793
0
L
Izanami
K411joHn
Izanami
10,090
6,277
424
1,608
18,364
8,369
390
12,872
4,731
0
33,381
L
Aphrodite
Nemesiis09
Aphrodite
3,889
158
11,666
6,506
13,334
6,683
0
10,780
2,364
8,867
0
W
Ah Muzen Cab
WESH-PATATE76
Ah Muzen Cab
19,363
5,230
1,329
2,016
15,081
7,702
2,816
7,288
7,753
0
41,071
W
Xing Tian
fumaeles
Xing Tian
10,856
697
1,264
1,847
18,800
24,142
0
6,949
11,638
21,192
0
W
Aphrodite
guerdner95
Aphrodite
6,211
1,699
9,154
4,080
9,152
5,071
662
6,103
3,045
10,668
0
L
Ah Puch
rolfkea
Ah Puch
15,957
685
625
1,715
17,141
7,762
0
11,789
5,097
30,452
0
L
Cerberus
rosefurcht
Cerberus
16,714
538
382
3,275
24,612
28,628
0
17,584
7,028
35,472
517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,969
Gold Earned
62,380
202
Minions Killed
207
0
Camps Cleared
0
1,390,920
Distance Traveled
1,677,867
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,902
582
23
1
0
316,624
0
W
Atlas
13,502
794
39
2
0
333,348
0
W
Zeus
14,291
841
66
4
0
368,065
0
L
Izanami
10,764
633
59
3
0
225,558
0
L
Aphrodite
9,516
560
16
1
0
298,263
0
W
Ah Muzen Cab
11,980
705
47
3
0
297,327
0
W
Xing Tian
12,230
719
34
2
0
383,691
0
W
Aphrodite
10,377
610
21
1
0
295,436
0
L
Ah Puch
10,712
630
44
3
0
242,735
0
L
Cerberus
11,075
651
60
4
0
307,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role