Player Matchup

Ymir
Ymir
DJDovahFish
Ymir
Level 54
God Stats
2W - 3L
1,500 SR
Queue Stats
29W - 21L
1,556 Elo+
Party 1
Fenrir
Fenrir
MassiveDabs
Fenrir
Level 66
God Stats
5W - 4L
1,437 SR
Queue Stats
106W - 90L
1,527 Elo+
Party 1
Ra
Ra
SeñorGuty
Ra
Level 41
God Stats
3W - 2L
1,647 SR
Queue Stats
30W - 33L
1,500 Elo+
Solo
Izanami
Izanami
SparkIIT
Izanami
Level 106
God Stats
2W - 4L
1,518 SR
Queue Stats
63W - 57L
1,699 Elo+
Solo
Nike
Nike
kumkommando
Nike
Level 82
God Stats
13W - 8L
1,524 SR
Queue Stats
109W - 106L
1,520 Elo+
Party 1
Team Averages
Level 70
1,525 SR
1,560 Elo+

VS

Team Averages
Level 86
1,463 SR
1,539 Elo+
Cthulhu
Cthulhu
JonO5AnHour
Cthulhu
Level 68
God Stats
1W - 2L
1,231 SR
Queue Stats
129W - 111L
1,537 Elo+
Party 3
Janus
Janus
KUR0G1T5UN3
Janus
Level 159
God Stats
4W - 9L
1,363 SR
Queue Stats
375W - 350L
1,514 Elo+
Solo
Loki
Loki
Narcadious
Loki
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,473 Elo+
Party 2
Heimdallr
Heimdallr
WOLFBROTHERJJ21
Heimdallr
Level 17
God Stats
1W - 1L
1,720 SR
Queue Stats
1W - 3L
1,633 Elo+
Party 2
Tsukuyomi
Tsukuyomi
xxValeriox
Tsukuyomi
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
167W - 149L
1,540 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 5
7,574
541
3,085
12,737
11,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
12
7 / 0 / 3
8,083
577
8,724
10,565
4,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
2 / 1 / 5
8,490
606
5,099
7,438
3,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
SparkIIT
Izanami
13
4 / 0 / 5
7,831
559
7,103
6,410
2,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
6 / 3 / 2
9,087
649
9,605
12,475
10,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JonO5AnHour
Cthulhu
9
1 / 5 / 1
6,213
444
5,454
12,481
9,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
1 / 2 / 0
7,849
561
4,267
7,808
2,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

7
0 / 4 / 1
5,515
394
2,365
7,850
2,286
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heimdallr
WOLFBROTHERJJ21
Heimdallr
11
1 / 6 / 0
6,851
489
2,999
11,336
4,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
xxValeriox
Tsukuyomi
11
2 / 7 / 0
6,917
494
6,966
16,161
12,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
21
Kills
5
5
Deaths
24
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
L
Cthulhu
JonO5AnHour
Cthulhu
1
5
1
0.3
L
1
2
0
0.5
W
Fenrir
7
0
3
8.5
L
0
4
1
0.13
W
2
1
5
4.5
W
Izanami
SparkIIT
Izanami
4
0
5
6.5
L
Heimdallr
WOLFBROTHERJJ21
Heimdallr
1
6
0
0.17
W
6
3
2
2.33
L
Tsukuyomi
xxValeriox
Tsukuyomi
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,616
Damage
22,051
49,625
Taken
55,636
31,915
Mitigated
31,018
13,504
Healing
7,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,085
1,199
0
814
12,737
11,620
267
2,870
9,652
30,462
0
L
Cthulhu
JonO5AnHour
Cthulhu
5,454
297
111
2,030
12,481
9,297
0
2,084
10,304
28,275
0
L
4,267
0
0
1,067
7,808
2,852
0
2,518
4,943
71,998
0
W
Fenrir
8,724
3,634
0
2,841
10,565
4,521
1,161
1,310
9,140
0
47,217
L
2,365
297
0
1,726
7,850
2,286
0
1,141
6,652
0
23,834
W
5,099
260
565
3,026
7,438
3,158
0
4,198
3,091
67,332
0
W
Izanami
SparkIIT
Izanami
7,103
4,816
0
3,940
6,410
2,347
1,030
1,192
5,150
0
68,202
L
Heimdallr
WOLFBROTHERJJ21
Heimdallr
2,999
1,895
0
1,539
11,336
4,305
1,146
1,994
9,324
0
36,390
W
9,605
1,227
0
2,318
12,475
10,269
1,039
608
11,828
1,605
60,463
L
Tsukuyomi
xxValeriox
Tsukuyomi
6,966
1,548
0
1,043
16,161
12,278
0
598
15,519
0
44,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,065
Gold Earned
33,345
390
Minions Killed
323
0
Camps Cleared
0
1,379,042
Distance Traveled
1,339,122
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,574
541
34
2
0
254,283
0
L
Cthulhu
6,213
444
40
3
0
278,958
0
L
Janus
7,849
561
136
10
0
284,879
4
W
Fenrir
8,083
577
59
4
0
302,577
0
L
Loki
5,515
394
35
3
0
303,346
0
W
Ra
8,490
606
120
9
0
300,584
0
W
Izanami
7,831
559
83
6
0
269,435
4
L
Heimdallr
6,851
489
60
4
0
205,454
0
W
Nike
9,087
649
94
7
0
252,163
3
L
Tsukuyomi
6,917
494
52
4
0
266,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role