Player Matchup

He Bo
He Bo
BluexZaddyB
He Bo
Level 116
God Stats
1W - 6L
1,078 SR
Queue Stats
374W - 358L
1,557 Elo+
Solo
Janus
Janus
KingKilly21
Janus
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
247W - 256L
1,466 Elo+
Party 1
Fenrir
Fenrir
UncleAntx
Fenrir
Level 149
God Stats
1W - 1L
1,691 SR
Queue Stats
238W - 234L
1,506 Elo+
Party 1
Bellona
Bellona
Utahraptor7
Bellona
Level 109
God Stats
9W - 6L
1,693 SR
Queue Stats
621W - 578L
1,509 Elo+
Solo
Sol
Sol
khorason
Sol
Level 5
God Stats
1W - 1L
1,700 SR
Queue Stats
4W - 3L
1,564 Elo+
Party 1
Team Averages
Level 96
1,533 SR
1,520 Elo+

VS

Team Averages
Level 80
1,458 SR
1,468 Elo+
Zhong Kui
Zhong Kui
Beats by Sean
Zhong Kui
Level 30
God Stats
4W - 3L
1,387 SR
Queue Stats
75W - 59L
1,492 Elo+
Party 2
Tyr
Tyr
CHATO_MORRIS
Tyr
Level 83
God Stats
83W - 85L
1,538 SR
Queue Stats
408W - 370L
1,524 Elo+
Solo
Yemoja
Yemoja
RockShoveler
Yemoja
Level 103
God Stats
1W - 1L
1,287 SR
Queue Stats
92W - 82L
1,452 Elo+
Party 2
Anhur
Anhur
Shadowmare55
Anhur
Level 81
God Stats
8W - 6L
1,545 SR
Queue Stats
100W - 84L
1,428 Elo+
Party 2
Hun Batz
Hun Batz
TheCoChise07
Hun Batz
Level 104
God Stats
7W - 2L
1,533 SR
Queue Stats
328W - 314L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 1
6,464
539
5,781
9,218
3,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 3 / 0
5,066
422
2,563
5,806
2,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
UncleAntx
Fenrir
9
1 / 2 / 2
5,764
480
3,738
9,991
7,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
Utahraptor7
Bellona
11
1 / 0 / 2
6,376
531
7,745
9,039
8,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

8
0 / 4 / 0
4,720
393
1,768
6,774
1,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Beats by Sean
Zhong Kui
11
1 / 1 / 5
6,585
549
3,676
6,974
5,906
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 2 / 2
6,917
576
5,903
11,388
7,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
10
3 / 0 / 2
6,581
548
3,688
2,815
1,580
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
4 / 0 / 2
6,688
557
7,141
6,297
2,154
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
TheCoChise07
Hun Batz
11
1 / 2 / 2
6,211
518
2,762
8,183
3,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
5
Kills
9
9
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Beats by Sean
Zhong Kui
1
1
5
3.5
L
3
0
1
3.5
W
0
2
2
0.5
L
0
3
0
0
W
Yemoja
3
0
2
4
W
4
0
2
5
W
Hun Batz
TheCoChise07
Hun Batz
1
2
2
1
L
Fenrir
UncleAntx
Fenrir
1
2
2
1
L
Bellona
Utahraptor7
Bellona
1
0
2
2
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,595
Damage
23,170
40,828
Taken
35,657
22,673
Mitigated
20,442
12,474
Healing
13,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Beats by Sean
Zhong Kui
3,676
332
0
3,479
6,974
5,906
421
3,150
3,824
44,802
0
L
5,781
269
0
4,659
9,218
3,093
0
1,486
7,732
49,886
0
W
5,903
773
0
4,080
11,388
7,439
0
942
10,446
0
52,668
L
2,563
193
0
472
5,806
2,052
0
2,014
3,792
33,936
0
W
Yemoja
3,688
638
1,948
970
2,815
1,580
0
1,067
1,748
20,541
0
W
7,141
4,119
0
2,384
6,297
2,154
866
3,157
3,140
0
46,664
W
Hun Batz
TheCoChise07
Hun Batz
2,762
468
0
646
8,183
3,363
0
1,920
6,263
0
46,769
L
Fenrir
UncleAntx
Fenrir
3,738
696
0
2,086
9,991
7,482
0
2,699
7,292
0
16,238
L
Bellona
Utahraptor7
Bellona
7,745
1,407
0
3,813
9,039
8,579
46
319
8,720
0
41,464
L
1,768
594
0
1,444
6,774
1,467
444
1,136
5,638
20,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,390
Gold Earned
32,982
264
Minions Killed
341
0
Camps Cleared
0
1,134,439
Distance Traveled
1,101,776
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,585
549
87
7
0
198,450
1
L
He Bo
6,464
539
85
7
0
237,494
1
W
Tyr
6,917
576
88
7
0
248,701
0
L
Janus
5,066
422
50
4
0
215,025
4
W
Yemoja
6,581
548
22
2
0
208,234
3
W
Anhur
6,688
557
68
6
0
204,070
0
W
Hun Batz
6,211
518
76
6
0
242,321
0
L
Fenrir
5,764
480
27
2
0
240,627
1
L
Bellona
6,376
531
73
6
0
236,294
3
L
Sol
4,720
393
29
2
0
204,999
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role